Why would they "chibify" the game ?
Because 3rd parties are always doing it on Nintendos platforms:
PersonaQ
Hatsune Miku: Project Mirai 2
Atelier Rorona
Etc.
Why would they "chibify" the game ?
so they didn't chibify the game? Interesting, it retains the PS2 style.
I don't think they would ever chibi-fy a dragon quest game. It's pretty much a sin in that series.DQ 7 and DQM 1/2 remakes were not chibify either, it was close to Toryama original artworks for the games (which were more cartoony than DQ8, Toryama being in a "cute" phase in the late 90's)
I guess I'll answer both of these at the same time. People earlier in the thread were claiming the 3DS would not be able to run the game looking the way the PS2 version was and they were worried the graphics would be gutted. Even though the screens are just scans, it's obvious they kept in tact the same graphics as the original version. Now, whether the game is smooth in the field or not is a different story, but the screens show it's the same game with the same look.
I guess I'll answer both of these at the same time. People earlier in the thread were claiming the 3DS would not be able to run the game looking the way the PS2 version was and they were worried the graphics would be gutted. Even though the screens are just scans, it's obvious they kept in tact the same graphics as the original version. Now, whether the game is smooth in the field or not is a different story, but the screens show it's the same game with the same look.
Most of these games are spin-offs where they go for a another style to differ from the main series other systems. This is a DQ main title.Because 3rd parties are always doing it on Nintendos platforms:
PersonaQ
Hatsune Miku: Project Mirai 2
Atelier Rorona
Etc.
I guess I'll answer both of these at the same time. People earlier in the thread were claiming the 3DS would not be able to run the game looking the way the PS2 version was and they were worried the graphics would be gutted. Even though the screens are just scans, it's obvious they kept in tact the same graphics as the original version. Now, whether the game is smooth in the field or not is a different story, but the screens show it's the same game with the same look.
A lot of JRPGs for 3DS in the last year or so had chibi/almost chibi characters designs. It created a myth that 3DS can't handle normal character models, even tho there are games that disprove it.
I don't know what people were expecting. but some of the tones were insinuating it would be a completely down port compared to the ps2 version.I still don't understand: was people expecting SE to re-do the game with a more "chibi" or "deformed" visual approach?
DQ8 wasn't a DVD9 game. It's < 4GB, which shouldn't be a problem for a 3DS cartridge.
Looks fairly good. I just remembered how much I didn't like the mostly empty world with a high encounter rate, but switching to non-random encounters should make looking around a lot more tolerable. Hopefully they fill in some new chests and goodies to incentivize exploration, maybe random sidequests or something.
I'm glad I wasn't the only one worrying that would happen.
DVD9 >>>>>> 3DS cartridge
amazing port job....
Oh shit I want this
Oh shit it might not get localized?
Shit
I don't know what people were expecting. but some of the tones were insinuating it would be a completely down port compared to the ps2 version.
but that could STILL be.
I mean, we should clarify:
- People assume a downport
- People judge that it's not a downport by a blurried scan
that would make sense just if the downport would correspond to a "chibification" of the style, because the only thing that we could say from the scan is that they ketp the same style.
But:
- Chibification would have probably meant a complete rework, not a downport. probably, looking a chibified versions would have allowed us to assume a pretty solid effort from SE and not just a port
- The scan shows just the same style, it's absolutely impossible to judge the possible downgrade in terms of polycount, texture and framerate
Yeah, it doesnt seem to be much brighter times in the lasts years. iOS and Android versions seems to have been released in the west, so that track record seems pretty good at least.Well SNES was the most dark time I guess since nothing made it over. PS1/PS2 were such a mixed bag cause we got the new mainline games but almost nothing else, and literally nothing on GBA; I guess the GBC games didn't do so hot? DS was definitely the best since nearly everything made it over. 3DS is such a disappointment but the market in the west for console/handheld games really really sucks right now (there's very little space for mid-range games, non-AAA(AAAAA) or indie) so I guess I don't blame them as much as other people do.
Thanks for the list. iOS and Android have a pretty good track record.sörine;163808143 said:Looking at mainline installments, including remakes and ports:
NES: 4 out of 4 releases
MSX: 0 out of 2 releases
SNES: 0 out of 4 releases
PS1: 1 out of 2 releases
GBC: 2 out of 2 releases
PS2: 1 out of 2 releases
NDS: 4 out of 4 releases
Wii: 0 out of 2 releases
3DS: 0 out of 3 releases
Wii U: 0 out of 1 release
PC: 0 out of 1 release
iOS: 6 out of 7 releases
Android: 6 out of 8 releases
For comparison, the PS2 version is about 3.9GB, and the iOS and Android version are about 1.4GB.DVD9 >>>>>> 3DS cartridge
amazing port job....
I think camera c-stick is a given for n3DS. I think square is only making this because the iPhone port was too much of a compromise when it came to gameplay and atmosphere. I have a gut feeling this will be the definitive version of this game. I can see Nintendo of America getting behind this as a major n3DS game in America.
I think that no random encounters, even the option for it, rather kills the excitement of exploring the world looking for treasure. There needs to be that constant potential for danger. Risk versus reward is a thing.
I know what you're saying from a technical standpoint, but from the picture of the overworld, it's obvious none of the art, geometry, or general detail was cut. Will it be one to one as good as a ps2 game when it comes to detail? Maybe not. But as a 3DS game, the screens point to it being extremely similar to the ps2 game, which was already pretty low res on wide screen tvs. This game is not going to be as pretty as the modded pc version, but there will be very little differences between it and the ps2 versions when it comes to the look. The frame rate will be lower, but I doubt it's as bad as the iOS port, but I can't be sure.
I think with the cell shaded graphics, it's simple overworld (textures and geometry compared to xenoblade), and its overall design will translate much better to 3ds than other games. I think if they port it wisely, it can be a very beautiful 3DS game.just to be clear, I was stunned by (other's not yours) reactions:
- announced: OMG it will suck
- blurried scan: OMG it's identical to the PS2 version
I'd say that on paper it could be very similar to the PS2 version, but the scan doesn't provide me any actual help in checking this
Meanwhile, at the Square Enix localization offices.
Why would they "chibify" the game ?
I wish Kagari could come here to hint at a brighter future.
The lack of Kagari in this thread is a hint in itself.
They ruined FFIV that way.
They also stripped us from ever playing FF3 in a decent way in America.
The style is such a turn off for me on those remakes. It removes a lot of the epicness feeling.
Because 3rd parties are always doing it on Nintendos platforms:
PersonaQ
Hatsune Miku: Project Mirai 2
Atelier Rorona
Etc.
They ruined FFIV that way.
They also stripped us from ever playing FF3 in a decent way in America.
The style is such a turn off for me on those remakes. It removes a lot of the epicness feeling.
So after months of sitting on it, I've finally started Dragon Quest VII on 3DS. The hype got to me. Those blurry scans made me think the visuals in DQVIII should be pretty solid. Is it true that the 3DS is slightly more powerful than the PS2 in some areas?
So after months of sitting on it, I've finally started Dragon Quest VII on 3DS. The hype got to me. Those blurry scans made me think the visuals in DQVIII should be pretty solid. Is it true that the 3DS is slightly more powerful than the PS2 in some areas?
FF IV DS actually has less "chibi" models than the original version of the game. Much closer to the official character art.
........ the original FFIV and FF3 sprites were in chibi art style
Sprites are chibi. I'm not sure how you played the original games if they didn't have the "epicness" you seem to require in order to enjoy a game.
FF IV DS actually has less "chibi" models than the original version of the game. Much closer to the official character art.
So after months of sitting on it, I've finally started Dragon Quest VII on 3DS. The hype got to me. Those blurry scans made me think the visuals in DQVIII should be pretty solid. Is it true that the 3DS is slightly more powerful than the PS2 in some areas?
Ahhh FML.
I should probably learn Japanese. How hard can it be to learn a 4th language, when one of the ones I do know is already batshit crazy?
DQ 7 and DQM 1/2 remakes were not chibify either, it was close to Toryama original artworks for the games (which were more cartoony than DQ8, Toryama being in a "cute" phase in the late 90's)
That's pretty chibi to me (PSX version shot).
might? Lol.Oh shit I want this
Oh shit it might not get localized?
Shit
Ooh, fully voiced for Japan. Which pretty much confirms this shipping on a 4GB game card I guess, and if it makes it here, the English voice track.
Yeah, hopefully it's built on solid tech. 3DS is very capable provided devs have good tech. Just look at what Capcom have done with M.T. Framework Mobile and E.X. Troopers, Monster Hunter 4U and so on. Shin Megami Tensei IV also looked great, even if it suffered a bit with muted textures and reduced colour depth. Ocarina of Time/Majora's Mask 3D look great too (Majora's Mask especially, as its game world isn't as sparse as Ocarina's) with nice lighting, big maps and sharp textures. Luigi's Mansion 2 forgoes large environments in favour of terrific animation and moody dynamic lighting.
I think 3DS games from studios without a solid technical foundation (like Gust) change peoples' expectations a little. If Gust had better underlying mobile tech, Atelier Rorona 3DS wouldn't be the chug fest it is now, though ideally that game would have been made in 2D, with sprites, and complete with slick menus that make it as fast to play as Rune Factory 4. Of course, expecting Gust to invest a lot of money on a simple port is madness, but it's a shame regardless. Since the KT acquisition it speaks volumes how much better Gust's games are now from a technical perspective, given they've moved to using Koei Tecmo's engine, which scales easily across PS Vita, PS3 and PS4.
The 3DS should be fine with DQ8, only thing that has me worried is the relatively large overworld.
This so much.
We were talking about 3DS games. In the remake, 3D characters stick to their original artworks.