Congrates. Just wondering, who owns the IP?
Noogy. The PC versions are self-published.
Congrates. Just wondering, who owns the IP?
Noogy. The PC versions are self-published.
I thought that was really obvious. Why are people only getting it just now? I'm really confused here.
PC version is published by Microsoft. http://store.steampowered.com/app/236090
It's probably less obvious if you're not a native english speaker.
~90% PC sales then. Indicative of the indie market as a whole, PC gamers just seem to be looking for those interesting gameplay experiences.
You don't think the price had anything to do with it? Sure enough the game actually got a really good sales price by console-standards but you could get the game for just a dollar on PC, and even then you'd get a bunch of other games too.
~500,000 of those sales were at a higher price
Game was very cheap on XBLA recently.
BelieveAnd I hope it's an inspiration to fellow gamers, who think that one day they might like to try their hand at development. The tools are out there, digital distribution has changed everything, and it's just a great time to be an independent developer.
Probably a lot less than that 500k paid full price, 82k players in 2012.
Dust wasn't released until 2013 on PC, ~500,000 copies were sold in the 6 months between that release date and this Humble Bundle.
Valtýr;102763976 said:Tail
Holy shit I just realized that.
Tweet suggests lifetime sale including XBLA?
Not necessary disagreeing, just musing over how many paid the full ticket price. Can't be more than 150k, I'm thinking more towards 125k.
Leaderboards are available on XBLA, and though they aren't indicative of overall sales, might be rather close.
Not really. That theory has been proven wrong many times (though I myself agree and understand the reasoning). I don't remember the exact numbers, but one instance is back when Alan Wake American Nightmares sales-numbers were released. I looked on the leaderboard that same evening and there were way fewer people on the boards than sold number of copies. Also recall that in Bastion.
Both my 6 year old daughter and myself enjoyed it.
I liked the RPG like stuff, and she enjoyed the art style/hacking at things.
Many thanks to everyone for their kind words and support! Seriously, when I started this I just wanted to learn how to program and maybe make some small games on the side. I never dreamed that my first game would do these sorts of numbers!
And I hope it's an inspiration to fellow gamers, who think that one day they might like to try their hand at development. The tools are out there, digital distribution has changed everything, and it's just a great time to be an independent developer.