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Can someone explain to a dummy like me when they talk about a game being 4K on the PS4 Pro, is it native 4K or it something else?
I believe your understanding is wrong. They're checker-boarding higher resolutions like that per frame, then reconstructing to 4K... not checkerboarding and reconstructing to that intermediate res and then scaling...
Your understanding would make no sense given the power in the box, and they cited games that are simply doubling their resolution without any reconstructive aims for 4K (e.g. for VR), so that kind of resolution 'natively' in checkerboard patterns, reconstructed up to 4K is certainly feasible.
Can someone explain to a dummy like me when they talk about a game being 4K on the PS4 Pro, is it native 4K or it something else?
Can someone explain to a dummy like me when they talk about a game being 4K on the PS4 Pro, is it native 4K or it something else?
AFAIK it's using the checkerboard scaling method to go to 1800, then from there upscaling to 2160.
I mean, besides TLOU, what's confirmed to be a higher native render?
One guess who didn't read the article.I'm kinda gutted about it all being about 4k. I totally want more detail and FPS at 1080p
More than not clarifying, they haven't spoken about that at all yet.TLoU already does 1080p/60 with poor shadows. They're saying the Pro will let run the game with that 1080p/60 with the better shadows or native 4K at 30 frames. Probably with poor shadows (?) that part wasn't clarified.
Xbox has the weaker hardware, much weaker now. Wait 'til you see the Battlefield 1 comparisons.So i'm not sure if the upscaling technique either does or does not make a difference from native 4k, but i can't help but feel like if the tables were turned, and xbox again had the weaker hardware that most people would be in here hash-tagging #checkerboard4k in every post, noting its obvious weakness over rendering at a native 4k.
It is upscaling.
You're not generating a full 4k rendering, you're generating less and computing the rest with an algorithm. Whether that algorithm is better or worse, it is STILL upscaling.
If I'm not mistaken. Games at 1080P should have an improvement in graphics, and performance. Because of the cpu up lock, and the better gpu.so essentially - correct me if I'm fuckin up - it seems that if I'm mostly concerned with framerate and have no 4K plans, the PS4 new won't speak to me and I'm safe getting the slim?
so essentially - correct me if I'm fuckin up - it seems that if I'm mostly concerned with framerate and have no 4K plans, the PS4 new won't speak to me and I'm safe getting the slim?
To hit checkerboard 4K it has to natively render around 2880x1620. I assume it uses that as the base for super sampling.Yeah, I would presume that any game that's already punching well below the PS4's weight (indies, remasters, mid-tier titles like what Gust, Idea Factory, etc. put out) will usually do a native 4K because it's not hard to do whereas anything that's pushing the hardware remotely hard will do the checkerboard thing.
My one question is: if you're running on a 1080p display, will games in Neo mode using the checkerboard thing render at 4k and then scale down to 1080p? If so, will that look worse than a native 1080p non-checkerboard render?
It sounds pretty disappointing
No. Upscaling is just a simple upsize of an image. When you're talking about reconstruction that generates additional information it doesn't make sense to call it the same thing.
ya'll are probably right - the extra 100 isn't a ton for some future proofing
I think tandoori is on the same boat. =Pand for those who haven't bought a PS4 yet period (like me), it's a great entry point.
So it can't do true 4K gaming? I'm betting it'll be better to wait to see what Scorpio can do with 4K gaming.
It sounds pretty disappointing
To hit checkerboard 4K it has to natively render around 2880x1620. I assume it uses that as the base for super sampling.
So you've gotten good mileage out of it? Because yea. This and the tv above are super affordable and seems like I'd definitely get the full benefit of the PS4 pro.
To hit checkerboard 4K it has to natively render around 2880x1620. I assume it uses that as the base for super sampling.
So is there no point in buying a 4k TV without HDR?
HDR is expensive as hell tho
Maybe a dumb question, but won't HDR increase latency?
Maybe a dumb question, but won't HDR increase latency?
From the point of view of outputting HDR, no it shouldn't.Maybe a dumb question, but won't HDR increase latency?
It doesn't have HDR over HDMI yet which is why many people hate it. It is why I returned mine and got the Samsung previously referenced instead. I have read that Hi-sense has promised an HDR over HDMI firmware update sometime this month though.
Can someone explain to a dummy like me when they talk about a game being 4K on the PS4 Pro, is it native 4K or it something else?
Couple that with TV turned to Game mode and turn off every processing feature the TV has enables by default and it should be good.Part of me wonders if the new USB connection with the PS4 controller will help alleviate HDR lag.
Part of me wonders if the new USB connection with the PS4 controller will help alleviate HDR lag.
I think I will wait for a 4K, low latency, +120Hz, HDR, Oled, adaptive sync monitor...
I would assume that since the device can render 4K output, then putting in a UHD drive would not be a problem. Looking on Amazon, the lowest cost for a UHD player is $300. I'm going to assume that they did not include one is because they may not want to steal sales away from their partners.
Whats the new USB connection?
You can give a misleading, salty, generalised answer to a question that doesn't have a singular answer all day long but you'll still be exposed for it.No, not native. They'll be doing what MS has gotten flack for all gen saying how their games are all 1080p upscaled or what have you.
Except Sony's scaling solution seems to result in impressive IQ improvements nearing native 4K, hence the praise they're getting from DF and other reporters who've seen Pro first-hand.No, not native. They'll be doing what MS has gotten flack for all gen saying how their games are all 1080p upscaled or what have you.
At 30fps though, kinda weird for a PS3 game.
No, not native. They'll be doing what MS has gotten flack for all gen saying how their games are all 1080p upscaled or what have you.
With the new DS4s you can connect them via USB to the PS4/Pro and it will transmit data through the cord, eliminating any wireless latency. Not sure how much latency there is to begin with though.
Do you mean to tell me previous DS4s ONLY worked wirelessly, even if they were connected to the PS4 by USB?
WHAT?
I think jett is expressing surprise that they were using wireless transmission even while physically connected, not wondering if they didn't work at all while charging.They worked while charging. I don't get why you make that assumption. His post is clear as day.
With the new DS4s you can connect them via USB to the PS4/Pro and it will transmit data through the cord, eliminating any wireless latency. Not sure how much latency there is to begin with though.