That's never going to happen, because ultimately, that would lose companies money. And just as society and economics dictate what artists draw to some extent, society and economics dictate what game designers make as well.
There has never been a time, in all of human history, where every artist drew exactly the same thing. And just as artistic periods came and went over the years, so too will this pass and make way for a new trend in time. The cherubic angels will step aside as cubist forms emerge.
There actually are -- more than ever before, in fact. Not so much in the AAA space (yet!), but look to indies and you'll find some amazingly progressive titles -- stuff like Transistor, Freedom Planet, Knytt Underground, Crypt of the NecroDancer, Ib... I mean, hell, every other indie title released these days features a beautifully developed, well-written female protagonist who's not sexualized in the slightest. And there are many, many more on the way.
There was a time when it was really difficult to find good role models for women in video games, but the number of choices has grown exponentially from what it used to be, and it's continuing to grow every year. Soon, it'll bleed over into the AAA space, and you'll start to see more of the influence of that in Japanese gaming as well as the Japanese gaming industry struggles to catch up with the West.
It may sound naive, but just looking at general trends, I honestly feel like this is a problem that's in the process of righting itself, and I predict that in 5-10 years' time, the industry will be a much more even-handed place with far less objectification of female characters, far more objectification of male characters (for greater balance), and a whole heap more games that strike the perfect balance between the two -- or simply don't objectify anyone at all!
Admittedly, I don't have a lot of compassion for the "let's have fewer games that objectify women" point of view, because I don't think reducing numbers is ever the answer. Instead, I think we just need MORE GAMES -- more games that objectify men, more games that equally objectify men and women, and more games that objectify no one at all. Rather than try to limit the number of "offending" titles, let's just get more creative energy focused into making more games to counterbalance them -- at which point, everybody wins, because there's literally something for every possible taste.
I am, because I don't believe in forcing something that doesn't come naturally. I believe that as society grows and matures, the gaming industry will reflect that, and we'll naturally start to see more minority characters, more LGBT characters, more strong non-sexualized female characters, more dudes-in-distress... basically, more of everything that's currently a rarity in modern gaming.
And I believe this because, like I noted above, it's already starting to happen in the indie space. And today's indie game designers are going to be tomorrow's AAA game designers.
Also:
While this is true to an extent, it's really mostly just ME who's really militantly anti-censorship. I'm the reason our Senran Kagura releases didn't have the ages of their characters upped to a minimum of 18 (as opposed to just never mentioned), and I actually almost quit my job over that.
Other people at XSEED are far more sensitive to this topic and far more hesitant to depict potentially controversial things without censoring them for American sensibilities. So if you ever see something that you feel is horribly inappropriate and should have been removed, you can probably blame me for it still being there.
-Tom