Anybody that expects mandatory downgrades clearly hasn't paid attention latelyAnybody that thinks it won't clearly didn't learn their lesson yet.
Anybody that expects mandatory downgrades clearly hasn't paid attention latelyAnybody that thinks it won't clearly didn't learn their lesson yet.
It's not so much that Anthem looks unbelievably good and can't be done, but some of the effects, water quality, lighting and lighting effects, foliage if it's not (photogrammetry) will have to be toned down. Some of these effects are expensive and nobody in their right mind should believe that the quality of these effects will be maintained across a huge open world game. What the demo showed was just several linear sections dialed up to 11 in terms of effects quality, it's not an indicator of what the final game will be.
OP, for someone with a Gon Freecs avatar, you sure are a pessimist.
OT: I honestly don't think that Anthem looks any better than some games already released. Horizon ZD is in my opinion a much more visually impressive game. Don't get me wrong, Anthem looks superb, but I don't particularly think it's doing anything that we haven't already seen on PS4, much less PS4 Pro and the XB1X.
There's no reason to expect a visual downgrade, imho. Given that it's running on Frostbite (the engine that allowed for stunning BattleFront visuals at 60fps on consoles) and the fact that Bioware Edmonton actually know what they're doing, if anything, I'd argue that it'll likely see some improvements prior to release.
Have a bit more faith OP... just like Gon
I think he is trying to make photogrammetry exceedingly more complex than it is. As you said, any descent phone camera would suffice. The most important consideration for taking photos for games is to ensure that there is neutral lighting, too strong a light source from either direction can be a problem. So when you set up your camera on a rotator you only have to ensure that the light source is not too pervasive....That could be handled with some umbrellas and fluore lights....Snefer said:First of all because you get the very nice textures from it, so you dont need to rely as much on shape data for natural objects, while still look as "good" (subjective measurment, but still). Setting up a material library? What are you talking about, that doesnt have anything to do with photogrammetry per se? Delighting the albedo is pretty much completely automated process, there are tons of options there, plenty of software that do it for you. You also dont need to have a clean room for scanning. You can get quite good scans even going out with an iphone and scanning these days
Hey, people never learn.....Still I'm not even sure that making such a visual will deter people. Even though Andromeda hits severe downgrades on all platforms, some will still say the PC at max comes close or matches the initial reveal...Look at Witcher 3, you have people saying it looks like that on their PC maxed out.... So it's a slippery slope really.
yes.
Why XBONEX and not PC? Do they have a marketing deal with MS? Remember MS said XB1 owners will not be left back.....If this is a ground up game on XBONEX, then this means XB1 owners will be left behind the eight ball, since the disparity in GPU between the consoles is pretty significant as it is....Anthem is likely built from the ground up on Xbox One X hardware then downgraded, ported to other systems
Anthem is likely built from the ground up on Xbox One X hardware then downgraded, ported to other systems
Conception started sometime in 2013, not long after ME3's Citadel DLC was out and the trilogy ended.
What's a year old article got to do with this? Not like things can't change
Anthem is likely built from the ground up on Xbox One X hardware then downgraded, ported to other systems
I think people miss that what is usually shown is their vision as you explained. Developers have an idea of what they think they can deliver but as development rolls along and more systems comes into place that vision changes.Sure, AI is an example. But it can be way more than that. There could be no inventory system running. There could be no real netcode. Effects could be completely fake for the demo. There are tons and tons of things that could be going on here, not to deceive anyone, but to show what the developer feels is a good representation of the final game, which again, is a year and half off.
I don't think it will get downgraded, as I'm not too impressed by it graphically & don't see anything that can't be done on the current hardware.
Why XBONEX and not PC? Do they have a marketing deal with MS? Remember MS said XB1 owners will not be left back.....If this is a ground up game on XBONEX, then this means XB1 owners will be left behind the eight ball, since the disparity in GPU between the consoles is pretty significant as it is....
I don't think it will get downgraded, as I'm not too impressed by it graphically & don't see anything that can't be done on the current hardware.
I thought Frostbite games were pretty on point compared to their E3 reveals? Battlefront and Battlefield 1 looked about spot on when playing on PC no?
As does the realeased game at 60fps no lessThe battlefront straight up looks like cgi tagged as in engine
I figured it might have been earlier, but they didn't really start teasing it until after ME3 was done.
Generally what you do is that you make a target presentation/demo/showpiece that displays the level of quality you're aiming for.
They spend time on polishing up a tech demo- not just for trade show marketing purposes, but also to internalize as a team that this is the level of quality they are going for.
It's quite motivating and encouraging.
Normally, a game is not coming together until near the end. This can leave many people who work on the project for years, somewhat clueless and give them a sense of having no clear vision.
The more correct question would be; Can the full game they are making, reach the visual fidelity by this demo? To which the answer is probably not completely, but one would assume they'll try to get somewhat close.
As more gameplay systems, objects, enemies and so on enter the game, more hits are made on performance, and uncomfortable darlings will need to be killed. It's always like this. That tiny bit of post-processing that looks ohh so nice might very well be sacrificed because it just isn't worth the 10 fps hit when you're playing it moment to moment.
Which is to say, that it is very nice when developers give players the option to choose between lower framerates with more eye candy, or more smooth gameplay with some of the fancier bells and whistles disabled. We can hope the PC version will have a Ultra/High end mode that can take it to this level.
Not quite how things go down. E3 demos are rarely target renders nowadays (or target renders at all, cant think of a game in many years that actually did that, one thing to capture it on powerful hardware, one way to actually make it prerendered). E3 segments do naturally get more polish of course, and the optimisation part is more or less true (even though you would never make a postprocess effect that eats 10 fps unless you are a complete idiot)
Every games development is different, but I disagree with what you're saying completely.
It is a huge waste of time productivity wise to make a demo. It can easily take 6+ months just to focus on getting a demo ready, and it's largely doing work that you will need to go back and revise later.
I think you're gravely underestimating the the effort that goes into polishing something to make it look ready for a game that hasn't even had all of its systems developed.
And they are by definition target renderes. This whole thread, and all the drama that has followed similar outrages in the past are a testament to that.
I have worked on 20+ AAA games, I am fully aware of the work involved in E3 demos Its not at all by definition target renders. A target render is when you make a non-realtime render, and then you try to achieve that visual quality, its quite different. Sometimes that is being presented at E3 and is indeed a fake demo, but thats rarer than people on gaming forums think.
I think we're talking past each other here. I am not talking about a target renderer as in a Killzone 2 demo showing, I'm talking about polishing parts of a game prematurely for marketing and promotional purposes on a trade show.
Also, 20+ AAA games is a lot of games under your belt. Holy cow! I don't work in the games industry, but have worked a lot with software, and usually what we'd do is that we'd go out of our way to polish up a part of the app to show the client how it would feel across the spectrum.
it helps give the client a good idea of how the entire finished product could look like.
But of course it's only a tiny bit we've built, and we don't always are able to hit that level of quality across every aspect of the software, but we do try, and my experience has been that it's a motivator.
I just assumed it would be the same on many development teams.
Yeah, alright then Its just that target render tend to mean something else in a game production, is all. But yes, E3 demos are prematurely polished. If done well its a benefit to the game, if done in a bad way its a timesink. Hehe, yeah I managed to put my fingers into a lot of games over the years.
As does the realeased game at 60fps no less
BF2 looks even more impressive at 60fps on the same engine.
Well opinions and such I guess. But honestly I thought the finished game looked better than the initial reveals. Most Frostbite games have looked incredible at launch. And I feel this will too.The actual game looks nothing like cgi
Well opinions and such I guess. But honestly I thought the finished game looked better than the initial reveals. Most Frostbite games have looked incredible at launch. And I feel this will too.
The team that made Andromeda struggled a lot more than the team that had growing pains with Inquisition. This game is a lot closer to what FB is generally good at doing already tho. So can't imagine that they struggled as much.Be really impressed if it isn't.
Even if Frostbite and EA have been pretty good at hitting what they show, game looks so much better than anything else, which is sadly just a big red flag for me now, instead of impressive and on top of that hasn't Bioware struggled with Frostbite in the past? I'm just not setting myself up for disappointment.
Quite the opposite, actually.Anthem is likely built from the ground up on Xbox One X hardware then downgraded, ported to other systems
Damn imagine being this ignorantAnthem is likely built from the ground up on Xbox One X hardware then downgraded, ported to other systems
What's a year old article got to do with this? Not like things can't change
Dragon Age Inquisition was one of the best looking games of 2014 tho?It's not that current gen consoles, even base ones, can't do those graphics. Just look at the new GoW or Horizon.
But it is Bioware, so....