Byron Bluth
Banned
I absolutely agree with you. Having spent countless hours with the game it's design decisions like capping the weekly marks, once a week reward systems and the atrocious vendor/faction leveling grind just force you to stick around longer. I'm particularly salty about the 100 mark per week limit. The grind to 100 is bad enough but being forced to wait days to get more marks to buy weapons or sparrows irked me greatly.
After you hit level 20 and the game becomes a highly repetitive grind fest with a luck based progression system (enjoy your shards while people around you get raid gear) and a biased award system(I'm looking at you crucible afkers). After reaching level 30 the sole reason that kept me going was the vex and the timebreaker. Yes, I was disappointed when I didn't get either after 5 hard raids and I kept telling myself the best gun in the game was worth the effort. Then it was nerfed, 34% base damage reduction resulting in a 50% overall damage reduction. The best gun was now clubbed with the likes of bad juju ( sorry marvel) and thorn.
Suddenly raids weren't worth it and that nudged me to take a step back and I asked myself a question "why was I playing this game?" I was playing this game not because I was having fun or because there were tons of things to do but because I was addicted to the next shiny piece of loot and that loot was carefully kept behind not only crucible/vanguard marks and rep but also behind chance.
Destiny is a game designed to make you play for a very very long time which would have been awesome if it wasn't a shell of a game infested with grind walls and a luck based reward/progression system. I'll come back to it later if things change.
This is so very much on the spot. I am waiting to get the last piece of raid armour I need and there is just so much disappointment when you keep getting items you already have. The more you play the worse it becomes, there is so little loot in the game that it stretches out the time that you receive it through the awful RNG system. RNG works when there is a shit ton of loot and variations in colour/specs/buffs/etc. not when there is a small amount with no variations on each. The raid is even worse because that only gives certain armour/weapons/items or ascendant materials instead.
If there was as much loot as other games it would be fine, but with the little amount there is RNG was a bad way to go.