batman2million
Member
Thought I'd get this started
Game unlocks midnight PST according to steam.
via Steam
Update 1/27 :
- Lowering the FOV improve performance
- Assuming something is wrong with the patch
Update 1/28
Reddit tweaking guide, thanks to FLAguy954
Update 1/29
As Requested
Game unlocks midnight PST according to steam.
via Steam
MINIMUM:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
Memory: 4 GB RAM DDR3
Hard Drive: 40 GB free space
Graphics: NVIDIA® GeForce® GTX 560 / AMD Radeon™ HD 6870 (1GB VRAM)
DirectX®: Version 11
Sound: DirectX® compatible
Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
RECOMMENDED:
OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
Memory: 8 GB RAM DDR3
Hard Drive: 40 GB free space
Graphics: NVIDIA® GeForce® GTX 780 / AMD Radeon™ R9 290 (2GB VRAM)
DirectX®: Version 11
Sound: DirectX® compatible
Additional Notes: Laptop versions of graphics cards may work but are NOT officially supported.
Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)
Update 1/27 :
- Lowering the FOV improve performance
- Assuming something is wrong with the patch
Update 1/28
Reddit tweaking guide, thanks to FLAguy954
Update 1/29
As Requested
Found a fix over at reddit.
Credit goes to fireundubh for the CA and quickshot101 for the filmgrain
I'll spare you guys the labor, but explain what you need to do.
You extract SteamApps\common\Dying Light\DW\Data0.pak using winrar, ( these pak files hold a lot of other settings, so you savvy people can probably find other cool stuff in there )
and then place the relevant files in your dying lights "my document" folder.
The correct path for the CA files will beCode:yourdocs\DyingLight\data\postprocess\include\
You basically comment out these lines - 1425-1438 in main.ppfx
Code:1425 //If("f_pp_aberration_on", "", "", "", "") 1426 //{ 1427 // if(e_path != SM31) 1428 // { 1429 // SetRenderTargetsView("_4_BLUR_TEMP", ""); 1430 // SetBuffer(8, "4_RGBA16F_B"); 1431 // Mesh("quad_screen.msh", "copy.mat", "std"); 1432 // } 1433 // 1434 // resolve(0, "/32"); 1435 // SetRenderTargetsView("_4_BLUR", "noresolve"); 1436 // SetBuffer(8, tex_0); 1437 // Mesh("quad_screen.msh", "screen_aberration.mat", "std"); 1438 //}
As well as line 1378-1387 in renderloop.ppfxCode:1378 //If("f_pp_aberration_on", "", "", "", "") 1379 //{ 1380 // SetRenderTargetsView("_2_RG11B10F_A", ""); 1381 // SetBuffer(16, "2_RG11B10F_B"); 1382 // Mesh("tri_screen.msh", "copy.mat", "std"); 1383 // 1384 // SetRenderTargetsView("_2_RG11B10F_B", ""); 1385 // SetBuffer(16, "2_RG11B10F_A"); 1386 // Mesh("tri_screen.msh", "screen_aberration.mat", "std"); 1387 //}
Here are the results
Files to remove CA -> https://dl.dropboxusercontent.com/u/2349952/RemoveCA.rar
Files to remove film grain -> https://dl.dropboxusercontent.com/u/2349952/removefilmgrain.rar
Update 1/30
Sorry just for stealing quotes from the thread, at work and don't have access to much :/
Patch notes:
1.2.1 patch notes (Windows & Linux)
• numerous performance optimizations, both general and configuration-specific, that resolve many performance problems
• compatibility fixes – related to language and regional system settings
• fixes a number of crashes in various situations
• blocked cheating by changing game’s data files
• new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)
• numerous audio compatibility fixes
Bug fixing:
• resolved disappearing inventory in a save game in specific circumstances
• resolved blocked using of items after breaking reloading of shooting weapon
• removed weapon duplication glitch of throwable weapons
• limited camera field of view on cutscenes when in-game FOV set to other than default
• lowered frequency of docket availability information
KNOWN ISSUES WE ARE WORKING ON:
• performance issues of systems based on the AMD processor
• freezes when using Nvidia DoF
• unsatisfactory performance on multi-GPU systems
1.2.1 Linux specific patch notes:
• added keyboard support for unicode characters
• fixed crashes (when unplugging game PAD controller, on landing movie)
• fixed primary weapon HUD selection via mouse controller
• fixed input system performance (along with mouse wheel)
• fixed v-sync in windowed mode
• fixed fullscreen support
• fixed game process priority
• fixed water reflection
• fixed in-game menu map background
• fixed characters faces morphing (chatters)
• fixed missing (yellow) materials, i.e. sense mode, bushes, rocks
KNOWN LINUX ISSUES WE ARE WORKING ON:
• the game does not launch on some systems (i.e. Linux Mint)
• the game does not work with Radeon cards
• some rendering/OpenGL performance issues
• too intense blur effect
DAT 780!!
Lock if dying