No they wouldn't have. Most people would have flipped the heck out. People were already making pricing comparisons to ps4 before release.
People already flipped out about $299
No they wouldn't have. Most people would have flipped the heck out. People were already making pricing comparisons to ps4 before release.
What makes you think it would be a $100 difference?
People already flipped out about $299
It can but:
Yup.
As to can it run GTA V the question is which version: the 360, PS3 or XBO?
I don't think many people outside of enthusiast forums like GAF would scoff at a portable version of GTA V if it were based off the 360 version.
I don't think many people outside of enthusiast forums like GAF would scoff at a portable version of GTA V if it were based off the 360 version.
Relax dude.. Hes not saying that Mario Kart 8 deluxe is a powerhouse showcase for the Switch. His response was to someone who said that they heard people say that the Switch is less powerful than a Wii U yet Mario Kart 8 only ran at 720p on the Wii U and now 1080p on Switch.LOL racing game, you do know that Wipeout 3 was 1080p60 in 2008, 9 years ago.
Taxing genres for console CPU / GPU / Bandwidth are large open world games and density of enemies and NPC's.
There is a reason people talk about Witcher 3 or the like on performance and can hardware do this for that game. Do I think Scorpio could run Witcher 3 at 60 FPS - hell no. Do I think Switch could run Witcher 3 and look decent - hell no.
If your hoping a kart racer or 2d platformer performance is an indication of power its going to be a long generation for you.
Give me a Xbox 360 Port of GTA 5 for Switch and I'll pay 200 bucks. No kidding. Such a game wherever I go would be nuts.
Relax dude.. Hes not saying that Mario Kart 8 deluxe is a powerhouse showcase for the Switch. His response was to someone who said that they heard people say its on par with a Wii U yet Mario Kart 8 only ran at 720p on the Wii U.
I mean this is obvious right.
It has to be better than the wii u even slightly cause it runs Zelda at a higher rez but it aint as good as ps4 cuz of the downgrades in DQ Heroes and x1 is close to ps4.
I don't think many people outside of enthusiast forums like GAF would scoff at a portable version of GTA V if it were based off the 360 version.
People already flipped out about $299
This means exactly nothing, because the divide between the Wii-U and the Xbox One is absolutely vast.
If you take it off the dock, the thing is basically a more modern handheld Wii-U. Dock it and it pushes a bit more power to up the rendering resolution to 900p or even 1080p. That's basically it.
I don't think many people outside of enthusiast forums like GAF would scoff at a portable version of GTA V if it were based off the 360 version.
Given how cheap the build quality is on the unit itself and especially the dock I honestly feel like $299 is $50-100 too much. I like my switch but I don't really think it's worth $299. Especially given Nvidia has been selling a tablet with a bigger higher resolution screen for $199 for years. Even when the K1 chip was brand new it was $199 in 2014.
Nice title change. Now most of the people who posted on the first pages will seem to be some GFLOPsessed nuts and derailing the thread.
Problem is that PS3 was impressive because of devs like Naughty Dog, Quantic Dream, Guerrilla Games, Sony Santa Monica etc and is there any dev who makes games for Nintendo consoles that could compete with those for visuals? Maybe Retro Studios but then what? So I'm thinking that the majority of the games on Switch might still end up looking worse than many AAA PS3 games.
It can but:
Yup.
As to can it run GTA V the question is which version: the 360, PS3 or XBO?
Absolutely. You should be very happy with how Switch games will look, especially when devs will start to fully use its power.Fair enough.
Honestly, I just never though about it. I have (and love) my Wii U and that thing produced some great looking titles (Mario 3D world, Xenoblade Chronicles X, etc.), so I juts assumed the Switch was about on par or just a bit more powerful than the Wii U. I never fathomed this tablet was significantly more powerful than the Wii U.
Shin'en worked their asses for years building the engine and making the game look as good as possible on Wii U. There are tons of insightful interviews about how they made the game and how many smokes and mirrors there are in the Wii U version to even make it run at 60fps, maybe take a look at those instead of suggesting that they didn't optimize it very well. Or that a port for a different architecture is somehow better optimized.I don't see how you can draw that conclusion based off of one game that probably wasn't that well optimized when it first came out.
Honestly, Fast does things that i only saw on current gen machines. From the digital Foundry article:My question when it comes to using Fast RMX as a comparison would be what was bottleneck for FRN that made Shin'en use the checkerboard rendering?
I mean look at MK8. It run at 720p60fps on Wii U and it will be 1080p60fps on Switch.
What made FRN more resource intensive than MK8?
So far we have these:
Zelda: adaptive 648-720p on Wii U, adaptive 810-900p on Switch
MK8: 720p on Wii U, 1080p on Switch
Fast R: checkerboard 720p on Wii U, adaptive 900-1080p on Switch (with drops below 900p at times and the promise that a future firmware will fix it at 1080p)
Splatoon: 720p on Wii U, 720p on Switch (but still in development)
So while image quality may fall short of expectations, the rest of the package far exceeds them. Features such as motion blur, ambient occlusion, physically-based rendering, HDR lighting, and high quality shadows are all expected on PlayStation 4 and Xbox One - but seeing each of these techniques in play on Wii U at 60fps is an impressive feat. At its core, we have a feature-rich deferred renderer designed to take advantage of the Wii U's eDRAM memory bandwidth - the 128-bit G-buffer fits comfortably within the console's 32MB.
The game uses the console's GPU for a number of general purpose tasks in order to free up precious cycles. The game is also properly parallelised and takes advantage of the Wii U's CPU with two of the three cores dedicated to rendering while the third is reserved for networking, audio, and various other tasks.
Fast Racing Neo is one of the only examples of physically-based rendering in a shipping title on similarly powerful hardware so it's quite a treat to see here. "On most materials we use albedo maps, smoothness maps, specular maps and AO maps," explains Manfred Linzner. "Our BRDF (bidirectional reflective distribution function) is somewhat handcrafted from what we think looks cool for our games."
Utilisation of this technique ensures a unique but physically correct appearance - diffuse materials exhibit decreased reflectivity with wider highlights while more metallic surfaces shine brightly with sharp specular highlights.
HDR lighting is also rendered using the R11G11B10 format with a gamma correct pipeline. This is key to ensuring that both inputs and outputs of a particular shader are in the proper colour space, producing more accurate results. When it comes to producing realistic lighting in a modern game, linear space calculations are highly important and helps avoid that overly harsh older CGI look.
We also see plenty of clever programming tricks throughout many facets of the game. For example, the sharp, non-repeating ground textures used throughout are actually generated on the fly using a specialised shader. The results look great and less space is required. Mountain passes were also created by scanning real-world materials and adapting those results into the game while the thick forests evident in the snowy stage are placed using a procedural algorithm.
Space is further saved by using shadow maps generated on the fly during level loading. The world shadows generated by the sun actually use high quality exponential shadow maps, producing a soft look that blends well with the high speed of the game. Moving elements, such as the player ship, also require dynamic shadows which are generated using shadow volumes projected into the ambient occlusion buffer.
It's an impressive looking racer here with a blistering frame-rate and beautiful visual design. With a resolution upgrade, it would look just as fresh on PS4 or Xbox One and holds up well despite running on less powerful hardware.
Thanks for this post. Does this apply to the Tegra line as well? Because i read somewhere that it was tweaked to get the most out of fp16 compared to the desktop line but i don't if it's true.fp16 is something you specify per variable in your shader code. so yes you're absolutely mixing fp16 and fp32.
The problem with fp16 on maxwell though is that not all instructions are supported, so in more complex shaders you'll be converting values back and forth between fp32 and fp16, and may loose any potential benefits if you use it incorrectly. So you're unlikely to get an x2 increase in performance for using fp16; then again FLOPS is and has always been a bullshit number.
As to can it run GTA V the question is which version: the 360, PS3 or XBO?
???
This is by far the most premium feeling device Nintendo has ever made. The dock even feels nice, though definitely much flimsier than the Switch itself. Have you actually held one?
Yes, I got one and returned it because the joycon on the left was wobbly. Got another one and now both of them are wobbly. The kickstand is complete trash, like some of the cheapest plastic I have ever seen. The screen is made of plastic. The game card slot is also the cheapest plastic ever and doesn't really snap into place.
To top it all of my dock is bent.
I'm not comparing it to other Nintendo devices, I'm comparing it to a $199 tablet from 2014. Or even an iPad mini 2 for $269. iPad mini 2 from a build quality perspective completely blows the switch out of the water.
Shin'en worked their asses for years building the engine and making the game look as good as possible on Wii U. There are tons of insightful interviews about how they made the game and how many smokes and mirrors there are in the Wii U version to even make it run at 60fps, maybe take a look at those instead of suggesting that they didn't optimize it very well. Or that a port for a different architecture is somehow better optimized.
Honestly, Fast does things that i only saw on current gen machines. From the digital Foundry article:
http://www.eurogamer.net/articles/digitalfoundry-2015-vs-fast-racing-neo
Not to say that Mario Kart isn't impressive as well, and that runs at full 720p on Wii U, but maybe Fast does something better in terms of materials, geometries and shadows.
Yes, I got one and returned it because the joycon on the left was wobbly. Got another one and now both of them are wobbly. The kickstand is complete trash, like some of the cheapest plastic I have ever seen. The screen is made of plastic. The game card slot is also the cheapest plastic ever and doesn't really snap into place.
To top it all of my dock is bent.
I'm not comparing it to other Nintendo devices, I'm comparing it to a $199 tablet from 2014. Or even an iPad mini 2 for $269. iPad mini 2 from a build quality perspective completely blows the switch out of the water.
Maybe their engine was just too forward thinking for Wii U in terms of features and the workaround for those created the bottleneck. In which case using Fast RMX as a power comparison is quite flawed.
I would say that the trade-off between using those effects and a 720p resolution might be worth it for enthusiasts like Shin'en, but for the end user the artifacts produced by the checkerboard rendering hide most of that hidden beauty anyhow.
Yes, I got one and returned it because the joycon on the left was wobbly. Got another one and now both of them are wobbly. The kickstand is complete trash, like some of the cheapest plastic I have ever seen. The screen is made of plastic. The game card slot is also the cheapest plastic ever and doesn't really snap into place.
To top it all of my dock is bent.
I'm not comparing it to other Nintendo devices, I'm comparing it to a $199 tablet from 2014. Or even an iPad mini 2 for $269. iPad mini 2 from a build quality perspective completely blows the switch out of the water.
I had four or five Switch units in.my hands and none of them had the issues you had. Either you are extremly unlucly or you don't have a unit. The device is well build and doesn't feel cheap at all. Sorry, but I just can't believe what you are saying.
How could a joy con be wobbly with the piece of metal it slides in?
Thanks for this post. Does this apply to the Tegra line as well? Because i read somewhere that it was tweaked to get the most out of fp16 compared to the desktop line but i don't if it's true.
Switch is obviously weaker than the PS4, but the DQ Heroes games on Switch were half-assed ports rushed to meet the launch. It is not a good indicator.
Yes I'm talking about Tegra.
I don't think their desktop cards did fp16 until Pascal, and there's it's mostly a compatibility feature but not very useful in practice since they have much fewer fp16 units.
Switch performance is somewhere between a TI - 82 and the large hadron collider.
Factor 5 is alive! This makes me happy.