https://www.kickstarter.com/projects/sushee/fear-effect-sedna
The question everyone is asking:
Full resolution artwork from the artist him-/herself:
http://turningpointweb.com/fesedna/
The developers:
Rewards:
- New environments in isometric view: Explore the deep caves of Greenland, abandoned scientific complexes, underwater stations and ethereal realms based on Inuit mythology.
- A real-time tactical action game: Exploit your heroes special abilities, and combine them to maximize your team's effectiveness in attacks.
- A deep and mature story: Learn more about Fear Effect's iconic characters' past as they delve into this new mystery.
- Explore a whole new culture: Myths from the Inuit people are imbued with power of the elements and the cold sea. Meet and fight unexpected creatures from the spirit realm!
Stretch goals:
Exploration
Even though the gameplay of Fear Effect Sedna will be very different from the first episodes, exploration will remain an important part of the game. Treacherous angles will still be part of the experience: each character has a limited field of view, and you will only see a portion of the environment at a given time. You will have to trust your eyes, but also your ears, and react quickly to avoid being surprised!
Action
Fights will occur very often in the game. Up to 5 characters will fight various enemies in real-time. But the events will inevitably split the team sometimes, changing the whole strategies depending on who you command at a given time. Strategy, positioning and understanding the strengths and weaknesses of each character will be essential. But don’t worry: you’ll be able to pause the game whenever you want to plan your next move(s). Choose wisely...
Puzzles
Puzzles are an important part of the Fear Effect series. Fear Effect Sedna will be no exception! You will sometimes need to unlock a door, disarm a trap, and to do so, you will encounter various puzzles mixing modern components such as hacking, electric wiring, but also more mysterious brain-teasers involving symbols and Inuit carvings.
Fear Effect
The atmosphere will play a crucial part in the feeling of insecurity, but that’s not all. We wanted to materialize the stress accumulated by the characters, and make it influence the gameplay.
Every character will see their Fear Effect increase or decrease by undertaking certain actions. Most of the skills can be used under certain Fear Effect conditions, so keep an eye on the gauge!
Mission mode
If you love the fights in Fear Effect Sedna, this mode is for you! You’ll have to engage in combat against various opponents, aside from the story, to unlock bonuses like outfits, new weapons, and more!
The question everyone is asking:
Why the isometric view?
The original Fear Effect games focused on harrowing camera angles and the feeling of loneliness to create a nerve-racking atmosphere. But the story, the characters and their relationships are a huge part of what made the game such a classic. Fulfilling a mission together, they will interact a lot, and not only during cinematic cutscenes, but also while you play.
The second point that made us choose tactical view and combat is that we wanted them not only to interact verbally, but also act together. We wanted to see Rain being proud of Hana actually change the way she fights. We wanted to see Deke’s thirst for blood change the way the others react. We wanted to show how Glas trying to hold a door, while the others get prepared for the incoming assault, makes them all nervous and confident at the same time.
Considering all this, we opted for the isometric view, allowing to see every character any time; and the tactical approach, though in real time, allowing us to create situations and reactions to the protagonists’ behavior.
Full resolution artwork from the artist him-/herself:
http://turningpointweb.com/fesedna/
The developers:
Hi! We are Sushee. Nice to meet you! We’re an indie studio, based in France - a small team full of a range of talented people. We have a lot of experience in game development, and created games for a lot of well-know companies.
Two years ago, we decided to make our own games, and developed Goetia, a point-and-click adventure. Thanks to a successful Kickstarter campaign and with the support of Square Enix Collective, Goetia will be released in mid-April. We’re now working full-time on Fear Effect Sedna - but have many other ideas & projects…
Rewards: