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EA Confirms Mirror's Edge 2 Is In Development

USD

Member
The combat is not as bad as some people make it out to be. I think there should be less forced combat, but don't agree with total removal. I'd even go as far to say that I enjoyed it, if only a little bit. As long as you can properly disarm enemies, the combat is a breeze. The gun play is not amazing, but I found it satisfying enough.

Anyway, looking forward to a sequel.
 

SnakeXs

about the same metal capacity as a cucumber
USD said:
The combat is not as bad as some people make it out to be. I think there should be less forced combat, but don't agree with total removal. I'd even go as far to say that I enjoyed it, if only a little bit. As long as you can properly disarm enemies, the combat is a breeze.

Anyway, looking forward to a sequel.

That'd the thing. Less forced, arena parts.

If they could set up enemies to be part of your run, and not bring you to a total halt, maintain your momentum and line... Mmm.

Can't wait to see more.
 

Oozer3993

Member
Rindain said:
They should put a lot of effort into making great character models / animation for the sequel.

You know how cool it was to see Samus' face reflected in her visor in the Metroid Prime games?

This could be like that, but much cooler.

Imagine this brought to life (click for huge 3993 X 4288 version):


From an EGM preview:

Additionally, the animators had to manipulate Faith's model in such a way that it looks natural from a first-person perspective, but if you were to view that same model in third person, it would look completely unnatural.

It would be an awful look of work to make mirror's look right. A new character model, 2 sets of animations for everything, and a way to sync up a second model of Faith with the player's movements.

And here's the interview that is being referred too on the first page:

http://www.1up.com/do/feature?cId=3172300

At least I think that's the one.
 

dallow_bg

nods at old men
As I said before, there's only about 2 or 3 spots if I remember from my last run where you HAD to fight or disarm someone in the whole game.

Every other time, there is a path you can take to just zip through.
 

Aru

Member
Though Mirror's Edge isn't bad, it's in my Top 3 of disappointing games I've played this year.

Make a great sequel and I'm in.
 

Grayman

Member
Excellent. I'd like the option for MP to be there this time but would still buy the game if it was single only. I want to see some hollow under construction buildings reminiscent of the chase scene in Casino Royale.
 

neoism

Member
Nirolak said:
Speaking with Videogamer, EA's Patrick Soderlund confirmed that Mirror's Edge 2 is in development. It sounds like it's still in pre-production, but is being actively developed.
WOOOOOOOOOOOOOO!!!!!!!!!!!!!!


Source: http://www.videogamer.com/news/ea_confirms_small_team_working_on_mirror_s_edge_2.html
2wqhm5e.gif
2wqhm5e.gif
2wqhm5e.gif
2wqhm5e.gif

Actually I just seen this thread and I was more like this!









67odgm.gif



Fucking wonderful news, EA and definitely DICE for the FUCKING WIN!
Also just a heads up if you liked the music for ME1 the soundtrack is out!
 

neoism

Member
watkinzez said:
Justice.
Hopefully Solar Fields is doing the music again. The original was my favourite soundtrack of last year.
God I hope, he's probably the best thing music wise I found out about in a long time! Listening to him right now! :)
 

batbeg

Member
I actually really liked the combat, especially disarming the enemies. I used the combat to the full extent for my first playthrough, then did my second playthrough for the trophy not because I felt compelled to but because it seemed like a fun challenge. And it was.

If there were no combat at all I don't mind saying I think it'd be a step back. Less combat, though, is acceptable. And less of it on the rooftops, I love getting to run across the roofs.
 

Blizzard

Banned
pakkit said:
Didn't we already know this? Mirror's Edge 2 and Dead Space 2 are badly kept secrets.
There was one confirmation from an EA official that three IPs (I think?) including Mirror's Edge were planned to be continued, but this is the first "actual" official confirmation of a team working on the game as far as I know.
 

Nizz

Member
Classic_Gs said:
I really need to play Mirror's Edge, it has been on my shelf for six months. /pileofshame.
I really need to buy Mirror's Edge. I loved the demo. I hate being broke...
 

epmode

Member
pakkit said:
If you're a speed runner, hell yes. And if you're not a speed runner, you've been playing the game wrong.
I almost want to rebuy the game so I can play those maps. I'm not sure who I want to murder more, EA, Dice or Valve. SOMEONE didn't give a shit about whether or not the DLC would work with the Steam version.
 

Blizzard

Banned
epmode said:
I almost want to rebuy the game so I can play those maps. I'm not sure who I want to murder more, EA, Dice or Valve. SOMEONE didn't give a shit about whether or not the DLC would work with the Steam version.
I think it was a combination. Apparently having the "rights" to offer a game on Steam isn't the same as having the rights to offer DLC downloadable stuff? The DICE designer I talked to apparently wasn't happy about the situation, but I don't know all the details.
 

jrricky

Banned
Please make this one less frustrating to the player please. This is one of the worst game design decisions you can make. This shouldnt be a problem in the sequel I hope.
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
jrricky said:
Please make this one less frustrating to the player please. This is one of the worst game design decisions you can make. This shouldnt be a problem in the sequel I hope.
I don't mean to sound like one of those weird PC game elitist guys, but the game plays really well with a keyboard and mouse. So much so that it isn't annoyingly frustrating because of it.

Hopefully they enable keyboard and mouse support on the PS3 version.

And fuck people who bitch about the combat. If you don't want to fight do the damn races and stop being a cunt.
 

Grayman

Member
BobsRevenge said:
I don't mean to sound like one of those weird PC game elitist guys, but the game plays really well with a keyboard and mouse. So much so that it isn't annoyingly frustrating because of it.

Hopefully they enable keyboard and mouse support on the PS3 version.

And fuck people who bitch about the combat. If you don't want to fight do the damn races and stop being a cunt.
Unfortunately most ps3 games that should use a keyboard don't. I think UT3 is the only one that supports it for input.
 
Even more combat, please. I disliked it during my first playthrough, but it has since come to be one of my favorite bits about the game, and adds another layer of strategy to staying in motion. Fucking awesome stuff.

jrricky said:
Please make this one less frustrating to the player please. This is one of the worst game design decisions you can make. This shouldnt be a problem in the sequel I hope.

What's frustrating about it? You either succeed, or you don't. You're always in control, and there's no trial and error unless you want there to be.
 

Blizzard

Banned
AltogetherAndrews said:
Even more combat, please. I disliked it during my first playthrough, but it has since come to be one of my favorite bits about the game, and adds another layer of strategy to staying in motion. Fucking awesome stuff.



What's frustrating about it? You either succeed, or you don't. You're always in control, and there's no trial and error unless you want there to be.
Some people didn't realize there was a hint button to tell them which way to go, I think. Also in some cases it's not obvious which way is correct to go, whether there are cops or not, and if there are cops you basically have to run and can't think about the correct path.

Usually I didn't have too much of a problem though. :)

And as for combat, I think it might be best if they had an option to just turn off most of the combat for people who like to just play the levels with the focus on running away. That way both sides could be happy.
 

Mar

Member
Mirror’s Edge divided opinion on its release in November 2008. While fans applauded the innovative Parkour-inspired first-person action, critics slammed the game for its short length and poor storyline.

This part worries me. The game was not short, and really, who cares that much about the story. This sounds like they are going to artificially inflate the content by filling it with shit, and make up some convoluted bullshit story most likely involving the love life of Faith (and a breast size increase while they're at it).

They really couldn't be further from what made ME1 good. The bulk of the content was in time trials and speed runs, and players and critics slammed the combat.

Make a new Mirror's Edge with no combat and you have your sequel that everyone was asking for.
 

Nirolak

Mrgrgr
Mar_ said:
This part worries me. The game was not short, and really, who cares that much about the story. This sounds like they are going to artificially inflate the content by filling it with shit, and make up some convoluted bullshit story most likely involving the love life of Faith (and a breast size increase while they're at it).

They really couldn't be further from what made ME1 good. The bulk of the content was in time trials and speed runs, and players and critics slammed the combat.

Make a new Mirror's Edge with no combat and you have your sequel that everyone was asking for.
Well, here's what Frank Gibeau (the president of the EA Games division) said about Mirror's Edge and why they didn't think it sold as well as they'd hoped:

GameSpot said:
GameSpot: Last year, EA had easily one of its best lineups in a long time. Yet, the company ended up posting a $1 billion loss during the fiscal year. In your opinion, what happened there?

Frank Gibeau: There was a little event last year that caused the world economy to go sideways that had a bit of an impact. But in general, I'll speak specifically to the Games label. With regards to Dead Space and Mirror's Edge, those two products we were very proud of. They were new IP starts. It's something we've been hearing from our fan base for a while, which was EA had become known for repetitive sequels and not innovating. One of the things I brought to the job when I got it last year was, "How do we innovate, how do we start to create new IPs--the new franchises of the future?" And so we embarked on a campaign of doing that.

Mirror's Edge and Dead Space both shipped in a very tough market, not only from economic standpoint, but the competition was extremely high. What we saw was there was an extreme flight to quality and proven sequels in that mix around customer-buyer behavior. At the same time, Dead Space did very well critically, but it had a tough time finding a market against things like Gears of War and some other titles in that mix. And Mirror's Edge was a fresh, new take that did quite well in Europe, but not as well in the US, and I think that one suffered a bit from a lack of multiplayer, as well as being a relatively short experience--shorter than we had hoped.

From our standpoint, we are on a multiyear rebuilding of the company. Last year was about establishing some new IPs, starting some new franchises, making some investments online, and I think if you walk the [E3] show today, you start to see things like the Star Wars MMO, Mass Effect 2, Dragon Age, Brutal Legend; you see the reinvention of the Need for Speed brand with Shift and Nitro, and some of the products we have planned in front of that as well. You start to see a broader set of products on the Wii with Spore, Dead Space, and again Nitro.

So I think we're adjusting and adapting to what we learned last year and coming out with a much stronger product lineup, which is something that frankly we're very proud of. And if you look at the way we're going to be able to kick off the year with The Beatles--and Left 4 Dead 2 is in there with our EAP unit. We're pretty bullish on where we're at right now.

GS: Do you think there was an issue with launching so many new IPs at once, or what do you think is the danger with launching a lot of new IPs?

FG: Again, last year was a bit of an anomaly, given the fact of what happened with the economy. When you look at it analytically, you have to figure out how much of an impact that had, versus the idea that you can't launch new IPs in [EA's fiscal] Q3 [which runs October to December]. Which of those two factors are at play? I think it's a bit of both, frankly. I think that Mirror's Edge probably could have done better in a different window. I think that with regards to Dead Space, you need to run to the daylight a little bit more, which is to give that new IP the opportunity to find a marketplace without a proven sequel or a big franchise next to it like a Gears of War. And so, from my perspective, looking for windows of opportunity is paramount. You'll start to see that we have a much more broad-based approach to the market, we have a lot of new IPs this [fiscal] year in Q1 [April-June], Q2 [July-Sept.], and also in Q4 [Jan-March], so it's much more spread out.

GS: Right, you have a lot more new IPs coming out this year, from Dragon Age to Dante's Inferno to The Saboteur, just to name a few. What specifically did you learn last year that you plan on putting into effect this year to ensure the best launches? Was it just the release window?

FG: The release window is one. Two is a longer ramp for marketing and asset delivery so that we can get a base of demand and fans built for the games. Both Dead Space and Mirror's Edge we were able to announce, but then we had to go dark for a long period of time because the games were under development and we didn't have very good asset plans in place. So now you're seeing Dante's Inferno, which is shipping in fiscal Q4, and we've been marketing that now actively for two quarters. That's a much longer ramp and much longer engagement with our fans--and attempt to create fans for that game.

So it's longer marketing lead times, more asset delivery that's more consistent over a longer period of time, picking better windows, understanding where key competition is coming, and how to get either in front of them or in a window that is more applicable to them. And the other thing that I learned is that we need to give the teams even more polish time to really take the games into the high 80s and 90s from Metacritic because that, again, is where you're seeing a high concentration of unit sales and appeal from titles that are in the 90-plus range. And so that's our focus right now.
Source: http://uk.gamespot.com/news/6211889.html
 

AniHawk

Member
Mar_ said:
(and a breast size increase while they're at it).

Nah, because then the player won't be able to see where they're about to land.

Make a new Mirror's Edge with no combat and you have your sequel that everyone was asking for.

40 levels like the DLC and I'll buy it at $80 no joke.
 

Davey Cakes

Member
Take out the really crappy story, fully remove the gunplay, put emphasis on platforming, and maybe I'll be back for another go.

Mirror's Edge was a fresh game to play at first, but the more I played it the more underwhelmed I felt.
 

Nirolak

Mrgrgr
This popped up recently:

LinkedIn said:
Oscar Carlén’s Summary

Just finished lighting Mirror´s Edge.

Portfolio 2000-2009:
- Battlefield 1942
- Battlefield 1942 : Road to Rome
- Battlefield Vietnam
- Battlefield 2
- Battlefield Bad Company
- Mirrors Edge

Now lighting:
- Battlefield 3
- Mirror´s Edge 2
Source:http://www.linkedin.com/in/o2car

It was also on his portfolio page, which he has now updated with a rather suspicious message:

Portfolio said:
Resumé:
Professional work:
2009 - present : Lighting at EA DICE (Move along, nothing to see here...)
Source: http://www.oscarlen.com/
 

duckroll

Member
Good to know the sequel is moving along. Hopefully the improvement and expansion from Mirror's Edge to Mirror's Edge 2 is as significant and awesome as Assassin's Creed to Assassin's Creed 2. Ubisoft has upped the ante, and I sure hope EA steps up to meet that challenge. :D
 

grandjedi6

Master of the Google Search
Masta_Killah said:
What's up with BF3? Isn't that game going to compete with BC2? After seeing the PS3 beta, BC2 might as well be BF3.
Ideally it will be a PC only release that expands on the series as a whole.
 
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