Looks like I was worried for nothing. That boy is just too good.So stephano 2-0'd both of the koreans in his group and is through to the next stage. I imagine he will also now beat the unknown foreigner protoss.
Damn, Matrim plays a great VS.
Is it just me or they're casting the same game in two different streams, with different casters?
Dragon didn't know about the draw and appolo shouldn't have said anything
Agreed that he shouldn't have said anything, but how do you know Dragon wasn't aware of the draw possibility?
He ould have drawn it out 15 minutes earlier
Agreed that he shouldn't have said anything, but how do you know Dragon wasn't aware of the draw possibility?
But he was trying to kill the extractors which would have given him a win. The Zerg only had 2 extractors and 150 minerals left so Dragon had to kill (at most) 5 extractors.
Exactly dragon was trying to kill the extractors but he was showing no intention of forcing a draw.
Why would he try to force a draw while a win was still possible?
He could have preemptively flew a building to the corner, I'll give you that, but that's not proof that he didn't know about the draw.
Dragon didn't know about the draw and appolo shouldn't have said anything, i'm a dragon fan but that's disgraceful that appolo interfered in the game like that.
Dragon should have been able to end the game if he hadn't fell to pieces.
Also can i just say again that incontrol/khaldor are a great combo. Incontrol in particular is really fun to listen to. I don't know why so many people are on the main stream, wheat is such a terrible caster.
Make it use up energy on the CC, and limit floating to a short time (60 seconds at most) for the other major buildings. It's mostly used to quickly switch add-ons anyway, or to move from one base to the next.They should just make some mechanic where buildings have some set amount of "fuel" where if they are midair for too long of a time (like 5 minutes plus), they run out and crash/explode.
Make it use up energy on the CC, and limit floating to a short time (60 seconds at most) for the other major buildings. It's mostly used to quickly switch add-ons anyway, or to move from one base to the next.
Making CC float use up energy adds another risk/reward element to the regular game (do I use the scan/mule now and "ground" myself?) and coupled with the other change makes unlimited floating to force draws at the end impossible.
I think you'll be able to cope. Especially in a TvT where you've both got scans.The main use for floating buildings is scouting. If they remove that I'll be screwed as in TvT I use my rax to scout and TvP I use my factory
It seems excessive to change the floating ability just to prevent that one in a thousand draw.
It seems excessive to change the floating ability just to prevent that one in a thousand draw.
Floating buildings with unlimited flight time are just dumb. They add nothing to the game at all. There is no reason at all why Blizzard can't put a requirement that states that a floating building has to land for 30 seconds to "refuel" after spending five minutes flying.
mapmakers could jus be more aware and put little islands there that could be dropped on/blinnked too/nydus ect
If flying buildings need to refuel why don't flying units also need to?
I don't care about lore reasons or whatever. It's just dumb from a gameplay perspective. Terrans can get draws in situations that they shouldn't, and there's plenty of idiotic Terran players on the ladder that like to draw out games by flying their buildings out to all corners of the map.
How often does that happen? Their opponent has to be in a position that they don't have flying units and can't make any, which should be very rare.