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Fable 2 secrets: a pet dog, you can be pregnant

Akira

Member
The dog sidekick thing sounds really promising! And the video he showed of some of the locations in the game is quite amazing, particularly the Bowerstone city. This seems to be what Project Ego was supposed to be and beyond that. I hope it delivers.
 

Kobold

half-wit retard monkey's ass
GhaleonEB said:
Are you kidding? I explored every nook and cranny of Fable and beat it in 10 hours. My second game was a rush-through and it took less than half that.
Wierd, took me 20 hours or so. Of course I still wanted more, but I through that was not as dissapointing as people suggested. :)

Plus, if you play Fable Lost Chapters edition, that's at least 25 to 30 or so.

GhaleonEB said:
You could say I'm very causiously optimistic.

You should be for any game, really. Can only surprise in a positive way then. :)
 
I think these are new:
Fable234.jpg

Fable233.jpg

Fable232.jpg
 

clashfan

Member
a Master Ninja said:
Dammit, I was trying to resist Peter's hype, but I think that presentation put his hooks in me. As soon as he introduced the dog, it made me smile, and I may actually care about what happens to that digital creature when I play the game.

It's interesting how Peter said you can tell alot about the NPC's by how they treat your dog (like if they pet the dog or kick the dog). Plus the dog will react better to good NPC's. I was unsure at first but this dog feature sounds really cool.
 

Tieno

Member
I'll probably be super-nice to that dog. I have this compulsion to be super-good in these sort of RPG's...only exception was Oblivion where I mostly did what I felt like doing.
 

GhaleonEB

Member
Man, the above artwork reminds me how fantastic the art is in Fable. I loved that sooo much about the game. I don't really like dogs but the one in the concept art is just plain adorable.
 

Kobold

half-wit retard monkey's ass
Tieno said:
I'll probably be super-nice to that dog. I have this compulsion to be super-good in these sort of RPG's...only exception was Oblivion where I mostly did what I felt like doing.
I'm the epitome of neutral in these games. Do good where poeple can see. Steal like a raven when their backs are turned. :lol But yea, probably be uber-protective of the dog too.

Plus I want to do everything in one go, I don't want to play twice to do all the 'evil' shit, just want to experience all of the game in one go, so requires some skillful manouvering.
 

Tieno

Member
I just watched the entire GDC presentation and I'm really liking what I see. Bowerstone looks BEAUTIFUL and that's what sets Fable apart from a lot of other medieval RPGs, the world is charming and beautiful.

And Peter comes off as a really great and passionate guy. It's incredibly contagious.
 
Confidence Man said:
I think knowing the kind of game Fable was, it's time to be concerned when Molyneux says '12 hours'.

It depends on how it's structured...if they go for a more "Dead-Rising"-ish angle of more than one play-through to see and do everything, it could be fine.
 

Kobold

half-wit retard monkey's ass
Kevar said:
How hilarious will it be if the dog becomes a cut feature?

Think about it.
But since this is how far they are as of yet (they talk about it because it's in the game) and with another year minimum left in development, I wouldn't worry too much. :)
 

PipBoy

Banned
I hope some next-gen RPGs will have JNPC with an AI as good as this dog, It would be really great to play a party-RPG without having to control everyone nor being worried about your ally using a fireball on you.
 

FFChris

Member
PipBoy said:
I hope some next-gen RPGs will have JNPC with an AI as good as this dog, It would be really great to play a party-RPG without having to control everyone nor being worried about your ally using a fireball on you.

I agree.

The best thing I see about the dog is that you don't have to control it at all.
 
All this discussion about Fable made me motivated enough that I might finish Fable this weekend. I bought it for 360 and never played it after first hour or so.

I didn't get time to read all posts in this thread. So can somebody tell me if pet dog is optional or not. Having a pet dog as your HUD is a cool idea, but if I don't like it, there should be an option to play a game without him from start to finish. Is there any information available regarding this? And I really don't like idea of pregnancy.
 

Kobold

half-wit retard monkey's ass
MirageDwarf said:
I didn't get time to read all posts in this thread. So can somebody tell me if pet dog is optional or not. Having a pet dog as your HUD is a cool idea, but if I don't like it, there should be an option to play a game without him from start to finish. Is there any information available regarding this? And I really don't like idea of pregnancy.

If you don't interact with the dog, he will not feature heavily in gameplay, Molyneux said in the presentation. If you interact with him heavily, he will play a greater role in the gameplay and story.

Also you can choose to play man of woman, and choose to have protected or unprotected sex, therefore pregnancy is also not forced on you from what I understand.
 
MirageDwarf said:
All this discussion about Fable made me motivated enough that I might finish Fable this weekend. I bought it for 360 and never played it after first hour or so.

I didn't get time to read all posts in this thread. So can somebody tell me if pet dog is optional or not. Having a pet dog as your HUD is a cool idea, but if I don't like it, there should be an option to play a game without him from start to finish. Is there any information available regarding this? And I really don't like idea of pregnancy.

As far as the option goes, as he says in that video, you can always just abandon your dog when he gets hurt. Of course, he'll slowly try to hobble his way back to you and hours later you could be sitting in a pub and hear a scratch at the door.

Which brings me to my main problem with this idea.

Peter himself states that the one thing they absolutely don't want is for the dog to be annoying. Their whole design is based around that idea. Then he goes and talks about the whole abandonment thing and it all just comes crashing down. No gamer in their right mind is going to be able to simply let that dog drag its bloodied, broken body all around Albion in search of its uncaring master. I don't don't think I could do it even if I was trying to play an evil character.

So now we have to worry about keeping him healthy, bandaging him up and whatnot. And suddenly the dog becomes annoying. It won't matter how much of a help he's been. The second he becomes a responsibility rather than an aid, he becomes a glorified escort mission.

Half-Life 2 episode 2 got it right. Alyx could not get hurt. Nor did she ever nag you or tell you what to do. Rather, she kicked alot of ass and completely held her own in battle. That's not to say that she seemed invulnerable though. There were plenty of scripted moments in which she seems emotionally and physically affected by the traumatic events around her. Yet, she manages to help you every step of the way.

This dog needs the same treatment.
 

Kobold

half-wit retard monkey's ass
There is this thing I just noticed is Peter Molyneux states in IGN presentation video:

"If I don't get it right this time I shouldn't be making games. Because I don't have time pressures, I've got a team that totally believes in what we are doing and Microsoft totally believes it. So I've got no excuses this time."

He's really throwing his heart into this it seems.
 
Gametrailers has some nice quality footage of the last part, and without the annoying music from Gamespot I can actually hear what he's saying.

"Completely free-roaming, you can jump off cliffs, dive in the water. There's lots of ruins, lots of dungeons. We're trying for a real beautiful, realistic world"

Hype is back up!
 

Kobold

half-wit retard monkey's ass
Confidence Man said:
Gametrailers has some nice quality footage of the last part, and without the annoying music from Gamespot I can actually hear what he's saying.

"Completely free-roaming, you can jump off cliffs, dive in the water. There's lots of ruins, lots of dungeons. We're trying for a real beautiful, realistic world"

Hype is back up!
Yes, and he mentioned there is 2 large features yet to be announced, so plenty to look forward to, even though this sounds like a grand enough game as it is!
 

bengraven

Member
When I saw that Fable 2 will likely have only 12 hours of gameplay again, I died a little bit inside.

No, seriously.
 

bengraven

Member
Gigglepoo said:
Where did you hear that?

See: page 7 of this thread.

I was told Fable 1 would be about 15 hours of gameplay if you just rush through. I took my time, played the merchant role, got married to a few women, and I still beat it in 25 hours.

This makes me a sad panda.
 

Gigglepoo

Member
bengraven said:
See: page 7 of this thread.

I'm not too worried about that. I rushed through the Mage's Guild quest line in Oblivion in about 14 hours. I heard the guild quest lines are about the same length as the main quest (which I've never played through). I'm sure you could beat Oblivion fairly quickly if you wanted to. But who would want to just rush through the game? As long as Fable allows you to do a ton of different things (and his demonstration yesterday certainly mentioned branching quest lines based on your choices) there isn't any reason Fable 2 shouldn't take many decahours to complete.

Hmmm... decahours....
 

Bildi

Member
Gigglepoo said:
As long as Fable allows you to do a ton of different things (and his demonstration yesterday certainly mentioned branching quest lines based on your choices) there isn't any reason Fable 2 shouldn't take many decahours to complete.

I am really hoping there will be a longer game in there. Fable was I think just under 30 hours for me (I take my time with games, especially when I enjoy them as much as I did Fable) and I was definitely left wanting more!

The main quest length is definitely not really a concern if there is lots of other stuff. Hopefully they take the feedback from the first game regarding the game's length and have made it much bigger. I would truly be in heaven if they did because I adored Fable.

BTW I think Oblivion's main quest was about 20 hours - I don't know because I did the main quest well after 100 hours.
 

Hunahan

Banned
GashPrex said:
wow there are so many problems in this post.

1) When did length become the determination of whether or not something was an RPG?
2) If you rushed through most RPG's you would cut the compeltion time down by at least half. For example Oblivion, the game wasn't about how quick you could finish the story elements but playing in the world, building your character, taking your time exploring, owning a house etc... - similar to fable.
3) The game won't end unless you want it to, similar to most RPG's you can do side quests, become mayor, own entire cities, play with your dog, have kids, do anything till you feel like finishing the game.
4) Playing through Fable multiple times was part of its replayability factor, the focus wasn't just what happens at the end, it was developing your character(good and evil) and playing in the world. Replaying Fable was fun compared to most RPG's where its just a chore.
5) There is a HUGE difference between amount of time it takes to finish a game and the amount of content a game offers.

1) I can't be the only one who thought Fable was more of an adventure game than an RPG.

2) Sure. Just that in most cases that's slicing down to a bare mimum of 30 or 40 hours. I mean, come on....you're comparing Oblivion to Fable? If Fable 1 was like Morrowind, I would definately not be as alarmed by this number. These exact same arguments happened with Fable 1 after the early reports of short playtime, and while they may have been exagerated in some cases, I think few would argue that game was really sufficiently comparable length for the genre. Side missions existed, they were just incredibly shallow and didn't really do much to fill out the game's length either way. Comparing Oblivion's guilds to Fable's hidden doors is just silly.

3) At some point, you do run out of content, though. You can always go out there and walk in circles if you want, but let's be realistic, the sidewalk does have an end, so to speak. I suck every little bit of meat off the bones in my RPGs, I do the sidequests and hidden dungeons, and weapon quests, and all of those things and usually top 100+ hours over multiple months. Fable just wasn't the type of game where this was possible. You could walk around gesturing at people with thrusting motions forever, in theory, but it did get old after some time when you're honest. Like most are saying, 20-25 hours was really sort of the upper-bound for the game, and that clock time is usually more akin to a speed run in this field.


4 & 5 are basiaclly just reitterative comments, so I'll skip those and just finish up by saying that I am not trying to hate. Unlike many, it seems, I did enjoy what Fable had to offer, and I've been really looking forward to the sequel. I just didn't think there was enough of it, and thought that would be amongst the primary changes to be implemented.

And like I said in my post, the factor that I'm most doubting about this whole thing is that Molenuex will be successful in his mission to make you care. Much like the ethical dilemna at the end of the first Fable left me feeling fairly ambivelent due to the fact that I really had no time to really develop feelings about much of anything in the game world, that much the characters in question by the time it was upon me, I just have my doubts that a game of this length can honestly develop itself enough to reach emotional crescendo.

I'll stay hopefull, and if Lionhead can show me that this game is radically different in terms of sidequests, then sure, I'll swallow those words and go buy the full game, but I'm pretty scheptical about that based on their previous efforts. At the end of the day, Fable 1 just didn't seem comparable to other entries in the genre to me for overall value proposition, and that was my strongest complaint against it. To me, that 12-hour promise just feels more like a warning than anything....

Cheers.
 

Sho Nuff

Banned
I attended tthis session and it was awesome. I went in skeptical but by the end I was eating out of the palm of Molyneaux's hand. SO AWESOME!
 
I just feel like Peter Molyneux has all these great ideas that would really enhance existing games. It's like he plays a game like Zelda and thinks, "You what would make this really cool?" and goes and creates a whole game around that idea.

He's all about these really great "revolutionary" ideas like having a dog as your HUD, and tends to leave the nitty gritty stuff like... you know... actual gameplay in less capable hands. I'd to see him act as consultant to some existing, accomplished studio like Bioware or hell, Aonuma's Zelda team.
 

bengraven

Member
Hm, I'm a bit more calmed down. I remember what was said during the first video and it was re-iterated in that last one.

Each building you buy will have a quest. Even a small one will be enough to prolong my gaming hours and actually inspire me to buy, buy, buy.
 

SeatBelts

Banned
What the ****? is this the thing he was talking about last year that had never been done before or some bullshit? a damn dog? do they have like 3/4ths the staff working on those damn dogs?
 

Kobold

half-wit retard monkey's ass
bengraven said:
Hm, I'm a bit more calmed down. I remember what was said during the first video and it was re-iterated in that last one.

Each building you buy will have a quest. Even a small one will be enough to prolong my gaming hours and actually inspire me to buy, buy, buy.
Too late, you are now on Peter Molyneux's blacklist. He will send your name to all stores in the world. :D
 

Tieno

Member
In Fable 2 you will also start as a small boy, right?
Man, I really hope you can get that dog as a small puppy and you're able to give him a name, that'd be really cute and awesome.
 
In Fable 2 you will also start as a small boy, right?
Man, I really hope you can get that dog as a small puppy and you're able to give him a name, that'd be really cute and awesome.
yep PM said that you start as a kid the dog starts as a puppy both of you grow and the dog morphs according to how good/evil you are, it even pisses on the dead bodies of your enemies awesome:lol
 
Hopefully the house buy system will actually be worth it this time around. Money earned from rent was barely even worth the effort of traveling from town to town and running to each house.
And maybe we can finaly kill people in town bare handed now, I always hated it when you couldn't just pummle your wife (or husband) to death. You'd have to go through all the trouble of leading them out of town, not convienient at all!
 

farnham

Banned
i liked the you can buy everything aspect of the game.. :D


the dog thing was kinda meh in my opinion...

maybe he will be more useful then he seems to be now (something like the wolf in Zelda TP can do would be great)
 
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