Human Resources
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SSD prices aren't dropping fast enough for this shit
Has any word been said about content integration? I know it's coming with the announced DLC, but I'd love to have them integrated into the story rather than in a separate menu.
OMG YES!!! Thanks for the confirmation.They have a 60FPS option here. I hope they offer more. Would rather play maxed out at 120FPS with 1440p.
That's more the result of a very talented, well funded, and dedicated animation team over some specific or unique animation blending technology. Instead the need to make major improvement to their cutscene workflow and model creation. Keyframed facial animation and really limited blendshapes really isn't cutting it anymore.
That's more the result of a very talented, well funded, and dedicated animation team over some specific or unique animation blending technology.
Yea I genuinely having seen anything that indicates that it's a result of unique animation tech. Just more time, talent, and effort. They made several videos of the animation tech their engine supports and none indicated that they were using a unique system especially since they were straight up advertising the most basic possible things like IK and mirroring.Considering animations were a large focus of their engine development since the beginning, I wouldn't make such a claim as fact.
Does this mean the DLC content in consoles are all released by the time the PC version is available?
I'm waiting for a definitive edition for consoles before playing this game.
Likely by the time PS5 releases, complete with all DLC's and updates includedI'm waiting for a definitive edition for consoles before playing this game.
gonna be waiting a while with all the shit they have left they still need to fix.
Likely by the time PS5 releases, complete with all DLC's and updates included
It's handled very, very poorly. You go to a DLC menu from the title menu to access the content. Unfortunately, this content is stuff that fleshes out an anemic story that sorely needs the material so having to quit the main game to go to a menu to access the story kills all kinds of story flow.How is additional content handled in the console versions? I'd say the PC version won't be any different in that regard since there'll still be more DLC to come even after it releases.
Honestly, that was a good trailer, the game looks fun.
Time to start it on PS4.
SSD prices aren't dropping fast enough for this shit
SSDs are still expensive, but last year around this time 2TB SSDs were over $1000.
Now they are as low as $540. 1TB is $270 and 500GB is $140. Soon 500GB will be under $100.
I'd even be willing to bet that 1TB SSDs will be less than $200 by the time this game is released.
When I bought my 2 x 1TB drives they were over $350. And my 256GB NVME m.2 SSD was around $240. Now it's $130. Memory prices are taking a HUGE nose dive.
The shortage is projected to last well into 2018.I'd even be willing to bet that 1TB SSDs will be less than $200 by the time this game is released.
What's Luminous Pro? Is it the 'Lite' version of the engine or something?
Yea I genuinely having seen anything that indicates that it's a result of unique animation tech. Just more time, talent, and effort. They made several videos of the animation tech their engine supports and none indicated that they were using a unique system especially since they were straight up advertising the most basic possible things like IK and mirroring.
SSDs were actually much less expensive this time last year. For example I purchased a SanDisk Ultra II 960GB from Amazon for $174.89. The same drive right now on Amazon is $270.00.
Thank the NAND memory shortage.
The shortage is projected to last well into 2018.
I love that! I used to do combat and just have no idea what I'm looking at hahahaYeah. Looks like it'll be useless just like in Kingdom Hearts 2. It'll probably be nice to use when you're exploring the world and want a screenshot without the gang.
Any chance the Platinum demo will come to PC? Isn't that the only way you can unlock Carbuncle? Though I guess with this being on PC mods could possible fix this issue...
SSD prices aren't dropping fast enough for this shit
I will never buy another Square or Rock Star game on launch for consoles ever again.
Platinum was a waste of time and a horrid demo. Carbuncle is still in the game without needing to play Platinum; Platinum demo just let you name him.
Any chance the Platinum demo will come to PC? Isn't that the only way you can unlock Carbuncle? Though I guess with this being on PC mods could possible fix this issue...
So they created a system in which the game analyzes the distance between an enemy and the player/npcs and decides animation playback based on that?That's from an outdated promo video. Near the game's release last year they went into more detail at tech conventions about their engine having a heavy focus in linking their A.I system and their animation system. Using A.I to drive procedural transition animations into making more fluid transitions for character and animal movements helped with their workflow and decreased the time of having to adjust things by hand. They even mentioned XV's animation workload was already too much for just man-powering through it, so they built tech to solve that problem.
https://www.youtube.com/watch?v=ZuF_-aAZmNk&t=27m30s
https://www.one-and-zero.com/single...-natural-movements-to-characters-and-monsters
"Analysis of attack motions
Using the Attack Motion Analysis System to automatically calculate from attack collision and animations the angles and distance for attacks to reach their target.
The distance and angles are used from AI Graph and Rule AI
Reduced efforts by half automating a system where projects were adjusted by hand up to now
The second big change in monster production was, A limit to work flow that comes with an increase in data. Through expanding data that has evidently increased in detail, the quality of life-like creatures increased. However, as a result of seeking quality, the data used drastically increased. Just the monsters alone were too much for a human to handle so they attempted to leave parts that could be automatized up to computers.
This single attempt at automization is the Attack Motion Analysis System. From attack motions and collision, the analysis system calculates angle and distance for attacks to reach the target, then by having the AI use those results, they were able to partially automate parts which were adjusted by humans up to now.
Finally, the third change was, The space between animation and AI grew smaller. In 2000, animation and AI technology was distinctly separate, but recently, with the fine tuning of AI, those in charge of AI have found the necessity to extend their hand into animation. Inversely, Mr Namiki spoke how a situation has arose where leads of animation must have a grasp on AI.
The advance of this close relationship, means AI and animation will become an integrated system. Higher quality programs can be made but adverse effects arise such as [people] not being able to handle the workload. At the level of FFXV, we have already reached an amount of data that exceeds what humans can handle. From here on, when further quality is demanded, it won't simply be a problem of increasing workload. Surely we will reach the point where it is impossible for humans to cope with.
Mr Namiki came up with the Attack Motion Analysis System, a type of automated technology, as a method to solve this problem. He finished his talk noting that we can probably make a deeper level of fine detail and quality with realistic costs while maintaining a division of work flow labor by smoothly connecting the boundaries of animation and AI."
Does this mean the DLC content in consoles are all released by the time the PC version is available?
I want it all.
I'm glad they're using Punished Noctis for the Windows Edition banner. He needs much more attention.
I want it all.
I'm glad they're using Punished Noctis for the Windows Edition banner. He needs much more attention.
I want it all.
It would need all that to have an actual story. The quality of the story though will still not be there.
Yeah here's hoping! I especially want the playable females. It'd be awesome to get more about Ardyn too.Me too! I hope they implement all of the things from the survey lol
I really, really wish all this story content is ready early 2018. This survey was from May and surely they had some plans earlier, so its 8-12 months development time. There of course were/are season pass content being developed at the same time but still. Most of that might just be cgi cut scenes so it's not impossible it's all there when PC version releases.For Season Pass season 1.
Wait till they come out with Season Pass Season 2
Putting stuff from the latest survey...
I will be SOOOOO happy if future patches/updates/expansions add in new CG cutscenes. Extremely slim (outside of like, idk, maybe a Comrades intro), but one of the things I look forward to with every FF is their set of CG cutscenes; XV practically had none (yes I know they used their budget on KG). It could use some for Chapters 9-14 (especially Altissia). Along with some of the stuff in the survey like Ifrit's betrayal.
I agree with you, I really missed CG in FFXV. By necessity, it's been appearing less and less in Final Fantasy games the more technically advanced they become, but man. If they could have nixed Kingsglaive (haw) and instead put those resources to a meatier CG presence in XV I'd have been ecstatic.