Your post is why I relish it. Why do you say, "Lower their standards," and "consume worse games with a smile"? I don't see what this has to do with the topic at all. I don't want people to enjoy worse games or lower standards, but I don't see what that has to do with indie or AAA gaming. I enjoy people that make this association being miserable. I'm not ashamed to say that.
Let's describe it like this: Someone is looking for a certain kind of game and, for one reason or another (e.g., expense, time, developer pedigree), they feel the games marketed as indie they are coming across fail to meet their expectations based on previously set standards. Their reaction, naturally, is that they are vocally unsatisfied with these games as successors or that this brand marks the beginning of a return (these are the "haters"). Perhaps in lack of this kind of game, they become miserable, but that's neither here or there (though I have my own feelings on that). What's important is that this is simply what they feel when they come across a game; "this isn't what I wanted"/"this isn't as good".
You must relish in their disappointment because you think they are doing something wrong. I can only understand it as you are ridiculing their reaction to these unsatisfactory games. So, what can they do right? Change how they feel so they are not longer unsatisfied? That's the disconnect right there.
You know, I can't help but characterize your posts with the tone of a defeated cynic, someone who is agitated by the hopeless/ignorant optimism of those who wants things to continue as they have with previous generations after being made to understand that isn't possible. The relishing in being proven right makes sense, then.
I'm upset that we've gotten to a point where AAA development has to shrink dramatically to be sustainable. That is a genuine tragedy.
I'm not in a rush to state what this will ultimately mean 5, 10, 20, and 50 years from now, but I believe that videogames will evolve in such a way over the next century which makes any loss, no matter how lamentable, seem necessary. I can believe this, because I see games like Grand Theft Auto or Far Cry not with disgust, but, instead, potential.
If anything, when looking at the context of today, I just hold a slight distaste for the developers who want to flee into their garages to make tiny games instead of taking hold the industry they built now when there is so much consolidated power on the line. No small feat (likely exceptional), I know, but that is what it will take to make greatest (most immersive, engaging) games of this century. I also find it rather disappointing when someone in such a situation blows it all up for themselves (e.g., Ken Levine). Not to say I don't respect those who do not fit the narrative of extremes (ignoring the fact people would have everything not made by four or five publishers called "indie"), who are, somehow, doing great work in their genres that may not fit the big-budget model - after all, they have made my favorite games, even in 2012 and 2013, despite having long since been declared dead.