bounchfx said:surely you're jesting.. your source?
I can't imagine any tv or game going at 320x240. that's like fucking three inches
"all" ps1 games are 240*320. ico started as a ps1 game. the engine wasn't built from scratch for the ps2.
bounchfx said:surely you're jesting.. your source?
I can't imagine any tv or game going at 320x240. that's like fucking three inches
I got the original cardboard sleeve PAL version 2 years ago for 15,Ploid 3.0 said:I got ICO for around $19 years ago. Lucky me.
I just started a new game on hard. The music and imagery still get to me. A game like no other.BlazingDarkness said:anyone wanna set up a 'GAF plays' ICO/SotC thread?
I'm just startin on SotC this evening =D
He's right - Ico was running in 512x240 resolution, where ever other horizontal line would be blank, instead of duplicate of previous line. This allowed them to have some pretty insanely fillrate heavy effects, as well as real antialiasing (probably 2x supersampled) in the game.bounchfx said:wow, that's insane. and no, I'm not going to read the entire thread.
Ether_Snake said:Oh shit I think I figured out the link between SotC and Ico, it actually makes perfect sense!
It was said originally on the SotC website (maybe even in the manual? too lazy to read), that shadows is merely a visual representation of what lies beyond the mortal world. When we see a shadow in SotC, it is merely a glimpse of the entity that exists beyond the mortal world, the only part we can see of it is the shadow.
So the giant shadow colossus at the end is not a separate entity or all of it, it is the part of Dormin that we CAN see (the shadow). Emon simply "erases" it by casting a spell that absorbs it in the seal, he doesn't get rid of Dormin. He gets rid of its physical presence in our world, probably only temporarily. A sort of weakening spell.
Dormin still lives on, but we don't see it anymore.
Mono is probably now the "host" of Dormin, and the baby is a small fragment of its power.
In Ico, we can imagine that this being much later, every time a horned baby was sacrificed it returned some power to the host of Dormin's (Mono or a descendant of hers). It is probably a process that is occurring again and again over time.
The shadows that engulf the queen simply represent the visual representation of Dormin's power. So since the queen is engulfed in shadows, we can imagine that it means that Dormin is gaining its power back. But the queen says her body is getting old and she needs a new host, and Yorda will be that host.
After the queen is stabbed by Ico, we see Yorda get blasted by lightning, and then all that is left is a shadowy silhouette or Yorda.
At the end, Dormin has transferred host. Like the queen said it was too late for Ico (the sacrifices needed were probably enough before Ico was even brought, but the villagers don't know, it doesn't matter, if they have a horned boy they bring it anyway, it's part of the cycle). This probably happened many times before as the villagers sacrificed horned boys, it allowed Dormin to transfer into new hosts continuously. Maybe if it kept doing that further it would one day return to its full power.
Anyway, the shadowy girl we see that puts Ico in a boat is not really Yorda. It is just the visual representation of Dormin's power.
Yorda wakes up at the end on the beach, her body is no longer made of light. Proof is that during the game the character was never receiving shadows on her, but Ico was. When she wakes up at the beach, she has self-shadows on her, you can see that she has become a normal person.
It's a lot like the end of SotC, where Mono is the host of Dormin, as a regular human being, and the giant colossus is its shadow (the visual representation of it). But Emon was there to weaken Dormin in SotC, leaving only the host behind, powerless. Not so at the end of Ico. But both are separated, Yorda (host of Dormin, like Mono was) living on with Ico, but its "power" remaining at the castle.
Ta dum dum!
Edit: Edited to be more accurate.
Ether_Snake said:It's a lot like the end of SotC, where Mono is the host of Dormin, as a regular human being, and the giant colossus is its shadow (the visual representation of it). But Emon was there to weaken Dormin in SotC, leaving only the host behind, powerless.
Ether_Snake said:Oh shit I think I figured out the link between SotC and Ico, it actually makes perfect sense!
It was said originally on the SotC website (maybe even in the manual? too lazy to read), that shadows is merely a visual representation of what lies beyond the mortal world. When we see a shadow in SotC, it is merely a glimpse of the entity that exists beyond the mortal world, the only part we can see of it is the shadow.
So the giant shadow colossus at the end is not a separate entity or all of it, it is the part of Dormin that we CAN see (the shadow). Emon simply "erases" it by casting a spell that absorbs it in the seal, he doesn't get rid of Dormin. He gets rid of its physical presence in our world, probably only temporarily. A sort of weakening spell.
Dormin still lives on, but we don't see it anymore.
Mono is probably now the "host" of Dormin, and the baby is a small fragment of its power.
In Ico, we can imagine that this being much later, every time a horned baby was sacrificed it returned some power to the host of Dormin's (Mono or a descendant of hers). It is probably a process that is occurring again and again over time.
The shadows that engulf the queen simply represent the visual representation of Dormin's power. So since the queen is engulfed in shadows, we can imagine that it means that Dormin is gaining its power back. But the queen says her body is getting old and she needs a new host, and Yorda will be that host.
After the queen is stabbed by Ico, we see Yorda get blasted by lightning, and then all that is left is a shadowy silhouette or Yorda.
At the end, Dormin has transferred host. Like the queen said it was too late for Ico (the sacrifices needed were probably enough before Ico was even brought, but the villagers don't know, it doesn't matter, if they have a horned boy they bring it anyway, it's part of the cycle). This probably happened many times before as the villagers sacrificed horned boys, it allowed Dormin to transfer into new hosts continuously. Maybe if it kept doing that further it would one day return to its full power.
Anyway, the shadowy girl we see that puts Ico in a boat is not really Yorda. It is just the visual representation of Dormin's power.
Yorda wakes up at the end on the beach, her body is no longer made of light. Proof is that during the game the character was never receiving shadows on her, but Ico was. When she wakes up at the beach, she has self-shadows on her, you can see that she has become a normal person.
It's a lot like the end of SotC, where Mono is the host of Dormin, as a regular human being, and the giant colossus is its shadow (the visual representation of it). But Emon was there to weaken Dormin in SotC, leaving only the host behind, powerless. Not so at the end of Ico. But both are separated, Yorda (host of Dormin, like Mono was) living on with Ico, but its "power" remaining at the castle.
Ta dum dum!
Edit: Edited to be more accurate.
Vexidus said:So MonoWow, that's pretty crazy, I hadn't really thought of that before.used to be a shadow form just like Yorda was at the end of Ico?
sentry65 said:IMO the story in the games are totally up to interpretation. I have my own take on the two stories and my view on them is pretty simple ones, but still great short stories nonetheless
Callibretto said:with all the fans speculating in search for the 'truth'. I wonder if there really is a 'truth'. I mean, did Ueda really think this connection between these two games that make sense. or did he just take something here and there just to give it a nice unifying theme in his games.
so it's a perfect emulationRez said:I can't get the PAL version of SOTC to run at any frame rate resembling playable, and I have a strong-ass PC.
sentry65 said:here's the complete scripts for ICO and SotC
http://rca.vmk.zhdk.ch/mirrors/thegia/sites/www.thegia.com/news/0203/n31b.html
http://www.neoseeker.com/resourcelink.html?rlid=112027&rid=104297
You're probably right, SotC was fall 05.Ether_Snake said:I would say it is in its third year, having started in early 2006.
All over my .... !!!Ether_Snake said:!!!Btw guys, I have GREAT NEWS!!!!.
I visit a CG forum, and there's a guy there who works at Santa Monica. Well he just said that he originally saw this exact trailer in fall 2007 (along with a Heavy Rain trailer).
This confirms what I thought; that this trailer is nearly two years old.
Prepare. For your mind. To be fucking blown at E3!
ba-dum tishStitch said:so it's a perfect emulation
Ether_Snake said:Ha, that's much better!
Forget it... you're too late.
This body will soon perish...
Yorda will be revived as my successor.
That is Yorda's fate... she will be the receptacle for my soul, so to speak.
When she awakes, her memories of you will have vanished.
Now put the sword down and leave this place.
Yorda would have wanted that, too.
The queen basically just says that Yorda will wake up with no memories of him. So basically, even when on the beach, it is likely that she has the queen's "soul" in her.
Or something, I don't know, :lol
Stitch said:so it's a perfect emulation
sentry65 said:right, but didn't ICO kill the queen before she could possess Yorda's body?
Ether_Snake said:It's possible that indeed she failed since the shadowed Yorda says "goodbye" and saves Ico, but then there is a human Yorda on the beach, so maybe it became two different things.
Eh? It needs work stillJason's Ultimatum said:I really, REALLY hope everything about the game's art stays the same, except for the boy being fixed up a bit. All Team ICO has to do is improve the graphics and I'd be happy.
Ether_Snake said:Just re-read the article on Playstation Lifestyle and they say that this being early footage, the character we see and the scenario might not be like that at all in the final game.
I get the feeling it might be because indeed, a lot may have changed since.
SolidSnakex said:The creatures design seems final (or close to it). It's much too detailed to just be a placeholder design like the kid.
I thought it looked very incomplete. Perhaps the conceptual design is roughly there, but I don't think it's close to complete at all. In fact I would very, very much doubt something so complex and integral to the game wouldn't go through many many iterations. The creature looks quite rough in the video as it isSolidSnakex said:The creatures design seems final (or close to it). It's much too detailed to just be a placeholder design like the kid.
Ether_Snake said:I wouldn't be surprised actually if it wasn't a young kid.
It really depends on how much input Sony gave his team, and how receptive Ueda is to it. From what I've read of him, he is a down-to-earth developer, not a big ego at all, so if Sony said that a very young character might not work as well as a someone more of the age of Wander, or that the character should have a weapon of some sort, or anything like that, for marketing reasons, he would agree to this. This is actually important for a developer, we make games that are products first and foremost, with millions of dollars handed to us out of trust, but if you are talented then your publisher partner will also seek to let you do your work without too much interference. This being Sony, I'm sure they don't bother Team Ico much with this, but at the same time, Ueda and co. are very talented devs, and this mean they can still make a game that is as true to their vision as ever even with requests as those from Sony.
This is really what defines a talented developer; being able to create incredible games even with technical and marketing constraints. There is probably a lot we don't know about Sony's influence on what SotC turned out to be, but that simply shows that the team is talented because to us it was completely transparent.
So even if the final game is different from the trailer, I hope everyone here will understand that in the end this is no different than the evolution Ico and SotC went through, regardless of the changes, it is still Team Ico's game.
Callibretto said:I never got the impression that Sony like to 'request' these kind of changes from developer though.
well. I guess Uncharted and Lair going for Teen rating might be one. You can't shoot corpses to move in Uncharted (although you can step on them :lol ). and in Lair, there supposed to be beheaded Rhino's head that you can grab and throw, but supposedly that was cut to get Teen rating.
don't know if it's 'requests' by Sony or ND and Factor 5 decision.
Ether_Snake said:Well "request" is actually a strong word. What I meant was more, discussions, and objectives.
I'm sure Sony told Team Ico that their next game after Ico should be a bit more mature, a bit more violent or action-oriented, and it was. Now again you see something very much light-hearted like Ico, but with a bit of violence (you can see the creature has been wounded and such). But I wouldn't be surprised if Sony discussed the possibility of having an older character, or a more mature presentation, something closer to SotC than Ico in visual representation.
"I started the ICO project. Ueda-san joined my team in Japan as a cinematic animator, but he created a short movie and presented it to me and said, 'I want to make this game.'
"I said, 'Yes, let's do it, but you have never made a game. We have to have experienced people do it,' so it took a while, recruiting one person at a time. And because Fumito Ueda doesn't compromise, we had to move the development from PSone to PlayStation 2. Then I couldn't complete the game because I moved to the United States.
Thats not very many is it?
Kaido: After ICO was completed, and we were taking applications for new staff members to work on Shadow of the Colossus, about 500 people applied! We chose about 10 people out of that pool, and out of those 10, only 1 or 2 were deemed capable of satisfying Mr. Uedas standards of quality So, just increasing the number of our staff wouldnt do much good for us. Now if we had had three Mr. Uedas, then Shadow of the Colossus might have been finished in only two years (laughs).
!!!Btw guys, I have GREAT NEWS!!!!.
I visit a CG forum, and there's a guy there who works at Santa Monica. Well he just said that he originally saw this exact trailer in fall 2007 (along with a Heavy Rain trailer).
This confirms what I thought; that this trailer is nearly two years old.
Prepare. For your mind. To be fucking blown at E3!