Interesting. Looks like the next gen compromises are already being mentioned upfront. Also good to know that AAA games' budgets can be scaled down due to easier development process.
Pertaining streaming, what exactly does "end of live streaming from optical media" entail? Does he mean that given both next gen consoles are likely to have HDD by default, it would include mandatory installation of games which will alleviate the "pop in" related issues? (this one is a big news).
Abandoning UnrealScript isn't a tradeoff, it's a design shift.
Kismet is now powerful enough to do what UnrealScript did for level designers/game designers/artists, and C++ access is more appropriate/powerful for programmers who need to do something beyond what Kismet does.
Abandoning UnrealScript isn't a tradeoff, it's a design shift.
Kismet is now powerful enough to do what UnrealScript did for level designers/game designers/artists, and C++ access is more appropriate/powerful for programmers who need to do something beyond what Kismet does.
Do they say when will UE4 development kit be released to public if at all?
I meant the trade off in resolution for AA. People's expectation of 1080p with AA (depending upon type) just took a hit.
But what about the comment about using AA or 'graphic horsepower'?
With a deferred renderer you're pretty much not going to be able to run high levels of MSAA with good performance.
FXAA and other cheap post-processing filters will still be very popular next gen.
I also expect most games to run at 720p, especially given Microsoft is using eDRAM and people like having multiple framebuffers.
i-Lo bolded "abandoning" though so I assumed he meant that as part of it.
Whatever kills the jaggies in the best way possible man.Early days of next-gen will include cross-gen games or use heavily modified versions of UE3. Sweeney doesn't know what a next-gen game with $100m budget will look like but he assures us that it will be insane. He talks about the resurgence of the mid-tier game due to digital downloads and says you'll no longer need $100m to make AAA games. He talks about tradeoffs in resolution and whether you use anti-aliasing versus pure graphical horsepower. They asked about multisampling and he said "it's complicated I'm afraid we don't have an answer I can give you." Eventually UE4 will support DX9 and 10, end of live streaming from optical media will end pop-in. They are abandoning UnrealScript and exposing the engine through C++ and for artists through the Kismet editor.
It's weird but it kinda reminds me of Teddie from Persona 4....but blue...
It's weird but it kinda reminds me of Teddie from Persona 4....but blue...
looks like a slime to me, but ive never really played monster hunter.
Yeah that does seem a little too high.
Comes out in Europe this month.
EDGE is european.
The conclusion to these two pieces of information should not be hard to put together.
I'm preeeetty sure that's not a Chao guys.
looks like a slime to me, but ive never really played monster hunter.
(lol...)
(premonition)
What have they been drinking? :lol:
With a deferred renderer you're pretty much not going to be able to run high levels of MSAA with good performance.
FXAA and other cheap post-processing filters will still be very popular next gen.
I also expect most games to run at 720p, especially given Microsoft is using eDRAM and people like having multiple framebuffers for deferred rendering.
i-Lo bolded "abandoning" though so I assumed he meant that as part of it.
Sorry, I should have clarified better.
So, is the abandonment of the unreal script akin to getting rid of another layer of overhead and code closer to the hardware through C++ (Sorry, I am not well versed in computer science) tied to Kismet?
class HelloWorld extends GameInfo;
event InitGame( string Options, out string Error )
{
`log( "Hello, world!" );
}
do you see this being the case on both platforms?
there was a post from the FXAA inventor saying he expects his project to run faster on Orbis?
Please be a Chao. I want my Chao Garden back already.
How likely is the cover to be for a brand new IP? Or do they leave any hints for the cover?
Do they mention anything about "SVOGI" or "Sparse Voxel Octree Global Illumination" in the UE4 article btw?Previews
StarCraft II: Heart of the Swarm
Dust 514
Lightning Returns: Final Fantasy XIII
Yakuza 5
Luigi's Mansion 2
SimCity
Features
An audience with Day[9]
Unreal Engine 4
Interview with a couple of MMOG "power gamers"
Places: Nova Prospekt
The making of... Final Fantasy VI
The art of Chronicles of Riddick Assault on Dark Athena
Interesting that Edge has decided to review episode 1 of Kentucky Route Zero where as they waited for the series to be complete with Walking Dead.
That video will show you their newest version of Kismet and skip to the correct timestamp.
Nothing about voxel GI lighting?.
So there is no real reason to use ue4 over cryengine3 right?They are abandoning UnrealScript and exposing the engine through C++ and for artists through the Kismet editor.
I thought I could cheat with GIRS using a quick trace job. No success. Cheaters never prosper and all that.
http://i.imgur.com/w5sT9Zqm.jpg[IMG][/QUOTE]
Why did you cut out the cheeks? With them, it reminds me of a Puni.
[img]http://www.abload.de/img/punimxuj4.png
But I don't think Atelier would be in Edge?
Nothing about voxel GI lighting?.
So there is no real reason to use ue4 over cryengine3 right?
Actually, it seems much more like something from...Gumball?
That's certainly not a Chao, compared to SA2's images.
Sony exclusives willWelp, anybody who expected 1080p @ 60fps can be disappointed now. Maybe for this gen upports like BF4, Madden, FIFA etc.
Those look like Teddie's (Persona) eyes to me
With a deferred renderer you're pretty much not going to be able to run high levels of MSAA with good performance.
FXAA and other cheap post-processing filters will still be very popular next gen.
I also expect most games to run at 720p, especially given Microsoft is using eDRAM and people like having multiple framebuffers for deferred rendering.
i-Lo bolded "abandoning" though so I assumed he meant that as part of it.
No reason not to use SMAA next gen. Combined with some MSAA In 1080 it should look fantastic, hell even on its own it looks great.That would be horrible. FXAA is the worst of the worst.
No reason not to use SMAA next gen. Combined with some MSAA In 1080 it should look fantastic, hell even on its own it looks great.