I refuse to play anything with clipping. That's why I only play Tetris.
... nah. It's kinda inevitable for a 3D game to have clipping models. There are other relatively minor aspects of a game that can bother me a lot more, like having low anisotropic filtering. "Soupy" textures are much more distracting than a sword clipping through a scarf.
While this is by no means exclusive to Souls games, you can also attack the enemies through walls. So at least it's a fair situation.
... nah. It's kinda inevitable for a 3D game to have clipping models. There are other relatively minor aspects of a game that can bother me a lot more, like having low anisotropic filtering. "Soupy" textures are much more distracting than a sword clipping through a scarf.
Clipping bugs me when enemies straight up attack you through walls/obstacles. *Glares at Souls/Bloodborne*
While this is by no means exclusive to Souls games, you can also attack the enemies through walls. So at least it's a fair situation.