ShineALight
Member
Would absolutely love to see a game with more traditional gameplay appear that utilizes this tech.
Holy shit that's wonderful! I love those 3D art books so I know I'll be all over this when it gets localized. It will get localized right?neo2046 said:originally I also want to open a topic
but I have no idea how to translate the name of the game
so I have given up XD
the video is so awesome
http://www.youtube.com/watch?v=h5QSclrIdlE
Wow, I can understand Nintendo passing on the Natal tech (even MS seems to have scaled it back due to the costs) but I can't understand them not snapping this guy up for their R&D after seeing all those amazing things he did with the Wii remoteMightyHedgehog said:Johnny Lee Chung, the guy who is one of the dudes on Project Natal now.
Not entirely sure how well that would work but I love the idea!EatChildren said:Nintendo need to ground-up a Paper Mario with this mechanic. Now.
donny2112 said:Wii's is just a peripheral from Ubisoft, though. Maybe Nintendo'll do something like that as another accessory for Wii or on their next system.
developed by Good-Feel Inc. , published by Nintendoyoopoo said:Baadd ass...who's making this? Nintendo?
DSi motion tracking in Rittai Kakushi e Attakoreda (which translates into something like Hidden 3D Image: There It Is!), a DSiWare title from Nintendo and Good-Feel Inc. hitting Japan next week for 500 Points.
Rittai Kakushi e Attakoreda uses the DSis camera to detect how you tilt the system, adjusting the scenes perspective accordingly. The goal is to find hidden letters to form a word an unexciting premise, but the tech is certainly neat, similar to the Wii Remote head-tracking demonstrations by Johnny Lee a few years ago.
For those of you unfamiliar with Good-Feel Inc. (which I suspect is 98 percent of you), Wikipedia tells me its the same studio that worked on Wario Land: The Shake Dimension and several DS games that never made it to the states. Etsunobu Ebisu, formerly a director at Konami where he worked on titles like Mystical Ninja Starring Goemon, formed the studio in 2005.
MightyHedgehog said:So, how long will it take before someone makes a classic ball-in-maze-box-type game using the face and camera angle to determine tilt?
It's out already? At least in PAL-landMightyHedgehog said:So, how long will it take before someone makes a classic ball-in-maze-box-type game using the face and camera angle to determine tilt?
Maybe it was Marios hand in his face.neo2046 said:Rittai Kakushi e Attakoreda - Mario's face calibration :lol
http://www.youtube.com/watch?v=VrMG0tGmJUU
it seems the game not run so smooth, a little bit lagging
I bet you wouldn't work so well if you were to lose your face as well Camera is pretty cheap, I guess it has ISO sensitivity 100 (if at all).Jonnyram said:The result is, if it loses your face, it doesn't work so well.
Metroid Killer said:So it's out today in PAL land under the name Tales in a Box: Hidden Shapes in Perspective!
Currently downloading it and will post impressions later.