redbarchetta said:...but feel free to ask any more questions you may have (though I still can't discuss the final boss)!
Puzzle Pieces. They unlock extras, right? What kind of extras?
redbarchetta said:...but feel free to ask any more questions you may have (though I still can't discuss the final boss)!
MYE said::lol
Do it. I'm actually surprised he wasn't on the project, I mean, he's an independent composer now, no? With Retro being a North American studio and all, language it's not a problem...Kenka said:Jesus Christ, David Wise is online right now on facebook.... should I... should I not ?!??
I wish I could say to him : "Why aren't you on board... FOR CHRIST'S SAKE."
Sipowicz said:it is though
it's only good in multiplayer mod and even then it's annoying when it pauses everytime you die. nothing compared to the nes/snes games
MYE said:I'm sorry but, "it's only good in multiplayer mode"?
Seriously?
ryan-ts said:So uhhh about that Donkey Kong, his coconut gun can fire in spurts.....
I learned my lesson from SMG1 and SMG2. Multiplayer is where it's at.Sipowicz said:yep. i thought it was boring in single player mode.
Seems like you misspelled the word amazing as boringSipowicz said:yep. i thought it was boring in single player mode.
udivision said:Puzzle Pieces. They unlock extras, right? What kind of extras?
redbarchetta said:I'm actually still unclear on what I can discuss in relation to those...I'll see if I can find out
Kevin said:Is there any underwater or snow levels in this game?
RawkHawk2010 said:Did you notice any references (even small ones?) to King K. Rool or the Kreming Krew?
redbarchetta said:Didn't play any--there are secret stages in each world, of which we didn't play them all, but I very much doubt there were any snow ones.
richisawesome said:One quick question.
How many levels roughly per world? Going by your preview, it looks like the factory and lava areas only have 3 or so each. That would...suck.
Vanille said:
I was hoping for the spiritual successor to Gorilla Glacier.
RawkHawk2010 said:Did you notice any references (even small ones?) to King K. Rool or the Kreming Krew?
Chet Rippo said:I know the song from the snow levels is returning. One of the videos released had it playing in the background during a fossil canyon type of level. So I suppose those canyon levels could be considered spiritual successors to Ice Age Alley and such.
Sgt.Pepper said:Do it. I'm actually surprised he wasn't on the project, I mean, he's an independent composer now, no? With Retro being a North American studio and all, language it's not a problem...
HenryGale said:Was their ever a reason for this? I dont mind the new guys but it's just odd is all.
It's be like Metroid without metroids, mario without bowser or goombas, and zelda without gannondorf or octoroc.
richisawesome said:Or like, you know, the clifftop levels from DKC3.
Chet Rippo said:Metroid Prime Hunters has no Metroids.
Super Mario Bros. 2 obviously has neither and Super Mario Sunshine had no Goombas
Ganon never appears in Majora's Mask, and no Octorocs in Twilight Princess.
Ridiculous. Snow levels were the best in the original trilogy, not to mention Retro makes a damn good snow level.redbarchetta said:Didn't play any--there are secret stages in each world, of which we didn't play them all, but I very much doubt there were any snow ones.
Kevin said:Is there any underwater or snow levels in this game?
Willy105 said:
hyduK said:Ridiculous. Snow levels were the best in the original trilogy, not to mention Retro makes a damn good snow level.
Willy105 said:
Kard8p3 said:
richisawesome said:The lava levels look 100% DKC2 updated, for a start. And holy shit, it had better have the same music!
Tricky I Shadow said:SEX! Hot streamy sex! Seriously though...that was awesome!
this game looks great! and finally someone explain how does this game control in a videoKard8p3 said:
Son.Ralph.Funk said:For those who've played it, how is the control and collision detection? I found the control and collision detection in the original games to be loose and sloppy, and that kept them from being great games IMO. The collision detection certainly looks a lot better than the original trilogy from the videos.
gimz said:this game looks great! and finally someone explain how does this game control in a video
stand + shake = slam the ground
walk + shake = roll
couch + shake = blow
and i know how fast you move when your rolling!
i will probably hold the controller side way like NSMB
EDITED: and in this video we can see Donkey Kong got hit! XD
redbarchetta said:I'm pretty sure we discuss the controls in our discussion:
http://www.gamexplain.com/article-301-1288312422-donkey-kong-country-returns-discussion.html
At any rate, you nailed the controls. In addition, "A" Jumps, "B" or "Z" buddies up.
GWX said:I wonder why they don't let you use C or something to roll. C'mon, give us options, Retro!
Or, you know, hold the button?ConfusingJazz said:How would you do a continuous roll, blow or ground pound. Just press C over and over again?
Easy_D said:Or, you know, hold the button?
Easy_D said:Or, you know, hold the button?
Glad to hear they work fine. I never had a problem with shaking in SMG or NSMB, so I'm sure I'll get used to it.redbarchetta said:But seriously, the motion controls worked fine, after a short adjustment period (and I didn't even think I would like them, from my time with the game at E3 and PAX).
Woah, thanks for the heads-up...DryvBy2 said:Newegg:
"Your order should be processed and ready to be shipped within 24-48 hours. Below is your order confirmation. Please keep a copy for your records. "
Already? I thought it was next Friday.