Some more Breshaporn for Durante
Nothing to post, really. Default ini, but I turned off all AA, it only made Bresha look worse in my opinion. So it's the default 4k.
That's what I did as well. The game stays stable at 30 as well for me...BTW, there's still no fix for the fucked up DOF?
That's what I did as well. The game stays stable at 30 as well for me...BTW, there's still no fix for the fucked up DOF?
Durante says it could take him till sunday, you just have to deal with it for a while more.
Yes. Check out the dependencies on the GitHub page.Do I need VS 2013 to compile GeDOSaTo? I have VS 2012.
No you don't need them. You do have to remove it from the linker input if you don't get Lua atleast.Also do I need Selene (Github Wiki doesn't say to download it or lua)?
My Internal resolution won't go up at all, no matter what. The actual window is 2560 x 1440, but the image in-game is still 720p.
It's so weird, this works for me for Dark Souls 2 without a hitch.
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 0
presentHeight 0
presentHz 60
clearRenderResolutions
renderResolution 2560x1440@60
# Graphics settings
# The actual rendering resolutions you want to use,
# and how many Hz you want the game to think they work at.
# format: renderResolution [width]x[height]@[hz]
#renderResolution 3200x1800@60
renderResolution 3840x2160@120
#renderResolution 5120x2880@60
#renderResolution 7680x4320@60
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 2560
presentHeight 1440
presentHz 120
# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation
# This is a profile file for ffxiiiimg
# This shit ain't done yet!
# Use at your own risk
## Seriously
# can't select res in-game so write it here
clearRenderResolutions
#renderResolution 3840x2160@120
#renderResolution 5120x2880@60
renderResolution 2560x1440@120
#aaQuality 4
#aaType smaa
injectPSHash 1329c9bf
pluginHandlesDownsampling true
forcePresentRes true
#presentInterval -1
#forceBorderlessFullscreen true
logLevel 0
Without Gedasto:
With:
Yes I have a 'fix' for it, but it breaks the background images for the loading screen and the datalog and possibly more. I've been holding off on releasing it for that reason. I also don't know what will happen to NVIDIA users. If you're willing to test it knowing that I can post a link to it.Was there ever any fix for the issue that AMD cards had? The one where there is a rectangle in the top left corner that looks great and the rest is all blurry.
Update GeDoSaTo.I'm having this weird issue where if I have gedosato enabled, some of my menu options aren't visible. Including items, and in game settings. Anyone know why this might be?
See. The screenshot is my resolution. The actual size has changed.
However, if you look at the game itself - notice it's pretty much the same resolution. It's like 1280 x 720 stretched to fit 2560 x 1440, not actually 2560 x 1440. CHanging the 120 to 60hz does nothing, doesn't affect anything at all. But my monitor is 120HZ, so I set it at that.
********I put spoiler tags around the images, but it does not appear to be hiding them*******************
Yes I have a 'fix' for it, but it breaks the background images for the loading screen and the datalog and possibly more. I've been holding off on releasing it for that reason. I also don't know what will happen to NVIDIA users. If you're willing to test it knowing that I can post a link to it.
Update GeDoSaTo.
Update GeDoSaTo.
I just wanted to thank you Durante.
Changing what 120 to 60? The one for your monitor settings, or for the ingame setting? I'm pretty sure gedosato can't force the game to 120Hz (yet), so change renderResolution 2560x1440@120 in your ff13 ini to renderResolution 2560x1440@60.
No, that does nothing at all. 120HZ is different from 120FPS. That's simply my refresh rate. 60 or 120, it doesn't change anything.
Did you examine the two screenshots, and do you agree with me that it looks like it isn't increasing the internal resolution?
It kinda looks like playing on an emulator where you set the screen resolution to yours, but don't up the internal resolution, you know? Which is why it makes me feel like something is wrong. Especially since other peoples screenshots look damn sexy.
Yes, I meant fps, not Hz. So I man not talking about setting your refreshrate to 60, but about changing that weird 120fps rendering you have there to 60. Still not sure that came across right.
And yes, judging by your screenshots, gedosato does work, it turns your window to you desktop resolution, it just doesn't change the rendering. Which it wouldn't with that @120.
Some more Breshaporn for Durante
Changing it to 60 does nothing, doesn't affect the image quality. Infact, the game will NOT EVEN START if I put @60 in PresentHZ.
For some reason I don't think my screenschots look as great as others, maybe fraps pngs are just not as good. The default 4k res.
Ok, last idea I have, have you tried using renderResolution 3840x2160@60 instead of your desktop res?
That could do it, if I try 2560x1440, it looks shit as well.
Your settings are fine, you just need some better spots/scenes. Not everything looks good.
Well here goes. This fixes the cut-off loading screen, box in the top-left for AMD users and HUD (HUD only tested on AMD hardware), but it breaks the loading screen and datalog background images and possibly more. I have no idea how it will work on NVIDIA GPU's, so feel free to try it and post about it.
http://ge.tt/8ygRcF12/v/0
Thanks Durante for the glorious 8K!
http://blog.metaclassofnil.com/?page_id=582 Search for supporting.
Thanks alot, will try it now!Well here goes. This fixes the cut-off loading screen, box in the top-left for AMD users and HUD (HUD only tested on AMD hardware), but it breaks the loading screen and datalog background images and possibly more. I have no idea how it will work on NVIDIA GPU's, so feel free to try it and post about it.
http://ge.tt/8ygRcF12/v/0
Is there any way to get borderless full screen working?
Or at least a way to make the actual window in windowed mode bigger than 1280x720?
For some reason I don't think my screenschots look as great as others, maybe fraps pngs are just not as good. The default 4k res.