Oh man, now I remember the people who thought jaggies added to the art style of the game.Tashi0106 said:I love jaggies.
Oh man, now I remember the people who thought jaggies added to the art style of the game.Tashi0106 said:I love jaggies.
Scrow said:what an odd logic. someone could easily argue the same point for keeping the resolution a step below 1280. increasing resolution adds to the experience at each step.
Nirolak said:I predict that in the quest for better and better graphics, we'll have sub-HD resolutions, low/no AA, low/no AF, and terrible framerates with screentearing.
Speevy said:No, they're needed so you can get cut up in 3D.
Plywood said:Oh man, now I remember the people who thought jaggies added to the art style of the game.
disappeared said:jaggies be damned. 60-frames should have been an industry standard years ago.
jim-jam bongs said:It's a nice thing to hope for, but I don't see any reason to think that anything to do with IQ will improve substantially across the board next console generation. Most developers will continue to insist on pushing that little bit farther in the flashy effects area than what the hardware can manage and sacrifice AA, framerate and resolution just as they always have. And until gamers stop getting their first impressions of games from screenshots and blurry videos online, nobody will really notice until it's too late and they've already bought the game.
Not really. Film and Video has natural blur, unlike games.Trent Strong said:Whatever framerate is good enough for TV and movies should be good enough for video games, yes?
MLAA has several shortcomings which prevent it from being the cure to aliasing, I'm sure that by next gen something better than MLAA will have come along such as a combination of traditional AA+MLAA working together or maybe even something more revolutionary as we never know what these devs are going to come up with.peakish said:If AMD:s new GPU:s can add MLAA with basically no drop in framerate, wouldn't that mean that we in a good world would have that shit as standard in next gen consoles at least? It's something.
Or just squint.Woo-Fu said:You can add AA to any console game you'd like.
sit farther away
Zombie James said:Well, that's what I mean. MLAA on the new AMD cards, for example, come with negligible performance hits on most games:
Mr_Brit said:MLAA has several shortcomings which prevent it from being the cure to aliasing, I'm sure that by next gen something better than MLAA will have come along such as a combination of traditional AA+MLAA working together or maybe even something more revolutionary as we never know what these devs are going to come up with.
:loljambo said:Plus 30 FPS is more cinematic.
camineet said:SEGA made 60-frames a second standard in arcades, starting with Daytona USA in 1993/1994 on MODEL 2 and all their MODEL 2, MODEL 3 games. Namco too, starting with System 22 Ridge Racer in 1993.
subversus said:I hope for mlaa implementation and 1280 as a standard. Fuck 1920. Eats a lot of resources, adds nothing to experience.
Plywood said:Oh man, now I remember the people who thought jaggies added to the art style of the game.
Branduil said:Not really. Film and Video has natural blur, unlike games.
Fimbulvetr said:
PETER MOORE: So to create experiences that transform reality, well, that's really a lot to ask of any medium. To ensure that the next generation delivers, every game is built on what we call Essentials, a foundation of requirements every game must have before it can ship on the Xbox 360 platform. These essentials include a minimum of 720p high definition resolution to provide gamers with jaw-dropping visual clarity and fidelity. Many developers are already working on games in 1080i.
Every Xbox 360 game will be designed for high definition widescreen television and will support 16x9 aspect ratio to expand the storytelling canvas.
Let me just say very clearly: These games will also look amazing on standard definition TV.
In addition, Xbox 360 games will provide anti-aliasing that gets rid of what we call the jaggies. Well, you know what, with Xbox 360, the age of the jaggies is over, superseded by smooth, lifelike visuals of cinematic quality.
I play PC games on a 42 inch TV from about 3.5 feet away and I can easily tell a difference between 8xAA and no AA. 1080p certainly isn't jaggie free. And isn't this a "720p" world atm :lol :lolRanger X said:SO MANY things to fix before jaggies...
I can't believe people seeing this as a real problem. You have a per pixel display, live with it. lol
Besides, we are soon to be in a 1080p world and this world is pretty much jaggies free except if you're using some 70inch tv or something.
mescalineeyes said:teh fuck happened here? how do you get this little frames in sc2?
Ranger X said:Besides, we are soon to be in a 1080p world and this world is pretty much jaggies free except if you're using some 70inch tv or something.
mr_nothin said:lol, perfect.
Maybe these companies should start looking into making a separate/dedicated AA component.