Lady Siara
Member
You guys are bumming me out in this thread, though I can understand some of the complaints. It's a game that can make a bad first impression since it's entirely based on the skill level of parties involved. It's not for everyone but when it clicks, it's one of the most rewarding games I've played in years.
The first few games I played in the previous alpha had me feeling more like a passenger than a participant. Go into it knowing that you aren't going to know everything right away as a lot of the intricacies come with experience.
Some tips for those of you that are confused (no tips for tier 2 hunters/monster as I haven't used them yet):
If you're playing monster...the second you spawn, you need to move as the hunters are on their way. Use your leap ability to get lots of distance and crouch to hide your tracks. I don't engage the bigger animals unless they have a perk I want, otherwise, you're perfectly fine eating smaller animals. Use your sniff ability while you're eating to see if the hunters are close. Basically, you kill smaller animals and eat them to build armor and your evolve meter. Once it's full, you can evolve whenever you like; there's no time limit. I usually engage the hunters before evolving since you lose all of your armor when you evolve. You also gain a bit of health back. Evolve in a hiding place as you're a sitting duck. Do not run out in the open in the beginning because the hunters can see you when they jump from the dropship. Bait hunters into fights near big monsters as they can help significantly. Tyrants (water monster) can completely lock down a hunter. If you attack an animal or hunter while crouching, you can pounce them like the hunter from L4D. They can't escape unless someone shoots you off. Builds seem to to change from person to person but I would definitely recommend not skipping flame breath, the aoe damage, short cool down and ability to still attack during it are so good. I myself usually get 3 levels of rock throw to start with, then 3 levels of flame breath, and level 3 charge to finish with.
If you're playing support...use your shield! It completely blocks damage on the person you're using it on until it runs out and has to recharge. Otherwise, you should be firing your weapon as you have the second highest dps of the group. Don't be afraid to use your orbital barrage; it has great range and comes out relatively fast. I've sniped fleeing monsters with it off in the distance and finished the game with it. Be aware that it can knock back teammates though, so don't throw it on top of a downed teammate unless the monster is just sitting on the body. If you can find an evolving monster and use it on them, you will cut off bars and bars of their life. Also, you can use your cloak to revive teammates but I've also used it to ambush monsters and get the dome up before it realizes what is happening.
If you're playing assault...alternate between the lightning gun and mines. His third weapon is pretty lame and the mines have huge burst damage, so I usually rotate between draining my gun and tossing mines. The shield is pretty straight forward and can absorb an infinite amount of damage, it just has a time limit.
If you're playing medic...abuse the tranq gun. Seriously, this thing can ruin a monster. It's one of the best tracking tools you can get. The medigun is pretty long range so don't feel like you need to be directly beside the person you're healing. On the same note, you can be ballsy and swoop in to use your aoe heal for some nice team burst healing. You can also use it to heal yourself as it has a pretty low cooldown. If you're in between battles and injured, go ahead and use it; it should be up by the next fight. Try to tag the monster in the head with the sniper rifle as it gives 3x bonus damage instead of 2x.
If you're playing trapper...be aggressive. You need to be up the monster's ass as much as possible. You can follow tracks and use birds as guidance, but it often doesn't pay to directly follow them as the monster will have moved. Get familiar with the maps and cut off where you think the monster will be heading to surprise it. Spam your harpoon traps! They're life savers and will stop a monster not paying attention for a second or two. You can also place them throughout the level to get an idea where the monster is. Your SMG has pretty decent damage so feel free to spray once you've got your traps down. Daisy is...not particularly helpful for tracking in my experience. She's too slow to track a decent monster, but she can be nice for tracking sneaking monsters who don't leave tracks as she can smell their general direction. She also counts as another player, so even if all of the hunters are dead, if Daisy gets away and can live long enough, the hunters can still come back. She can also revive teammates.
Holla at me if you have questions.
The first few games I played in the previous alpha had me feeling more like a passenger than a participant. Go into it knowing that you aren't going to know everything right away as a lot of the intricacies come with experience.
Some tips for those of you that are confused (no tips for tier 2 hunters/monster as I haven't used them yet):
If you're playing monster...the second you spawn, you need to move as the hunters are on their way. Use your leap ability to get lots of distance and crouch to hide your tracks. I don't engage the bigger animals unless they have a perk I want, otherwise, you're perfectly fine eating smaller animals. Use your sniff ability while you're eating to see if the hunters are close. Basically, you kill smaller animals and eat them to build armor and your evolve meter. Once it's full, you can evolve whenever you like; there's no time limit. I usually engage the hunters before evolving since you lose all of your armor when you evolve. You also gain a bit of health back. Evolve in a hiding place as you're a sitting duck. Do not run out in the open in the beginning because the hunters can see you when they jump from the dropship. Bait hunters into fights near big monsters as they can help significantly. Tyrants (water monster) can completely lock down a hunter. If you attack an animal or hunter while crouching, you can pounce them like the hunter from L4D. They can't escape unless someone shoots you off. Builds seem to to change from person to person but I would definitely recommend not skipping flame breath, the aoe damage, short cool down and ability to still attack during it are so good. I myself usually get 3 levels of rock throw to start with, then 3 levels of flame breath, and level 3 charge to finish with.
If you're playing support...use your shield! It completely blocks damage on the person you're using it on until it runs out and has to recharge. Otherwise, you should be firing your weapon as you have the second highest dps of the group. Don't be afraid to use your orbital barrage; it has great range and comes out relatively fast. I've sniped fleeing monsters with it off in the distance and finished the game with it. Be aware that it can knock back teammates though, so don't throw it on top of a downed teammate unless the monster is just sitting on the body. If you can find an evolving monster and use it on them, you will cut off bars and bars of their life. Also, you can use your cloak to revive teammates but I've also used it to ambush monsters and get the dome up before it realizes what is happening.
If you're playing assault...alternate between the lightning gun and mines. His third weapon is pretty lame and the mines have huge burst damage, so I usually rotate between draining my gun and tossing mines. The shield is pretty straight forward and can absorb an infinite amount of damage, it just has a time limit.
If you're playing medic...abuse the tranq gun. Seriously, this thing can ruin a monster. It's one of the best tracking tools you can get. The medigun is pretty long range so don't feel like you need to be directly beside the person you're healing. On the same note, you can be ballsy and swoop in to use your aoe heal for some nice team burst healing. You can also use it to heal yourself as it has a pretty low cooldown. If you're in between battles and injured, go ahead and use it; it should be up by the next fight. Try to tag the monster in the head with the sniper rifle as it gives 3x bonus damage instead of 2x.
If you're playing trapper...be aggressive. You need to be up the monster's ass as much as possible. You can follow tracks and use birds as guidance, but it often doesn't pay to directly follow them as the monster will have moved. Get familiar with the maps and cut off where you think the monster will be heading to surprise it. Spam your harpoon traps! They're life savers and will stop a monster not paying attention for a second or two. You can also place them throughout the level to get an idea where the monster is. Your SMG has pretty decent damage so feel free to spray once you've got your traps down. Daisy is...not particularly helpful for tracking in my experience. She's too slow to track a decent monster, but she can be nice for tracking sneaking monsters who don't leave tracks as she can smell their general direction. She also counts as another player, so even if all of the hunters are dead, if Daisy gets away and can live long enough, the hunters can still come back. She can also revive teammates.
Holla at me if you have questions.