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Digital Foundry: Sonic Mania PS4/XO/Switch Full Analysis

Flandy

Member
It slightly softens the image. It's not too bad in most cases as the pixel density is quite high but it does tend to stick out for these types of games.

Does the PS4 Pro have a built in upscaler? Would the same game running on a regular PS4 and a Pro on a 4K TV look better on a Pro because of the built in upscaler on a Pro?
 

Ridley327

Member
Heck no.

If you want to include that in there then then it massively raises the average.

Honestly, my chief complaints lie with the handling of 2D Mario and Yoshi games. They've released a lot of them over the last decade and they all left me cold due to a combination of dull visuals, awful music and uninspired level design. I really don't like any of them. Even Mario Maker let me down since it lacks the tools necessary to create actual Mario 3 and Super Mario World stages.

Tropical Freeze, though, is pure gold. Retro Studios never disappoints. It's a 2D platformer but a 3D console game, though, and Nintendo's other main 3D games have all been excellent.

I have to say that I'm a little surprised that you would say that about the console NSMB titles and especially Yoshi's Woolly World. The level design of those games are absolutely topnotch, and YWW makes brilliant use of its art style in a way that hasn't been seen since, well, Yoshi's Island. Sure, it's an expansion on the work that Good Feel put forth in Kirby's Epic Yarn, but that additional programming power brought it to life in a rather vivid way.
 

dark10x

Digital Foundry pixel pusher
At a normal viewing distance on a 4K screen, a normal human eye would not be seeing a perfect point source from a single pixel anyway.



Normal daylight vision has the pupil aperture opened to approx 3mm, if you are younger , drinking caffeine or in a darker environment, you are going to have pupils maybe as large as 5mm.
This image depicts how a single point of light reaches the retina, depending on pupil diameter.
While true, from my viewing distance, upscale blur is absolutely visible with pixel art games. I can see a noticeable difference.

I have to say that I'm a little surprised that you would say that about the console NSMB titles and especially Yoshi's Woolly World. The level design of those games are absolutely topnotch, and YWW makes brilliant use of its art style in a way that hasn't been seen since, well, Yoshi's Island. Sure, it's an expansion on the work that Good Feel put forth in Kirby's Epic Yarn, but that additional programming power brought it to life in a rather vivid way.
They're odd ones. I would agree they are very well made games but I found them to be somewhat flat, uninspiring experiences. I felt nothing from them. That's on me to a degree but when a game really lands, it leaves a mark. Tropical Freeze and Sonic Mania both offer something that those other titles cannot. Kind of a nebulous thing to describe here but that's how it worked out.

I think part of it has to be music. That's a huge part of a good platform game for me.
 

EvB

Member
While true, from my viewing distance, upscale blur is absolutely visible with pixel art games. I can see a noticeable difference.

Myopic eyes (such as yours) tend to have a more critical eye and see those things more easily.
 

Gowans

Member
I adore this game but I think I have noticed a couple of very very brief hitches on Xbox one s, nothing that made an impact in just noticing this stuff more being a DF fan.

One was when the first achievement popped and another in a transition the first time I played the boss at the end of act 6.

The stutters were so brief I may have been wrong.


On my 4k TV I noticed what Was referenced with pixels on the pro a while ago then o was setting up my 4k tv by switching windows 10 from 1080 to 4k, you can see the softness in the scaling.
 

Tagyhag

Member
How the hell does the Xbox One and PS4 not have native 4k? It's a freaking 2D game.

At least it has Pro support but that's baffling to me.
 

dark10x

Digital Foundry pixel pusher
I adore this game but I think I have noticed a couple of very very brief hitches on Xbox one s, nothing that made an impact in just noticing this stuff more being a DF fan.

One was when the first achievement popped and another in a transition the first time I played the boss at the end of act 6.

The stutters were so brief I may have been wrong.


On my 4k TV I noticed what Was referenced with pixels on the pro a while ago then o was setting up my 4k tv by switching windows 10 from 1080 to 4k, you can see the softness in the scaling.
Oh yeah, the achievement pop-up stutter is pretty common on Xbox.

Also, you playing on internal or external drive? I've determined that external drives often cause performance issues in games. Sometimes severe (Prey and Yooka Laylee problems were the result of this). I played up through Flying Battery on my Xbox S and tge experience was great.
 

Peltz

Member
The problem with Yoshi is really just Artoon/Arzest. You can thank former Sega vets for the worst modern Nintendo platformers. ;)

NSMB series overstayed it's welcome but the Wii and Wii U entries are still quite good. Kirby is consistently solid and underappreciated. Retro's DKC is solid gold, Mario Maker a slavish tribute and Good Feel's games are great. I don't really get the complaints with Nintendo platformers, they still dominate the genre. They always have really.

I have enjoyed almost all of those games. I'm a huge platformer fan.

At the same time, however, I do sort of understand where the DF dude is coming from when saying they left him feeling a bit cold. Sonic Mania has an intangible quality that those other games seem to lack. (Bear in mind I haven't played Retro's DK games, but I have played most recent Mario and Kirby titles).

The only other 2D platformer that leaves me with a similar feeling that Sonic Mania does is Shovel Knight. The stages are just so inventive... and I get the same feeling here, but even more so. Every moment in Sonic Mania is exhilarating. And there was a time in the 90s when that was expected out of big-franchise platformers like Mario and Sonic. They used to be the "big AAA" titles of those years (if you can even use that phrase for 16bit games).

And even though Sonic Mania is a small indie-style release, you can see that there was real effort put into it that most 2D platformers have lacked in recent years.

Again, it's intangible. But there is both soul to this game and set-piece spectacle moments around every turn. And you really can't say the same for any NSMB game. Super Mario Bros 3 had that which is why it was so memorable. But NSMB games are afraid to invent new stuff and they continued to use the SMB3 formula for far too long.

I do also think the music and graphics play a huge part. And everything in Sonic Mania is just so gorgeous.
 

Yarbskoo

Member
I saw that Metroid screenshot you sneaky bastard.

I guess that counts as two episodes of DF Retro this week. Pretty good.
 

Chucker

Member
Oh yeah, the achievement pop-up stutter is pretty common on Xbox.

Also, you playing on internal or external drive? I've determined that external drives often cause performance issues in games. Sometimes severe (Prey and Yooka Laylee problems were the result of this). I played up through Flying Battery on my Xbox S and tge experience was great.

Did you guys have a kinect hooked up? I'm considering this as the culprit as it is much easier than factory resetting my xbox and praying for the best (although I still might).
 

Kilrogg

paid requisite penance
You'd be making a wise purchasing decision, then. TF is faithful, fun, beautiful, and tough. Load times are kinda sorta terrible.

Glad to hear that load times just aren't at all a thing in Mania, though.

I'd be willing to bet that a Switch port would greatly reduce the loading times, if only because carts > discs when it comes to that.

The df vid gives me hype, except he thinks that rotated sonic in the loopings look good. I hate it.

I thought I was the only one. Game looks great, but I do think the rotations are kinda messy. It never bothered me in early Sonic games, but here it really looks like someone took the sprites and simply pivoted them. It was fine back in the 16-bit days and with lower-res sprites (though I never was a fan of sprite rotations on SNES), but here it looks very jarring. Is it some kind of special rotation algorithm or something?
 

Ridley327

Member
How the hell does the Xbox One and PS4 not have native 4k? It's a freaking 2D game.

At least it has Pro support but that's baffling to me.

I don't think either of those systems are actually capable of rendering games at 4K. The Xbox One S merely upscales for non-4K Blu-ray playback.
 

MAtgS

Member
Yeah, screw Nintendo! Sega would never do something like screw over the fans & shut down an anticipated fan game to one of their franchises.

VQDOtNf.jpg
 

mrklaw

MrArseFace
1080p docked switch on a 4K TV will still be fine? I'd prefer the switch version for portable play (my only 2D sonic experience was the game gear version)
 

TrojanAg

Member
Can't beat having this as a portable so I'll opt for the Switch version, but I'll definitely double dip on the Pro version down the line after a price drop.
 

mrklaw

MrArseFace
I'd be willing to bet that a Switch port would greatly reduce the loading times, if only because carts > discs when it comes to that.



I thought I was the only one. Game looks great, but I do think the rotations are kinda messy. It never bothered me in early Sonic games, but here it really looks like someone took the sprites and simply pivoted them. It was fine back in the 16-bit days and with lower-res sprites (though I never was a fan of sprite rotations on SNES), but here it looks very jarring. Is it some kind of special rotation algorithm or something?


I thought the rotations looked great in the jimquisition video. They look very authentic to that SNES mode 7 style with obvious stair stepping etc.
 

Link_enfant

Member
1080p docked switch on a 4K TV will still be fine? I'd prefer the switch version for portable play (my only 2D sonic experience was the game gear version)
I've only played the Switch version docked on my 49" Samsung KS8000 (EU) so far and it already looks amazing and crystal clear, even with the default video filter which slightly blurs the picture.

You're fine.
 

Ash735

Member
Yeah, screw Nintendo! Sega would never do something like screw over the fans & shut down an anticipated fan game to one of their franchises.

VQDOtNf.jpg
To be fair, they took the heat for that backlash, SEGA America especially took notice and that's around the time Aaron came back, that was when attitudes started to change and they took a gamble on letting Taxman do a port of Sonic CD, which is how we got here today.

Nintendo on the other have not.
 
To be fair, they took the heat for that backlash, SEGA America especially took notice and that's around the time Aaron came back, that was when attitudes started to change and they took a gamble on letting Taxman do a port of Sonic CD, which is how we got here today.

Nintendo on the other have not.

Thing about Nintendo is that they dont necessarily need them. They be making games all the time. When the last sega game that released???
 

Shin-Ra

Junior Member
For 1080p output, pixel art games:

If you have a Panasonic UHD TV look for a '1080p pixel by 4pixels' option for nearest neighbour scaling.
On Sony UHD TV's try the 'Graphics' picture mode for 1080p to 2160p nearest neighbour scaling.

If the game doesn't support appropriately scaled 2160p output, set the console to 1080p temporarily to take advantage of the above.

Sonic may additionally take advantage of 4K with higher precision CRT filters but the DF video only played in 1080p for me.
 
Love the Switch version, it looks great on the handheld screen. It would be great if they iron out those small issues on the 3D bonus stages but it's nothing major.

I did the Russian eshop trick, from the other thread, to get it for £9.33, so I might buy it on PS4 Pro too, for the 4k mode and because the game is awesome and deserves the support.
 
For 1080p output, pixel art games:

If you have a Panasonic UHD TV look for a '1080p pixel by 4pixels' option for nearest neighbour scaling.
On Sony UHD TV's try the 'Graphics' picture mode for 1080p to 2160p nearest neighbour scaling.

If the game doesn't support appropriately scaled 2160p output, set the console to 1080p temporarily to take advantage of the above.

Sonic may additionally take advantage of 4K with higher precision CRT filters but the DF video only played in 1080p for me.
Should I just do this for my entire Switch input on my X800D? Or is it only good for pixel games
 

The Hermit

Member
.


They're odd ones. I would agree they are very well made games but I found them to be somewhat flat, uninspiring experiences. I felt nothing from them. That's on me to a degree but when a game really lands, it leaves a mark. Tropical Freeze and Sonic Mania both offer something that those other titles cannot. Kind of a nebulous thing to describe here but that's how it worked out.

I think part of it has to be music. That's a huge part of a good platform game for me.

I completely agree with this paragraph.

Sonic Mania is the best 2D platformer since TF, and I also think music has a huge part in it.
 

Conjo

Banned
How the hell does the Xbox One and PS4 not have native 4k? It's a freaking 2D game.

At least it has Pro support but that's baffling to me.

They (or at least base PS4) can't output 4k@60 due to an outdated HDMI port. Max it could do is 4k@30
 

Tagyhag

Member
They (or at least base PS4) can't output 4k@60 due to an outdated HDMI port. Max it could do is 4k@30

I don't think either of those systems are actually capable of rendering games at 4K. The Xbox One S merely upscales for non-4K Blu-ray playback.

Ah well that explains it.

I wonder if supersampling like PS3 did for Okami HD would have done anything to the image quality.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
John says the PS4Pro outputs at 4K. But obviously outputting only means going to the TV which the XB1S also does, what about the native internal rendering of the pixels?

Yeah, screw Nintendo! Sega would never do something like screw over the fans & shut down an anticipated fan game to one of their franchises.

VQDOtNf.jpg

Don't get so offended at a playful jibe. Man...tribalism.

In this instance Sega did the right thing to everyone's benefit.
 
To be fair, they took the heat for that backlash, SEGA America especially took notice and that's around the time Aaron came back, that was when attitudes started to change and they took a gamble on letting Taxman do a port of Sonic CD, which is how we got here today.

Nintendo on the other have not.

With all due respect to Sega, they're in a completely different position than Nintendo is. It took them two decades of dragging Sonic's name through the mud before we got Sonic Mania. Nintendo isn't really in the same spot with any of their IP, including Metroid.

It would obviously still be great to see Nintendo embrace their fanbase a bit more though.
 

NSESN

Member
NSMB 2 is the only one you can say that Nintendo was really lazy with. NSMBWii is my favourite coop game ever and incredible overall. I didn't play U, but some even consider it better than the old ones. The comparison with Mania makes no sense imo, specially the soul argument.
 

GametimeUK

Member
Technically, it IS out on Vita, as you can play it through Vita via PS4 remote play...like what I'm doing. If it means anything, it controls wonderfully on Vita in remote play (direct connection) and image quality shines on Vita.

That doesn't mean it's technically out on Vita. The game not being out on vita is the correct answer to the question. The term "out on vita" pretty much means "released on vita"... not "playable on vita via remote play".

Sorry to be that guy, but let's not spread misinformation.
 

RK128

Member
That doesn't mean it's technically out on Vita. The game not being out on vita is the correct answer to the question. The term "out on vita" pretty much means "released on vita"... not "playable on vita via remote play".

Sorry to be that guy, but let's not spread misinformation.

Will fix my post. Sorry about that :(.
 

Pachinko

Member
I think I'm going to buy this.... like right now .... on PS4.


Great video from John right there as always. I loved the blink and you'll miss it cameo from a certain other series near the end too. In that particular titles case I bet the fan made version will end up substantially better than the expensive looking official game too .....
 

Ash735

Member
Not sure I want this anymore, but if I do get it, it's gonna be on PS4 Pro (and not Switch).
If you don't want it due to a few tiny issues then you should know the Devs are working on it, and honestly compared to majority of other games, these issues are incredibly tiny.
 

thatJohann

Member
If you don't want it due to a few tiny issues then you should know the Devs are working on it, and honestly compared to majority of other games, these issues are incredibly tiny.

The game is awesome. Doesn't matter what platform you get it on. It'd definitely well made and you should pick it up if you like Sonic games.

I'm sure issues will get fixed. I'm just debating if I can get into Sonic games again. or if I wll get tired quickly.
 

Ash735

Member
I only completed Sonic 2 thanks to state saves and loads abuse...


Does this game have any "cheats"?

Yes, ...but you have to unlock them, it's like the good old days or something, you earn additional game modes and abilities by playing the game, it's weird. The Ultimate unlock is a debug like mode where you can spawn monitors, etc, and go crazy exploring the levels or setting things up.
 

LordKano

Member
The game looks incredible on the Switch's screen. I appreciate playing in handled mode even more than in docked more for this specific game.
 
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