then I misunderstood you and apologies for the miscommunication
No worries.
then I misunderstood you and apologies for the miscommunication
You only need a relatively small memory buffer for the onboard video encoder and then commit that buffer to disk. A large memory pool is not required.
Well, we don't know what was allocated to them before. Maybe this resulted in them getting 2gb out of it, which is a very significant amount.Developers asked for 4 more gig of ram so only 1 GB of the extra 4 could be used for games. Makes sense.
Maybe we were just wrong in calling the Xbone bloated.
it makes perfect sense. But as I've said, read through my posts. I'm on #TeamThisMeansNothing. I DO understand his frustration.
That's part you don't seem to want to acknowledge. I simply commented on how he sounded.
Yes, there are idiots in this thread. Yes, they are spinning shit. But its not like those posts mean anything. Especially when they're intentional trolling.
Compared to the X1 with it's "bloated OS" and focus on multimedia/TV the PS4 really looked like a true gamers focussed console. Now, as you can see, some people feel that's it's no longuer the case.
Isn't it 4.5GB+512MB flex ram?
i noticed that after being confronted by bish yesterday, filopilo is still around...
choice quotes:
http://www.neogaf.com/forum/showpost.php?p=72993941&postcount=1466
http://www.neogaf.com/forum/showpost.php?p=73003591&postcount=1920
http://www.neogaf.com/forum/showpost.php?p=73006491&postcount=2061
hmm!
This needs to be more prominently displayed.
He's obviously passed bish's checks.
IDK man,ask them.....I'm sorry but why does that matter? Does that mean that KZ:SF won't look as good as when it was revealed? Is InFamous:SS going to downgraded somehow?
Im not sure what youre going on about. I expected them to go with something along the lines of 3) Microsoft confirms: Xbox One OS uses 3GB RAM, 5GB RAM for gamesAs I said to someone else, you guys are so used to double speak, it's like you expect everyone else to do it. What would you rather?
1) Rumor one happens. Exec A says something about it.. Then Exec B says something that doesn't mesh with Exec A. Then Exec C tries to fix what Exec A and B said but that only made things confusing. So finally after days later get "Company" to say and official statement to clear it up backtracking on all statements.
Or
2)Exec A and B stay shut and wait for "Company" to say an official statement to clear all and every rumor before it even gets to the confusion state so there won't be a need for a backtrack.
I'll take 2 any day. Sometimes being patient is better than being hasty.
Requires more memory for multitasking.
But earlier you said that the 3GB is for non-gaming related functionalities. Now you're saying that you don't know what the functionalities are?
More like 5GB GDDR5 vs 5GB DDR3+eSRAM. The fact that people are missing or ignoring because it doesn't fit their agenda, is that Sony is working with the fastest RAM available on the market compared to DDR3. We have no idea how this RAM is going to affect games but if we have devs and insiders saying that it makes a big damn difference, then guess what? It makes a difference in quality. None of you chowderheads are working on PS4 games or the architecture to try to come in this thread with a position of power and say some stupid shit like, "I'm just so frustrated that Sony is wasting so much RAM on the OS instead of games!" The moment you can explain technically how 5GB of GDDR5 RAM is the worst thing possible, is the moment people will listen to you. If you can't, then please shut the hell up. /rant
So 5.5gb, but 0.5gb of it is kinda soft in the head?Nah. 4.5GB + 512mb physical flex space unassigned + 512mb OS based swap space (paged to the drive). So it's actually 5.5gb in total, but 5gb if we're talking traditional full to game use.
It doesn't matter. There is no "waste". Waste would be to have different RAM types in two pools like on PS3 just so the OS would use the slower one. Right now the system is pretty UMA and Sony will free up at least a gig or a gig and a half in the months and years after the launch. This would not be possible with two pools. As for them reserving as much memory for the OS as MS in XBO at the start - why the fuck wouldn't they? Why give more RAM to multiplatform games which won't use it still because they're multiplatform? It's wiser to have as much RAM reserved for OS stuff that may be implemented if it prove itself popular. If no such stuff will happen then they'll just release all the reservation to games in a couple of years. This way no one loose.It's still an OS. Even if it's faster than the Microsoft OS, it's an OS. Unless you use these systems for browsing the web or some other nonsense, the amount of interaction with the OS where speed is critical or necessary is rather minimal.
Oh and wasn't Sony supposed to make some kind of comment/statement?
And why do you think that is?
I just can't grasp why a gaming console needs so much RAM?
I'm old and maybe stuck in my ways, but I am becoming irritated by all these consoles trying to be anything but a dedicated gamng console. I really hope someone steps in *cough*valve*cough* and offers a real device dediicated strictly for gaming. Maybe I'm alone, but I already have a PCS360, smartphone and tablet, I don't need another all-in-one device. I do need what I don't have, and that's an next gen console dedicated only to gaming.
i noticed that after being confronted by bish yesterday, filopilo is still around...
choice quotes:
http://www.neogaf.com/forum/showpost.php?p=72993941&postcount=1466
http://www.neogaf.com/forum/showpost.php?p=73003591&postcount=1920
http://www.neogaf.com/forum/showpost.php?p=73006491&postcount=2061
hmm!
This needs to be more prominently displayed.
He's obviously passed bish's checks.
IDK man,ask them.....
You beat me to it.
We can't compare Xbone's and PS4 memory 1:1, the only way to really compare is knowing how much real world bandwidth you can achieve with the move engines and ESRAM. People either forget or purposely ignore to exaggerate these comparisons.
I also thought there was a dedicated encoding chip but people were going around in the thread yesterday saying the HD video recording was taking up a good chunk of the base 1.5.
And don't forget the move-units.
They reserved some for 'future proofing' and some for (probably) not so useful features like video sharing.And why do you think that is?
i noticed that after being confronted by bish yesterday, filopilo is still around...
choice quotes:
http://www.neogaf.com/forum/showpost.php?p=72993941&postcount=1466
http://www.neogaf.com/forum/showpost.php?p=73003591&postcount=1920
http://www.neogaf.com/forum/showpost.php?p=73006491&postcount=2061
hmm!
Developers asked for 4 more gig of ram so only 1 GB of the extra 4 could be used for games. Makes sense.
Remember : TLOU was using 512 Mb - 50 Mb (OS Footprint ) = 462 Mb of RAM on PS3...
Now imagine that the Last of US could benefit of eleven times more ram, had it been available on PS4...
Ram amount will not be a problem with both consoles. Nothing to worry
So 5.5gb, but 0.5gb of it is kinda soft in the head?
Nah. 4.5GB + 512mb physical flex space unassigned + 512mb OS based swap space (paged to the drive). So it's actually 5.5gb in total, but 5gb if we're talking traditional full to game use.
We understand that this is a 1GB virtual address space, split into two areas - 512MB of on-chip RAM is used (the physical area) and another 512MB is "paged", perhaps like a Windows swap file. But to be clear, of the 8GB of GDDR5 on PS4, our contention is that 5GB of it is available to developers.
How do you want to measure it?!
I can't believe people are still on this.Digital Foundry are known to be in the arses of Microsoft, aren't they?
I also thought there was a dedicated encoding chip but people were going around in the thread yesterday saying the HD video recording was taking up a good chunk of the base 1.5.
Developers asked for 4 more gig of ram so only 1 GB of the extra 4 could be used for games. Makes sense.
What is this? Only 4.5 gigs? Maybe I shouldn't have canceled my Xbox one preorder...
It doesn't matter. There is no "waste". Waste would be to have different RAM types in two pools like on PS3 just so the OS would use the slower one. Right now the system is pretty UMA and Sony will free up at least a gig or a gig and a half in the months and years after the launch. This would not be possible with two pools. As for them reserving as much memory for the OS as MS in XBO at the start - why the fuck wouldn't they? Why give more RAM to multiplatform games which won't use it still because they're multiplatform? It's wiser to have as much RAM reserved for OS stuff that may be implemented if it prove itself popular. If no such stuff will happen then they'll just release all the reservation to games in a couple of years. This way no one loose.
Im not sure what youre going on about. I expected them to go with something along the lines of 3) Microsoft confirms: Xbox One OS uses 3GB RAM, 5GB RAM for games
That was back in May. Simple as that.
Like I said, I, along with many others are still wondering what 3GB are reserved for, since it's clearly not for gaming at the moment. So if something is not for gaming, it has to be for non-gaming related functions.
But the key point here is that the OS still in an incomplete stage.
That's what frustrates me the most.
There was a post maybe 10-20 back which said the following..
If he feels so highly of his convictions then maybe he can be more precise in his criticism instead of saying "some people". Who are those people because this was never an issue with Xbones memory allocations (which are not even final) compared to PS4 non final allotment. I'm not going to get into the GDDR5 and why it's better than DDR3 debate as you may ready, some thing that this bring Xbone to par just to due partiy in the amount of memory each platform holds for games.
That's the type of discussion that's hard to get into because you cannot have rational discussion with those who are out to just troll and not logically contribute to the discussion.
I'm glad we could at least talk this out in the middle of this battlefield though
What is this? Only 4.5 gigs? Maybe I shouldn't have canceled my Xbox one preorder...
You are indeed correct, based on bandwidth figures, the amount of ram available to each console is as follows.
---
Xbox One | 8GB DDR3 at 68GB/s (5GB available to devs)
At 60fps the maximum memory available per frame is 1.133GB
At 30fps the maximum memory available per frame is 2.266GB
PS4 | 8GB GDDR5 at 176GB/s (5.5GB available to devs) 512mb of that swap space, paged to the HDD.
At 60fps the maximum memory available per frame is 2.933GB
At 30fps the maximum memory available per frame is 5.866GB
---
This is the actual maximum amount of memory available to each console irrespective of what amount the OS uses up.
If people are wondering why the figures at they are, the bandwidth amounts dictate the maximum amount of ram available per second. So 68GB/s means 68GB maximum memory access per second. If a game is 30fps it means there are 30 frames rendered per one second. So you just divide 68 (the amount of ram bandwidth and thus available ram per second) by 30 (in this example the number of frames being rendered in per second).
Yeah, you should cancel your PS4 pre-order now and re-order the Xbox One.
Oh, so Sony has the same amount of RAM allocated for games as the Xbox One does, only Sony's RAM is faster? In other words, exactly where we were when we knew Xbox One had 8GB of DDR3 and PS4 had 8GB of GDDR5. PS4 has always had the advantage there and it still does. The PS4 has the same amount of memory but it's faster. This is essentially a non story that has blown out of proportion.
What gets me is all these people crying that "What the hell Sony, I guess it never was 8GB. You lied to us." Um, no you idiots. The system has 8GB of RAM. When developers asked for the system to have 8GB of RAM, this is exactly what they meant. It's not like developers are going, "What the hell? We don't have 8GB of RAM anymore?" They didn't think they were getting a full 8GB of RAM to utilize with their games, because the developers aren't morons and they know how hardware and OS's work.