So according to some very informed people in Media Create threads and other known facts. Square Enix:
- Failed to come up with DQ11 in a timely manner for the 3DS when it was at it's peak years.
- Started development for the game first for the PS4 platform.
- Then decided to go for a 3DS version which was released in it's twilight years and even after it's successor is already on the market syphoning attention and mind share.
[*]Announces a DQ11 version for the 3DS successor, the Switch, even before the game was released.
- Ends up developing what are basically 2 separate games. So in retrospective, they could have made the 3DS version early and then release the PS4/Switch versions.
- Center the marketing campaign around the PS4 version mainly.
And then Square Enix issue statements where they feel the 3DS version is the one failing to meet expectations. What's the surprise here?
The fact that these are basically 2 games exposes more that maybe the best course of action should have been a timely 3DS release with a future HD project in mind for other platforms.
The last point is not true, and while I am sure some people hold that view, it does not reflect reality. SE had a marketing campaign where they treated both versions equally, however Sony using their own marketing budget also made their own commercials and ran them very often.
Ok, but why you are not commenting on the other points? When you chose to focus only on 1 single point (that maybe is not full bullet proof) you give the impression the entire post is non sense because of 1 isolated thing.
But, yes, i think your observation is fair. Maybe it is Sony marketing the gave extra exposure to the PS4 version. Still the net result is the same, marketing effort end up been concentrated in one version.
Still, even leaving marketing aside, the majority of issues are there in how they handled one of it's more important projects. The "oh surprise... it's not perfoming up to our standards."