encephalon
Member
Also interesting that they've gone ahead and added furigana, which isn't something I expected anyone but Level-5 to do.
I hope this trend makes it's way into kiseki games.
Also interesting that they've gone ahead and added furigana, which isn't something I expected anyone but Level-5 to do.
I think it's just a HQ version of the one we already saw last week.
no there isn't
Are 3rd person battles confirmed? Hopefully they are fast!
Any link on the scan? Or is it forbidden?
Forbidden.Any link on the scan? Or is it forbidden?
DQ7 is a known quantity in Japan. It sold over 4 million there, scoring 38/40 from Famitsu (I know, I know...). Pretty sure SE could have just written a one-line blurb confirming its existence and release date and guaranteed a ton of sales. If it comes here, though, hopefully there's a (i.e., *any*) presence at E3.Thanks. Wonder why Se didn't show this at tgs, maybe to preserve dqx lol
A new advertisement and magazine scan has shown up. The graphics look really good, the 3DS' top screen displays the action in town while the bottom screen shows a sort of three-quarter view map. The camera also appears to be lower to the ground than IX, looks to be more in line with the PS2 remake of V (which I think people had said earlier in the thread).
Both the advertisement and the magazine scan appear to show the world map and maybe some form of out-of-battle attack, looks as if there's a ring coming out of the party as they approach an enemy... Could be something else though. There's also a couple of battle shots which seem to confirm a behind-the-back Phantasy Star 2 style view.
Does this mean the game has visible enemies and no random encounters? (sorry haven't followed the thread for some time)Both the advertisement and the magazine scan appear to show the world map and maybe some form of out-of-battle attack, looks as if there's a ring coming out of the party as they approach an enemy...
Hope I'm allowed to post this. First direct-feed screenshots courtesy of 4Gamer.net: http://www.4gamer.net/games/190/G019091/20121105010/
Huh? Can't you switch between different perspective in battle? There seem to be battles with the old view and then some with the PS kinda view.
Also, not happy with the visible enemies on the field, but I guess it can't be helped.
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No, what's happening is that it's first-person when you're selecting your commands, and then the camera pulls out while attacks are being executed.
I like those graphics. It seems like an update engine of DQIX
The weird thing about this to me is how the dungeons look. They seem to have actually kept the same perspective and design. It's not a bad thing, but it's kind of striking compared to the way they've pulled the camera down and built stuff up in other locations.
I am trying really, really, really hard to not get excited for this. Square Enix's decisions for localization have continuously disappointed me, and this game is a massive translation undertaking.
Not one they should be very quick to reuse.But they already have a translation, no?
Are they trying to imitate the warping textures of the PS1 here?
It looks nice, they've respected the design of the original which I appreciate.
It always bothered me in the DS remakes of 4-6 how they kept the "warping" appearance of the walls... surely the DS didn't have the issue where it warped straight/angular shapes like the PS1?