Deku said:One of the problems with the early SFC games was the memory limitations limiting text that could be stored (if I remember correct FF IV was only 4Mbit) I would venture to guess the NPCs will have more to say, there may be sidequest scenarios which flesh out some of the plotlines better and the rest will be told in the in-game and movie cinematics which the original didn't have.
I wouldn't expect an entirely new game woven inside the existing structure, though I am hoping for a lot of new content.
TheJollyCorner said:Because of hardware limitations, yes. I remember Sakaguchi saying it back in 1992 around FFV's release. They could have made them tall and thin, ala Phantasy Star, but the big problem came in the battle graphics, so they decided just to stick with SD.
Amano's original designs always dealt with realistically proportioned (artistic flair aside) characters- and unlike his role in later FF's, he actually worked very closely w/ Sakaguchi to specifically design these characters and aspects of the worlds.
Hcoregamer00 said:That is freaking hot, I wish all remakes were like this.
Sticking more with the original script and vision of the storyline by re-adding the stuff that was removed the first time around. If they only used 25% of the original script, I can't even imagine how the story would be expanded if they went with 50% or 75% of the script.
True, the pace was a major draw back in FFIV's story. I think we'll see more in-between events that balance it.ethelred said:I don't think it's that hard to imagine. FFIV frequently seems insanely rushed, plotwise. You really jet from one major event to the next without a single breath. It's pretty easy to imagine a lot of stuff being cut out there.
Error said:not to me, the problem withdeaths in the game is that too many characters 'die', so the impact of those characters that did truly die is cheapen by the numerous 'deaths' in the game.
honestly by the time the 5th character sacrificed herself/himself I just rolled eyes at it.
BrandNew said:I'd say it's pretty much a sure thing that Square will remake AT LEAST VI as well. At least, that's the one I TRULY want.
Well, they're doing it for the CG. I wish it was consistent one way or the other.ethelred said:But yeah... SD kids? Compared to the original FFVI? It's an old-school game with surreal Amano character designs -- do people actually want super-realistically proportioned character models like, say, FFVIII? Not really in keeping with the game, in this case.
cvxfreak said:I wantto be written out of the end plot officially. He sucks,EdgeFTW!Yang
cvxfreak said:I wantto be written out of the end plot officially. He sucks,EdgeFTW!Yang
Segata Sanshiro said:I thinkis the worstKainin the series. He looks so badass, but when it comes down to it, he'sDragoona weak-minded pawn who never does stand up for himself in any meaningful way.
Asgo, it's like this:Dragoons
Richard (FFII) > Freya (FFIX) > Epuracion (FFXI) > Cid (FFVII) > Kain (FFIV)
yeah ff4 is way too fast paced, that's my main gripe with the plot. I do think the game have the best story of the crystals storylines imo (yes better than FF9)
Gareth, Ricard, Richard...he's had so many names I can't keep it straight anymore.Pureauthor said:It's Ricard, not 'Richard', FYI. And yes, he was awesome pretty much entirely for his death scene. FFII pulled off the 'dey be dropping like FLIES' thing a whole lot better than FFIV, in my eyes.
Red Scarlet said:Eh, I like stealing Earth Hammers for Rosa and Rydia to equip.
Or Lamia Harps to own the boss.
Pureauthor said:It's Ricard, not 'Richard', FYI.
Red Scarlet said:My Wonderswan Color manual says Richard in English. Unless the only versions that came out earlier that one (Famicom and 1+2 cart) say Ricard, then no, sorry, but you're wrong.
Pureauthor said:Odd. If that's the case, why'd they change it for the english version?
Also, don't we usually use the latest translations as the most accurate ones?
In any case, from what I can dig up, he was referred to as 'Richard' in the NES version, so I guess you're right there.