Thunder Monkey
Banned
Shit is looking real good.
CTLance said:Regarding FFCC, I'm torn. On one hand I prefer the smaller Lilties, and even though the music for CB sounds awesome it may not reach the same level as it's predecessor. On the other hand, CB looks like a radical departure ... well, from pretty much everything. Music appears to be a wild mix of genres, the gameplay has switched over completely, the hero seems to be a jackass... it's different. Very different.
I do hope S-E will find it in them to release another "classic" FFCC, but I'm looking forward to CB just as much. I win either way, I think.
batbeg said:
Environments are so lovely. Especially the first shot, so few games seem to really push for color or particular environmental diversity.
From the jaggies, I dont think so.RpgN said:OH MY GOD!
Those aren't bullshots right?
Tenbatsu said:From the jaggies, I dont think so.
Andrex said:
And Size :lolFimbulvetr said:Jacket is similar to Layle's, just a different color.
lostinblue said:And Size :lol
That one is 2XXL.
Noticed that too, though, wonder if there's something more to it than a coincidence on the stores they buy from.
Yes, from the trailers Cid seems to know him (and trust him), perhaps he was his mentor?Fimbulvetr said:Or maybe they used to work together, Layle's jacket definitely looks custom made.
lostinblue said:Crystal Bearers manages to have detailed shadows on all characters/enemies though, even while on cities and stuff, while monster hunter 3 is stuck doing at most, OoT'ish shadows.
Monster Hunter 3 is clearly pushing it further though, and I'd say texturing in Crystal Bearers is good from an artistic standpoint, but it's not Monster Hunter 3/Metroid Prime 3 good; specially regarding resolution; which in itself shows that they could do way more with the hardware; also on the polycount side, the game is certainly not a polygon pusher, but it has a lot of attention to detail.
My point? The game looks stelar from an artistic standpoint, but I'd say they could do way better on the Wii if they had a budget comparable to a PS2 Final Fantasy; I'd love to see what this team could do with the budget of a FFXII, for instance. Because it's clear they didn't.
Hmm? I disagree, Metroid Prime 3 is not as closedup as previous prime's and has considerable draw distance at parts (it still has closed areas though) and more specifically, Monster Hunter 3 has awesome draw distance... I mean I imported Monster Hunter G and have experienced the game, it's HUUUGE. The loading screens it has are short too, not longer than Zelda's, if they had made a fade out (running out of the place) thing. The loading screens could have been totally avoidable and are just there by option. (RE4's are longer, and the NTSC GC version lacked a loading screen)Razien said:I mean, MH3 and MP3C are both relegated to relatively small environments, with loading times between them, even if small.
I won't argue with that, but even in most closed areas the texture work is not that awesome, compared to those game's, let alone the geometry.Razien said:FFCCCB has HUGE areas, and it seems that even between areas the loading are seamless (like in a Zelda game). Considering that, while managing to make this areas with great polygon count (not pushing, but definitely not blocky), great textures (you can see that, even with the absurdly larger scales and better graphics than the original CC, it still manages to have better textures), and variety in areas, they still manage to put some nice effects and shadows all over the area. In my books, it is incredible, and only helps to make the incredible art to stand even more.
False, on the GC they only had a tech demo with samus and a spaceship.Razien said:I don't believe that any of those games push the Wii. MP3C is a GC conversion (it was planned for the GC, so game design was made around the GC's limitation, and then upped to the Wii with better textures and effects), MH3 is the first venture on the series on the console (and first time Capcom makes a big project with proper budget on Wii), and FFCC ain't main Final Fantasy. Still, all of them look kickass, and that is what really matter. I hope all of those teams keep making success, so we can keep getting better and better games.
Kandinsky said:Probably?:lol
Fimbulvetr said:The sad thing is that Birth By Sleep probably has a bigger budget than this. D:
EatChildren said:
Tenbatsu said:Nv play MH3 yeah har?
\/
Crying Moogle is apparently carrying him all by himself and the other Moogles don't give a shit. The fact that he was crying from before Layle latching on them makes the other two look like bullies. :lolAceBandage said:Moogle Air. The only way to travel.
lostinblue said:Hmm? I disagree, Metroid Prime 3 is not as closedup as previous prime's and has considerable draw distance at parts (it still has closed areas though) and more specifically, Monster Hunter 3 has awesome draw distance... I mean I imported Monster Hunter G and have experienced the game, it's HUUUGE. The loading screens it has are short too, not longer than Zelda's, if they had made a fade out (running out of the place) thing. The loading screens could have been totally avoidable and are just there by option. (RE4's are longer, and the NTSC GC version lacked a loading screen)
it's huge.I won't argue with that, but even in most closed areas the texture work is not that awesome, compared to those game's, let alone the geometry.
I mean:
Again, I'm not saying the game looks bad, I'm saying this team with a bigger budget (or square-enix for that matter) could do so much better.False, on the GC they only had a tech demo with samus and a spaceship.
Not to mention that's like saying Mario galaxy doesn't push (or use the Wii hardware) the Wii because it started out being done on GC devkits; that's simply not true, and a lot of stuff on Metroid Prime couldn't be achieved on the GC... all the texture work, for starters.
Not saying Metroid Prime 3 pushes the Wii to it's limits though, just pointing it out as a game with awesome texturing on the Wii. several steps ahead of this (as is Monster Hunter 3)
And I'm more excited for this game than I am for Monster Hunter 3.
cw_sasuke said:Whats sad about that ? KH is a bigger franchise and will probably also sell more copies - still TCB looks like mad fun, so why even care about the budget ?
EatChildren said:
This is a fantasy-based action game in which players assume the role of Layle, a mercenary "crystal bearer" who uses his telekinetic powers (i.e., the ability to control gravity) to stop an evil villain from destroying the world. Players can explore fantasy worlds, battle numerous creatures, and engage in story-related mini-games (e.g., dodging lasers, flying airships, saving people). The central character can use his telekinetic powers to throw people off cliffs, into warp portals, onto train tracks, or into trash chutes. Guns and swords can also be used to defeat characters. One sequence involves intense machine gun fire against a dragon; cutscenes sometimes depict slapping, punching, and kicking. Consumers may wish to know that the expletives "damn" and "hell" are occasionally used by the central characters.
Some female characters wear revealing fantasy outfits and bikinis that expose deep cleavage. During one sequence at the beach, a woman accuses a man of peeping on her in an outhouse changing room (e.g., "How icky of you to watch girls changing!" and "You were peeping?!"). In one mini-game, two women in bikinis try to knock each other off a floating platform using only their hips. Players will also encounter multiple alcohol references during their adventure: wine casks, barrels, and bottles (e.g., "Rainbow Wine") can be found in some locations; a goblin samurai holding a sake-shaped bottle appears to be drunk; and players can visit a winery and uncork kegs and barrels, allowing the wine to pour onto the floor. If players wish to, they may pick up steaming manure and toss it at enemies or the bucolic surroundings.
CTLance said:Regarding FFCC, I'm torn. On one hand I prefer the smaller Lilties, and even though the music for CB sounds awesome it may not reach the same level as it's predecessor. On the other hand, CB looks like a radical departure ... well, from pretty much everything. Music appears to be a wild mix of genres, the gameplay has switched over completely, the hero seems to be a jackass... it's different. Very different.
I do hope S-E will find it in them to release another "classic" FFCC, but I'm looking forward to CB just as much. I win either way, I think.
:lol :lol :lolESRB said:This is a fantasy-based action game in which players assume the role of Layle, a mercenary "crystal bearer" who uses his telekinetic powers (i.e., the ability to control gravity) to stop an evil villain from destroying the world. Players can explore fantasy worlds, battle numerous creatures, and engage in story-related mini-games (e.g., dodging lasers, flying airships, saving people). The central character can use his telekinetic powers to throw people off cliffs, into warp portals, onto train tracks, or into trash chutes. Guns and swords can also be used to defeat characters. One sequence involves intense machine gun fire against a dragon; cutscenes sometimes depict slapping, punching, and kicking. Consumers may wish to know that the expletives "damn" and "hell" are occasionally used by the central characters.
Some female characters wear revealing fantasy outfits and bikinis that expose deep cleavage. During one sequence at the beach, a woman accuses a man of peeping on her in an outhouse changing room (e.g., "How icky of you to watch girls changing!" and "You were peeping?!"). In one mini-game, two women in bikinis try to knock each other off a floating platform using only their hips. Players will also encounter multiple alcohol references during their adventure: wine casks, barrels, and bottles (e.g., "Rainbow Wine") can be found in some locations; a goblin samurai holding a sake-shaped bottle appears to be drunk; and players can visit a winery and uncork kegs and barrels, allowing the wine to pour onto the floor. If players wish to, they may pick up steaming manure and toss it at enemies or the bucolic surroundings.
EatChildren said:The ESRB rating reveals some stuff;
-central character can use his telekinetic powers to throw people off cliffs, into warp portals, onto train tracks, or into trash chutesEatChildren said:The ESRB rating reveals some stuff;
EatChildren said:
...and players can visit a winery and uncork kegs and barrels, allowing the wine to pour onto the floor.
lostinblue said:And I'm more excited for this game than I am for Monster Hunter 3.
Razien said:As I said, MP3C was built on a GC engine, and then textured according to the Wii. It was said on interviews. That's why it feels like all the extra power the Wii has went for textures on some extra effects. Both MH3 and FFCCCB don't feel like that; you can see that the GC would chug with those games, even with lower res textures.
So awesome.EatChildren said:The ESRB rating reveals some stuff;
Arde5643 said:New meme get?