It seems this one is pretty close, though does suffer from a "slightly less stable frame-rate", which would probably be the most notable difference for enthusiasts.
It does apparently maintain 720p for longer when adding characters to the screen.
It does apparently maintain 720p for longer when adding characters to the screen.
Eurogamer said:For the most part the Wii U version of Tekken Tag Tournament 2 stays locked to the 60FPS update required to maintain smooth gameplay and a consistent controller response, with the exception of replays and the cut-scenes at the end of each fight, in which we find that all three versions tend to drop a few frames. Where things start to diverge is when larger characters are on-screen on certain environments, where we see small, but fairly frequent dips in smoothness not present in the 360 and PS3 releases - curiously, these occur when there is a fair bit of foliage on show. Thankfully, the variance in frame-rate is small enough to go practically unnoticed by the eye, but the fact that this happens at all during gameplay means that top-tier players will be able to feel the difference.
Source: http://www.eurogamer.net/articles/digitalfoundry-tekken-tag-tournament-2-on-wii-u-face-offEurogamer said:Tekken Tag Tournament 2 on Wii U - the Digital Foundry verdict
Tekken Tag Tournament 2 makes its way to a new home a few months after appearing on the PS3 and 360, and by and large Namco has done a decent job porting the game over to Nintendo's new console while adding a slew of extra content to entertain dedicated fans and new players alike. Visually, bar the loss of some interactive snow and some flowers limited to two stages, the game closely mirrors that of the other versions, with the use of a lower-precision blur effect that only the most eagle-eyed of gamers will spot during play. On some stages we see the Wii U command a brief image quality advantage where the game stays running in native 720p for longer during less intense battle scenes between two characters with the cool blur effect enabled, but this aspect of the engine varies from scene to scene on all versions to some degree.
"Tekken on Wii U is a fine release, but the PS3 and 360 versions edge it owing to more stable online gameplay and slightly better visuals."
On the matter of performance, the slightly less stable frame-rate will only be an issue for the most seasoned of players who will be more sensitive to the timing of moves and combos in the game - but for most players, the game remains fluid and fun to play at all times. The range of control options available - from the Pro Controller to some of the various Wii Arcade sticks - also has more dedicated fans covered. This is a nice bonus, considering that the standard GamePad is a bit too large and unwieldy for playing this kind of game.
In the end, there's nothing really wrong with the Wii U Edition of Tekken Tag Tournament 2, although players wanting the best visual experience (by a very small margin) and most stable online gameplay would do better to look towards the PS3 and 360 versions of the game. If you already own one of the other versions of the game there's little point in picking up the Wii U release, but if you haven't made a purchase yet - and own Nintendo's new machine - Tekken Tag Tournament 2 remains an excellent fighting game that's well worth the investment. It's just a shame that publishers insist on charging full price for titles on the Wii U that are available at significant discounts on the other consoles, which makes a 360 or PS3 purchase the way to go.