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Err ... Nintendo and MONOLITH?

duckroll

Member
Tachikoma said:
Play Baten Kaitos or Namco X Capcom?

I own both. What's your point? The games bombed spectacularly in Japan. Oh and do you really want to imply that Namco x Capcom is a great game by any means? I enjoyed the 48 hours I put into HALF of the game, but between the braindead difficulty, the one to two hour missions and the unskippable battle animations, seriously. :p
 
duckroll said:
I own both. What's your point? The games bombed spectacularly in Japan. Oh and do you really want to imply that Namco x Capcom is a great game by any means? I enjoyed the 48 hours I put into HALF of the game, but between the braindead difficulty, the one to two hour missions and the unskippable battle animations, seriously. :p


Baten Kaitos still stands, though johntv has a point: most of the design work is from tri-crescendo, while it seems like Monolithsoft did most of the grunt work...

Still tri-cresendo... THOSE DUDES ROCK. ANNOUNCE NEW GAME STAT.
 

ethelred

Member
Dragona Akehi said:
Baten Kaitos still stands, though johntv has a point: most of the design work is from tri-crescendo, while it seems like Monolithsoft did most of the grunt work...

Still tri-cresendo... THOSE DUDES ROCK. ANNOUNCE NEW GAME STAT.

I'd really like them to get Baten Kaitos 3 (Wii) and Baten Kaitos DS out.

A new RPG IP wouldn't go amiss, either, but I definitely want to see the BK series continue.

I'm staying firmly away from the "Disaster will suck MonolithSoft OMG!" doomtrain, personally. The game's concept seems solid and fun, the art/CGI is wonderful, and I think they've definitely done some very good, if flawed, work. Supervision from Nintendo for Disaster certainly can't hurt.
 
All I can say is the pure awesomeness of the BK series gives me enough pause to "wait and see" on this title. But only just.

This is quite a bit, considering how much I hate Xenocrap. It's existence on the same planet as my existence is a staggering insult. Or something.
 

duckroll

Member
pitt_norton said:
I've got a strange hunch that this will play in the GTA mold...

Nope, not if Monolithsoft can help it!

Disaster: Day of Crisis™

Format: Wii™
Launch Date: TBA
ESRB: RP (Rating Pending)
Game Type: Action
Accessories: TBA
Players: TBA
Developer: Monolith Soft

KEY INFORMATION
Survive nature’s most devastating catastrophes in Disaster: Day of Crisis, a panic-inducing survival game for Wii. In a devastatingly short period of time, an unprecedented wave of natural disasters has pummeled the United States. On top of this inexplicable series of disasters, a rogue special forces unit has taken advantage of the chaos and seized a nuclear weapon. Only Ray, a former member of an elite rescue task force, has decided to take a stand.

• Cutting-edge physics and gripping visuals re-create the sheer terror of major catastrophes.
• Players race a car down a mountain to escape a roaring pyroclastic flow, dodge toppling buildings during a devastating earthquake and swim for their lives in a raging flood. No matter what happens, fight to survive.

Sounds like an awesome bunch of Wiimote controlled minigames! Except instead of being funny and hilarious like Incredible Crisis and Wario Ware, it's a serious cheesy scifi Hollywood movie ripoff! :lol
 

pitt_norton

Member
duckroll said:
Sounds like an awesome bunch of Wiimote controlled minigames! Except instead of being funny and hilarious like Incredible Crisis and Wario Ware, it's a serious cheesy scifi Hollywood movie ripoff! :lol

...I've still have a GTA hunch... with a disaster twist :)

I'm very excited for this title no matter what the outcome. Then it will just need to be reviewed.
 

ethelred

Member
duckroll said:
Sounds like an awesome bunch of Wiimote controlled minigames! Except instead of being funny and hilarious like Incredible Crisis and Wario Ware, it's a serious cheesy scifi Hollywood movie ripoff! :lol

It sounds nothing like that at all.

Dragona Akehi said:
All I can say is the pure awesomeness of the BK series gives me enough pause to "wait and see" on this title. But only just.

This is quite a bit, considering how much I hate Xenocrap. It's existence on the same planet as my existence is a staggering insult. Or something.

Yeah. Well, whether one likes or dislikes the Xeno games, I'd say the responsibility for how they turned out lies more with Tetsuya Takahashi than with Monolith in general. Even in the games made since Takahashi's demotion, they're still largely working from his blueprints and from the constraints that the earlier games in the series, made under his supervision, presented.

So whether one loves Xeno or hates it, credit/blame goes elsewhere than Monolith, I think. I don't view it as a black mark against them for future games.
 

Wink

Member
duckroll said:
Sounds like an awesome bunch of Wiimote controlled minigames! Except instead of being funny and hilarious like Incredible Crisis and Wario Ware, it's a serious cheesy scifi Hollywood movie ripoff! :lol

This were exactly my thoughts when I read the fact sheet, but I really really hope I'm wrong.
 

duckroll

Member
ethelred said:
It sounds nothing like that at all.

- Players race a car down a mountain to escape a roaring pyroclastic flow
- dodge toppling buildings during a devastating earthquake
- swim for their lives in a raging flood

:p


So whether one loves Xeno or hates it, credit/blame goes elsewhere than Monolith, I think. I don't view it as a black mark against them for future games.

Wrong. Monolithsoft have proven again and again that they are a TECHNICALLY incompetent studio not worthy of work in the industry. :p

Here are some fine points of utter incompetence:

Xenosaga Episode 1

- They couldn't get realtime cutscenes to load well, so instead they decide to fill a DVD9 with several gigs of recorded realtime cutscenes in MPEG2 with noticable artifacts
- Because of the storage issue in that stupid decision, the overall sound quality of the entire game suffered as the audio was compressed even further
- Loading times sucked ass

Xenosaga Episode 2

- Loading times got even worse
- Some moron decided that having really really ugly realistic character designs would somehow appeal to a larger audience, lol dumbasses
- Instead of using a battle system that was totally competent from Ep1, they ditched it and went for a completely boring, MORE time consuming and broken one instead

Baten Kaitos

- Really crappy audio quality once again, no idea why this time since the game is on 2 discs and it doesn't even have movies!

Namco x Capcom

- Really long battle animations in a strategy game which are totally unskippable
- Huge maps with no challenge at all, instead simply being time consuming and repetive

Xenosaga I+II

- People that make DS games which look like GBA games deserve to be shot, twice
- What an awesome idea, putting menus on the touch screen, but you can't touch them!

Xenosaga Ep3 DEMO

- Let's release a public demo of a story driven game and leave all the story contents in text AND image form on the disc anyway! We'll just rip the engine out of the full game, just because other studios bother to properly strip demos for release doesn't mean we have to!


So yeah, are you going to blame ALL that on Takahashi? Clearly Monolithsoft is BEST when doing merely grunt work (see: Baten Kaitos) but even then, their grunt work is C-grade at best. There are more than two dozen studios in Japan far superior in technical competence AND in design work, Monolithsoft has no place in the industry and offers nothing special or unique. Just a bunch of ripoffs of better concepts done in a sloppy manner.
 
pitt_norton said:
...I've still have a GTA hunch... with a disaster twist :)
I'm curious as to how you mean. You need to get away from lava immediately, so steal that old woman's SUV and put the pedal to the metal?
 

ethelred

Member
duckroll said:
- Players race a car down a mountain to escape a roaring pyroclastic flow
- dodge toppling buildings during a devastating earthquake
- swim for their lives in a raging flood

:p

ormat: Wii™
Launch Date: TBA
ESRB: RP (Rating Pending)
Game Type: Action

So it's an action game with some disaster sequences in it. Doesn't sound like WarioWare to me.

:p

duckroll said:
Wrong. Monolithsoft have proven again and again that they are a TECHNICALLY incompetent studio not worthy of work in the industry. :p

Here are some fine points of utter incompetence:

Xenosaga Episode 1
Xenosaga Episode 2
Baten Kaitos
Namco x Capcom
Xenosaga I+II
Xenosaga Ep3 DEMO

So yeah, are you going to blame ALL that on Takahashi? Clearly Monolithsoft is BEST when doing merely grunt work (see: Baten Kaitos) but even then, their grunt work is C-grade at best. There are more than two dozen studios in Japan far superior in technical competence AND in design work, Monolithsoft has no place in the industry and offers nothing special or unique. Just a bunch of ripoffs of better concepts done in a sloppy manner.

In most of the things you listed, the technical flaws were not the reasons why the games are generally criticized -- certainly the major complaints about Xenosaga Episodes I and II are not their loading or their audio effects; the criticisms are the story, pacing, characterization, emphasis on cinematics, battle system, and skill system. And most of that stuff DID come from Takahashi.

The technical glitches are bad, but they're hardly issues which are isolated to MonolithSoft. Plenty of other development studios have problems with ensuring the high production values of Square Enix titles, and the end result is quality games with technical -- rather than design -- flaws. If a game's game and story design are high quality enough, I can usually overlook minor technical issues. See, for instance, a lot of TOSE's work (VP: Lenneth comes to mind).

Further, you say that MonolithSoft is at their best when they're doing grunt work. Well, then, the good news is that they seem to just be doing grunt work for Nintendo on Disaster: Day of Crisis, so we may have the next Baten Kaitos (only in the action genre rather than RPG) in the making.

:p
 

duckroll

Member
ethelred said:
If a game's game and story design are high quality enough, I can usually overlook minor technical issues.

So that solidifies my point that Monolithsoft has no purpose in the industry. When everything they have offered in design has failed, and their technical competence is in question, why then do they deserve a job? :p

Well, then, the good news is that they seem to just be doing grunt work for Nintendo on Disaster: Day of Crisis, so we may have the next Baten Kaitos (only in the action genre rather than RPG) in the making.

No, Nintendo is publishing it, but the developer is listed clearly as Monolithsoft. Nintendo published Baten Kaitos 2 too, they didn't have anything to do with development. It's more likely we have the next Geist in the making. :p
 
duckroll said:
So that solidifies my point that Monolithsoft has no purpose in the industry. When everything they have offered in design has failed, and their technical competence is in question, why then do they deserve a job? :p



No, Nintendo is publishing it, but the developer is listed clearly as Monolithsoft. Nintendo published Baten Kaitos 2 too, they didn't have anything to do with development. It's more likely we have the next Geist in the making. :p


So youre saying this is like 2nd hand Namco sabotage?
 

ethelred

Member
duckroll said:
No, Nintendo is publishing it, but the developer is listed clearly as Monolithsoft. Nintendo published Baten Kaitos 2 too, they didn't have anything to do with development. It's more likely we have the next Geist in the making. :p

Perhaps. The way Nintendo presented it at their media briefing certainly gave me the impression that this wasn't just some random game they were publishing for an outside development studio -- they labeled it as a new Nintendo IP. I certainly came away with the impression that Nintendo was supervising the development of the game, or was at the least heavily involved with the title beyond merely publishing.

If you have actual information to the contrary, then feel free to present, but the media briefing and the fact that Nintendo listed the IP as theirs and the game as one that they were responsible for (with Monolith Soft developing) hints otherwise.
 

duckroll

Member
Sho Nuff said:
u bapok!! u dont understand teh genius of monolith!!! i found jesus through xenosaga!!!

I'm truly sorry if my words hurt your faith. I didn't mean to be insensitive. Won't happen again. :(

ethelred said:
Perhaps. The way Nintendo presented it at their media briefing certainly gave me the impression that this wasn't just some random game they were publishing for an outside development studio -- they labeled it as a new Nintendo IP. I certainly came away with the impression that Nintendo was supervising the development of the game, or was at the least heavily involved with the title beyond merely publishing.

If you have actual information to the contrary, then feel free to present, but the media briefing and the fact that Nintendo listed the IP as theirs and the game as one that they were responsible for (with Monolith Soft developing) hints otherwise.

Well as I said, Geist is a Nintendo IP too. Nintendo's work with Retro Studios might have resulted in good stuff, but I'm just pointing out, if the studio really really sucks (like N-Space did) there's still only so much the Nintendo power can do. I'll certainly agree that with Nintendo's name attached this game has a good chance to be the BEST Monolithsoft game ever produced, but that's really not saying much. :(
 
Awesome! I love FEAR.

I've told all my Monolith-loving friends, and we're all scraping together money for a couple Wii's now! Fucking awesome news, guys! We're all definitely hyped! We're Monolith fanatics.
 
The Abominable Snowman said:
Awesome! I love FEAR.

I've told all my Monolith-loving friends, and we're all scraping together money for a couple Wii's now! Fucking awesome news, guys! We're all definitely hyped! We're Monolith fanatics.


:lol
 

ethelred

Member
duckroll said:
Well as I said, Geist is a Nintendo IP too. Nintendo's work with Retro Studios might have resulted in good stuff, but I'm just pointing out, if the studio really really sucks (like N-Space did) there's still only so much the Nintendo power can do. I'll certainly agree that with Nintendo's name attached this game has a good chance to be the BEST Monolithsoft game ever produced, but that's really not saying much. :(

Sure, but Monolith Soft is no n-Space. :p

Even at their worst, their work on Xenosaga is better than what n-Space did for Geist. And the Baten Kaitos series shows they're capable of quality with the right supervision.
 

duckroll

Member
The Abominable Snowman said:
Awesome! I love FEAR.

I've told all my Monolith-loving friends, and we're all scraping together money for a couple Wii's now! Fucking awesome news, guys! We're all definitely hyped! We're Monolith fanatics.

WRONG MONOLITH! >_<

ethelred said:
Sure, but Monolith Soft is no n-Space. :p

Even at their worst, their work on Xenosaga is better than what n-Space did for Geist. And the Baten Kaitos series shows they're capable of quality with the right supervision.

That's true, which is why I'm so annoyed! I'll actually have to BUY this like all the other Monolithsoft games just to see if they actually managed a good game! I wasn't worried about Geist, it was 100% suckage! :lol
 

Error

Jealous of the Glory that is Johnny Depp
Is so ironic that the name of the game is Disaster... tempting fate perhaps?

I'm not expecting much from this game.
 

White Man

Member
duckroll said:
Okay, Nintendo's press site actually changed their FACT SHEET on Disaster. Now it says Monolith Soft. BOMBA CONFIRMED! :lol

Next time you tools need to listen to what the guy that works for Monolith says.
 

Emotions

Member
I love Baten Kaitos and i'm eagerly waiting for Baten Kaitos: Origins , so it gives me hope this will be at least on par with BK.
 
I do have faith in Monolith Soft, but man, BK was one of the most bipolar experiences I've ever played in my life. There were times that I couldn't stop playing, and other times when I was ready to throw the damn game in my trash.

If anything, it was a game that showed me that they're a developer that has the potential to make a truly kick-ass amazing game... but that game IMO wasn't BK.

And at least judging from Xenosaga and BK, the presentation of the game will be very good.
 

Blackbird

Member
Ninja Scooter said:
IGN says a lot of things. They once claimed Microsoft was making a Wii game.

Halo Advance, it was true! Until Bungie completely trashed that statement one day after IGN posted that.
 

ivysaur12

Banned
duckroll said:
I'll certainly agree that with Nintendo's name attached this game has a good chance to be the BEST Monolithsoft game ever produced, but that's really not saying much. :(

The best MonolithSoft has produced is Baten Kaitos II/Origins, and it's fucking brilliant. I know some of it is from tri-Crescendo, but Baten Kaitos II is seriously an amazing game. Don't even try to compare it to Geist. Ever.
 

Scrow

Still Tagged Accordingly
sp0rsk said:
project hammer time still looks pretty sweet though.
:lol

i vote that they drop "project" from the title and just call it Hammer Time. I'd buy that purely for the reason that I could tell people, "I bought hammer time." and then ask them, "Do you want to play hammer time?"
 
From Wikipedia:

Monolith Soft or MLSI is an entertainment company (not to be confused with Monolith Productions) in Japan, specializing in creating video games for various consoles like the PlayStation 2 and Nintendo GameCube, and very recently cellphones. Monolith Soft is usually associated with the Xenosaga series, a series of role-playing games on the PS2 console. A portion of MLSI's staff are former employees of Square, who resigned after the creation of Chrono Cross. They were involved initially with the game Chrono Trigger, then in the game Xenogears, which the Xenosaga series is derived from.


Games developed by Monolith Soft

* Xenosaga Episode I: Der Wille zur Macht (2002, PlayStation 2)
* Baten Kaitos: Eternal Wings and the Lost Ocean (2003, GameCube)
* Xenosaga: Episode I: Reloaded (2003, PlayStation 2)
* Xenosaga Freaks (2004, PlayStation 2)
* Xenosaga Episode II: Jenseits von Gut und Böse (2004, PlayStation 2)
* Xenosaga: Pied Piper (2004, Mobile)
* Namco x Capcom (2005, PlayStation 2)
* Baten Kaitos II: Wings of the Beginning and the Heir to the Gods (2006, GameCube)
* Xenosaga: Episode I&II (March, 2006) Nintendo DS)
* Xenosaga Episode III: Also sprach Zarathustra (In development) (2006, PlayStation 2)
* Disaster: Day of Crisis (In Development) (TBA, Wii)



If some of their staff were involved in Chrono Trigger and Xenogears, how can they create such crap?
 
Icanplaythat said:
If some of their staff were involved in Chrono Trigger and Xenogears, how can they create such crap?

Just because you take some members from a talented team doesn't mean that they'll put together a good product when they make another company. But if anything Monolith has been one of the better recent offshoot companies. Some others are Artoon (for Sonic Team who helped make NiGHTS) and Game Republic (Capcom). GR recently got embarrased at E3 for showing Genji 2 next to Heavenly Sword.
 
SolidSnakex said:
Just because you take some members from a talented team doesn't mean that they'll put together a good product when they make another company. But if anything Monolith has been one of the better recent offshoot companies. Some others are Artoon (for Sonic Team who helped make NiGHTS) and Game Republic (Capcom). GR recently got embarrased at E3 for showing Genji 2 next to Heavenly Sword.


You're right, an offshoot of a successful dev team doesn't guarantee anything. But sweet lord not one of those games is good, and they've ruined the good name of Xenogears through association.
 

Fantasmo

Member
I'm missing something; why is it a stretch that WB/Monolith would work with Nintendo on publishing a game. Last time I checked WB isn't Sony or MS. Stranger things have happened.

DOES NOT COMPUTE
 

duckroll

Member
junkster said:
I'm missing something; why is it a stretch that WB/Monolith would work with Nintendo on publishing a game. Last time I checked WB isn't Sony or MS. Stranger things have happened.

DOES NOT COMPUTE

BECAUSE PEOPLE IN MONOLITH HAVE ALREADY SAID THEY ARE NOT WORKING ON THIS GAME AND NINTENDO UPDATED THE FACT SHEET TO STATE IT IS MONOLITH SOFT AND NOT MONOLITH INC! *BANGS HEAD*
 

ivysaur12

Banned
Icanplaythat said:
You're right, an offshoot of a successful dev team doesn't guarantee anything. But sweet lord not one of those games is good, and they've ruined the good name of Xenogears through association.

Again, Baten Kaitos and Baten Kaitos II are excellent. Just because Xenosaga II was terrible doesn't mean anything. Every dev has a bad game or two.
 

duckroll

Member
ivysaur12 said:
Again, Baten Kaitos and Baten Kaitos II are excellent. Just because Xenosaga II was terrible doesn't mean anything. Every dev has a bad game or two.

But they made about SEVEN games so far, and the only TWO which are good happen to be collaborations with Tri-Crescendo. That means Monolithsoft SUCKS SHIT AND DESERVES NO SYMPATHY. Get it through your thick skull, they deserve to GO OUT OF BUSINESS and I'm glad all their games bombed! :lol
 
I've only played Baten Kaitos I and but I'm really looking foward to Origins. Also Episode III looks to be great so I'm glad to know they're on board for revolution development. The character animation in BKII, from the vid, looks so fluid which makes the game looks fanfreakingtastic.

Since BKII got a 35/40 from Famitsu, I have higher expectations from that game. With Nintendo publishing disaster, I think we can expect most of the quality to be maintained whether Tri-Crescendo is on it or not. Also doesn't Tri-Crescendo just do music? I hope Baten Kaitos III and DS make it! (Damn Japan for not buying BK II!!!!!!)
 

temp

posting on contract only
junkster said:
I'm missing something; why is it a stretch that WB/Monolith would work with Nintendo on publishing a game. Last time I checked WB isn't Sony or MS. Stranger things have happened.

DOES NOT COMPUTE
Yeah, actually I don't understand that either.
 

ivysaur12

Banned
duckroll said:
But they made about SEVEN games so far, and the only TWO which are good happen to be collaborations with Tri-Crescendo. That means Monolithsoft SUCKS SHIT AND DESERVES NO SYMPATHY. Get it through your thick skull, they deserve to GO OUT OF BUSINESS and I'm glad all their games bombed! :lol

But Xenosaga I was good. Even if the story was a little whacky and over the top, the battle system was still fun. It wasn't until X2 that it got ruined. Pied Piper wasn't bad, and neither was Xenosaga I&II. It was actually a lot of fun to play X2 with a good battle system.

Hey, let them get out of the Xenosaga universe and see how they'll do. They obviously have talent from Baten Kaitos I and II, you can't deny it. Let's see how they do on Disaster.
 

ethelred

Member
duckroll said:
But they made about SEVEN games so far, and the only TWO which are good happen to be collaborations with Tri-Crescendo. That means Monolithsoft SUCKS SHIT AND DESERVES NO SYMPATHY. Get it through your thick skull, they deserve to GO OUT OF BUSINESS and I'm glad all their games bombed! :lol

Most of their games haven't bombed. Xenosaga I & II did, the others sure haven't. Both Baten Kaitos games did poorly in Japan, but BK1 made up for it in the US, and BK Origins might, too.

Have you played Xenosaga III yet? Most of the impressions I've heard of its gameplay have so far been pretty positive.

And despite the technical flaws you highlighted, most reviewers praised Namco X Capcom.

Poor, poor, ducky -- the world just keeps not going your way. :)

I hear MonolithSoft was hired to work on Chrono DS.
 
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