Bildi said:
shidoshi said:You've never seen a Steve Jobs keynote, have you? We mere humans can't comprehend the fully glory and wonder of Apple products until Steve has fully explained said glory and wonder to us. Then, we wonder how we ever lived without such a thing, and hate ourselves for not having one yet.
Bildi said:
BruceLeeRoy said:I refuse to get excited for this game unti its out. I bought a Xbox for Fable 1 based on Peter and it competely dissappointed me.
Kobold said:While I say you have paid a cheap price to learn a valuable lesson.
Look at all those people going to war and dying to look for supposed weapons of mass destruction, because a certainclownpresident said so, eh? In that perspective, you paid close to nothing to learn a lot!
:lolBildi said:
jet1911 said:The music playing in the Gamespot is so annoying....
jet1911 said:The music playing in the Gamespot video is so annoying....
jet1911 said:The music playing in the Gamespot is so annoying....
Open Source said:Games
I hate George Bush
Games
See, it's on topic!
When he started mentioning plot points in FF7 that was the first thing to pop in my head.Kevar said:According to IGN..
Peter says the dog dies in the story at some point.
Dude can't keep his mouth shut.
Wow, the dog interaction is really cool!MirageDwarf said:IGN has Fable 2 Demo video from GDC...
http://media.xbox360.ign.com/media/741/741361/vids_1.html
Length: 30:39. Gameplay of test level starts at ~4:12
Yeah, it's still raw and unpolished but I like the design and color when they go more into the forest. It's very different from other RPGs.m0dus said:even for early code, that looks awesome, and the dog's animation is AMAZINGLY lifelike!
so, you might be able to buy/find condoms, coolchoose to engage in protected or unprotected sex.
Kevar said:According to IGN..
Peter says the dog dies in the story at some point.
Dude can't keep his mouth shut.
Kevar said:According to IGN..
Peter says the dog dies in the story at some point.
Dude can't keep his mouth shut.
Sure. Someday.Lord Phol said:Will it find it's way home to the PC someday?
That dog stuff seem really sweet.MirageDwarf said:IGN has Fable 2 Demo video from GDC...
http://media.xbox360.ign.com/media/741/741361/vids_1.html
Length: 30:39. Gameplay of test level starts at ~4:12
RevenantKioku said:Molyneux is that kid who tells everyone how awesome his birthday party is going to be at his amazing home, but when you get there you realize he lives in a trailer and all that's inside is his mother giving a hand job to a dog.
RevenantKioku said:Molyneux is that kid who tells everyone how awesome his birthday party is going to be at his amazing home, but when you get there you realize he lives in a trailer and all that's inside is his mother giving a hand job to a dog.
Aside from adding to Albion's population, you can invest in real estate. For Fable 2 you can purchase any land you see in the game, be it chicken shack or swamp castle. If you want, you can be the pauper hero, a wandering monk with nothing but his sword to his name. Rush through the game if that's how you get your kicks and you can beat it in about 12 hours by Molyneux's estimations.
Nice! I just submitted mine: "The Mighty Dogsitter"!SamVT said:Lionhead Fable 2 Team wants your input!
Confidence Man said:I must've missed this little tidbit from IGN's preview:
Wtf? That's no longer than Fable 1, which was stupidly short. Sounds like they're going to rely on buying houses and other ancillary crap to pad the length of the game.Rush through the game if that's how you get your kicks and you can beat it in about 12 hours by Molyneux's estimations.
Hunahan said:Oof. Kick in the gut.
The dog seems great, the idea of pregnancy and giving birth sounds great, but the number one thing that makes you attached to things in RPGs is time. He talks about Aeris in Final Fantasy 7, but the thing that drove home Aeris' death was playing the rest of the game without her. She was notably absent for dozens of hours of the game. If it had just happened an hour before the ending, it wouldn't have had the same impact.
I find it difficult to believe Fable 2 will actually be successful at making you care about much of anything with the zippy pacing of the first game returning. So, what....you'll have a kid, they'll welcome you home, then an hour later the game ends? That won't work.
At least this time we can all have a head's up so we don't blow 60 bucks on miscommunication of the word "RPG."
I guess I'll just give it a rent. What a shame.
Are you kidding? I explored every nook and cranny of Fable and beat it in 10 hours. My second game was a rush-through and it took less than half that.Confidence Man said:I must've missed this little tidbit from IGN's preview:
Wtf? That's no longer than Fable 1, which was stupidly short. Sounds like they're going to rely on buying houses and other ancillary crap to pad the length of the game.
I was not comparing Oblivion to Fable. I was talking about Fable 2 and Peter's statement that you can sprint through it in 12 hours. Without more knowledge of the scope of the side quests and the degree of exploration, that statement in and of itself is not useful. I was using Oblivion as an extreme illustration that without the right information, you could make incorrect assumptions. In other words, I'll wait to be concerned with Fable's length until I know more about the game design. If it's narrow roads ala Fable, then we have a conversation.Confidence Man said:Are you really comparing Oblivion to Fable? Yeah, you could get through Oblivion's main quest in a short amount of time, but there are four other guilds with their own storylines, a hundred or so sidequests, and tons of dungeons to explore just for the hell of it. Fable had nothing like that. Outside of it's short main story all you could really do was screw around a little in the towns.
GhaleonEB said:I was not comparing Oblivion to Fable. I was talking about Fable 2 and Peter's statement that you can sprint through it in 12 hours. Without more knowledge of the scope of the side quests and the degree of exploration, that statement in and of itself is not useful. I was using Oblivion as an extreme illustration that without the right information, you could make incorrect assumptions. In other words, I'll wait to be concerned with Fable's length until I know more about the game design. If it's narrow roads ala Fable, then we have a conversation.
It all depends on what kind of game Fable 2 is, though. One of the main things I play RPGs for is the exploration and sense of discovery. If Fable 2 is anywhere near as limited as Fable in this area, then I'm not interested. I want this game to be good - I liked so much of what Fable was about, but the exploration/openness/sidequests limitations killed it for me. You could say I'm very causiously optimistic.Confidence Man said:I think knowing the kind of game Fable was, it's time to be concerned when Molyneux says '12 hours'.