nincompoop
Banned
Would people please stop quoting BlackBeetleKing's posts? They're offensive to my eyes.
Skilletor said:I want to play Skyward Sword on the Dolphin.
Anybody think that'll be feasible with all of the motion controls necessary in the game?
Dascu said:Has anyone tried mapping Wii Sports Resort or Red Steel 2's swordplay to a controller or mouse+keyboard?
Dascu said:Has anyone tried mapping Wii Sports Resort or Red Steel 2's swordplay to a controller or mouse+keyboard?
Anabuhabkuss said:eatchildren:
what settings are you using for TP? standard stuff?
jediyoshi said:Wii Sports Resort just freezes up after event selection. Red Steel 2 wouldn't be feasible.
Eiji said:Just use a real Wiimote with sensor bar with Dolphin then.
Tiduz said:is there any way yet to use your sensor bar WITHOUT turning on the wii? i dont like the idea of the wii having to be on and eating electricity just to power a sensor bar lol
Tiduz said:is there any way yet to use your sensor bar WITHOUT turning on the wii? i dont like the idea of the wii having to be on and eating electricity just to power a sensor bar lol
Man God said:Buy a wireless sensor bar.
Man God said:Buy a wireless sensor bar.
senador said:
You mean Xenoblade.Andrex said:
I love TP, but it's hard to look at this and not imagine a completely open, explorable Hyrule Field like Oblivion.
Kuran said:TP has such an ugly style to it after the eternal beauty that is Wind Waker.
EatChildren said:Sports Resort works fine for me. I was playing sword fighting in 1080p the other day .
The Antitype said:I would take TP style a thousand times over the new SS style.
Kuran said:TP has such an ugly style to it after the eternal beauty that is Wind Waker.
Ubermatik said:Please EC, some Zora's Domain pics at day in the next batch!
You monsterThe Antitype said:What? TP is gorgeous. It's like the Nintendo take on the LOTR vibe.
It doesn't hold up as well over time as Wind Waker does, granted, but both are fantastic.
I would take TP style a thousand times over the new SS style.
You'll be fine with AA. I use 4x on a 5870, Twilight Princess runs as normal (can't speak to Hyrule field, since I've never left the first area on Dolphin -- but I've played through the forest dungeon with no hitches).EatChildren said:i5 2500K OC'd from 3.3GHz to 4.3Ghz
8GB DDR3
GTX570 (factory OC'd)
I haven't tried it yet, but I'm pretty sure I cant run Twilight Princess with any AA. I really wish Dolphin didn't force supersampling as the AA solution. It might be a glorious method of AA, but its way too resource intensive, and given that emulation requires a beefy system by default its hard to use without it destroying the framerate (as I have discovered in other games).
EatChildren said:i5 2500K OC'd from 3.3GHz to 4.3Ghz
8GB DDR3
GTX570 (factory OC'd)
I haven't tried it yet, but I'm pretty sure I cant run Twilight Princess with any AA. I really wish Dolphin didn't force supersampling as the AA solution. It might be a glorious method of AA, but its way too resource intensive, and given that emulation requires a beefy system by default its hard to use without it destroying the framerate (as I have discovered in other games).
460 will slice through like butter.Andrex said:Thanks!
It looks pretty antialiased to me... Certainly no jaggies in your shots.
You must have a monster of a cooling setup then? I imagine overclocking was very important to get the performance needed, right? I wonder if a GTX 460 could cut it... GPU generally isn't as important with emulation, or so I've been told.
Then again, I don't intend on running Dolphin at anything other than 1080p (or less) at the moment.
Crunched said:460 will slice through like butter.
CPU will be what limits you.
I just went to play TP on my own rig but couldn't find my damn wiimote anywhere. I have the nunchuk, but the remote is missing. No idea where it could be.
Only uses 2 cores.Andrex said:Sweet!
I know Dolphin is optimized for 64-bit, but what about quad core?
Nope, the software only benefits from duel core, the other 2 cores don't make much difference. But, since PCSX2 has recently made it so it can benefit from multicore, there is a chance Dolphin will in the future.Andrex said:Sweet!
I know Dolphin is optimized for 64-bit, but what about quad core?
Crunched said:Only uses 2 cores.
Maybe!Andrex said:Bah. But if they ever do support 4 cores, there'll be a drastic performance increase right?
Drkirby said:Maybe!
Try rev 2.0, never had any WW problems with that. Played from start to finish.Mistle said:So, I've gotten 3 frozen black screens in WW, and I've only been playing for 30 mins :/ what could cause this? I tried enabling "fix item hang" and I disabled audio throttle, nothing worked. I'm on v3.0 if that matters.
Also, I assume the widescreen hack is used at the expense of having certain objects disappear when outside the 4:3 ratio?
Not much for me.Andrex said:How much did it impact PCSX2?
On the latest revision, the best balance of IQ vs. performance I can get is 3x native resolution (1920x1584) and 2x AA. I don't know what kind of AA it's implementing here, but it works well.EatChildren said:Cool, I'll give it a shot tonight. I was mostly concerned about the AA as last I tried was 9xSSAA on Wii Sports Resort, and it crippled it to ~4fps.
What revision are you running?EatChildren said:I don't have a 2xAA, only 4 and 9xSSAA.
I keep the internal resolution auto for window size, and just set the fullscreen resolution to 1920x1080.
Crunched said:What revision are you running?
Options must have changed in the newer builds I guess. But anyway: you'll be able to use AA, just experiment and see what works for you.EatChildren said:
I'm hoping for this too but I'll wait and hear some feedback first. The last thing I'd want is to be playing it on my first go through and have constant problems bringing down the experience.Roarer said:What are the odds that Skyward Sword will run well on day one? Really tempted to just skip playing it on my Wii and go straight for some Dolphin-enhanced goodness instead...
Xenoblade was pretty quick to be optimised wasn't it? Or was that because the Japanese version had already been out for a while.Roarer said:What are the odds that Skyward Sword will run well on day one? Really tempted to just skip playing it on my Wii and go straight for some Dolphin-enhanced goodness instead...
Crunched said:Options must have changed in the newer builds I guess. But anyway: you'll be able to use AA, just experiment and see what works for you.
You can do that by changing your resolution to 2x/4x/etc the resolution of your monitor so it scales down. I think you can also do it in your GPU control panel.Black_Stride said:P.S Ive seen people posting SSAA options, is this Super Sampling Anti-Aliasing? If it is which revision has this option, cuz my V3.0 doesnt have it, and neither does r7716.
It just depends on how well the game already works and whether or not they can fix issues with small tweaks. I haven't really paid much attention recently, but I don't know if there were ever any specific optimizations for Xenoblade, apart from a few patches that weren't from the Dolphin dev team (30fps fix, sound fix that didn't even work for me).I should be doing hw said:Xenoblade was pretty quick to be optimised wasn't it? Or was that because the Japanese version had already been out for a while.
SS will be focused upon to get working as fast as possible though, it's not like its some obscure game.