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Final Fantasy XIV Information Thread | PC Open Beta... yeah it's not really open.

Jinko

Member
Fair enough :p

ATI need to pick better numbers when naming their cards lol.

FWIW I am playing on a 4870 and the game was running terrible in places, but I put this down to there being problems with ATI cards at the moment.

Benchmark runs flawlessly.
 

Amneisac

Member
Some benchmark results using a 512MB HD4850 (thought this could help other people with the same card who might be evaluating an upgrade) these are all set on high:

Untitled.jpg

This was my original benchmark score on my old computer, it was a MacPro running bootcamp doesn't really matter though.

stockclock4850.png

This is with my new computer (i5-750 (stock clock), 4gb DDR3, spinpoint F3, but the exact same video card.

OC4850.png

Just for kicks I ran the benchmark again after overclocking to 3.3ghz on the i5-750, again, same video card.

Now, obviously the new scores are slightly lower, but that's because I haven't OC'd the 4850 in this computer (it's only staying in here for one more day). So basically, it seems like the 512MB HD4850 is going to be maxed around a benchmark score of 1700(stock gpu clock)-1900 (max. stable overclock).

For what it's worth though, the game ran mostly very smooth and only really dipped during the crazy jellyfish madness.
 

Teknoman

Member
Jinko said:
Fair enough :p

ATI need to pick better numbers when naming their cards lol.

FWIW I am playing on a 4870 and the game was running terrible in places, but I put this down to there being problems with ATI cards at the moment.

Benchmark runs flawlessly.

Yeah its really smooth in instances, in certain parts of town (near the Aetheryte) and further east towards Cedarwood.
 

carlo6529

Member
Suburban_Nooblet said:
God I hope they optimize this game to run on lower end cards. my quad core with 8gb of RAM and a 4650HD only scored 1250 on low resolution.

Heh, I have the same pc. I am going to bite the bullet and buy a new gpu closer to launch.
 

Canti

Member
On the subject on the benchmark (lttp), finally bit the bullet and brought a 5870, which arrived today. As most of my early FF11 career was on a crummy old laptop I used to get 15-20 fps in battles on, I always was always disappointed I didn't have a better system. I plan to put a lot of time into FFXIV so rerunning the bench was one of the first things I did after installation, I'm very happy with the results:

720p:
j9sg7a.jpg


1080p:
288z6uh.jpg


I'll probably play on 720p windowed with supersampling, I like to browse net/messenger etc whilst I play MMOs. Looking forward to rejoining GAFs SOD group come launch day (Rykundo for those who remember me) :D
 

Awntawn

Member
Canti said:
On the subject on the benchmark (lttp), finally bit the bullet and brought a 5870, which arrived today. As most of my early FF11 career was on a crummy old laptop I used to get 15-20 fps in battles on, I always was always disappointed I didn't have a better system. I plan to put a lot of time into FFXIV so rerunning the bench was one of the first things I did after installation, I'm very happy with the results:

720p:
http://i30.tinypic.com/j9sg7a.jpg/IMG]

1080p:
[IMG]http://i31.tinypic.com/288z6uh.jpg/IMG]

I'll probably play on 720p windowed with supersampling, I like to browse net/messenger etc whilst I play MMOs. Looking forward to rejoining GAFs SOD group come launch day (Rykundo for those who remember me) :D[/QUOTE]
You had a 9600 and an i7 on the same computer? ;x
 

Hazaro

relies on auto-aim
HappyBivouac said:
i7 is actually 4 cores, but it does something special that makes it sort of like 8, right?

I really don't know how all that crazy stuff works.
Hyperthreading

Mostly useless. Some heavy CPU programs can benefit.
 

Teknoman

Member
Alright, AMD Phenom II X4 955 Black edition + Motherboard just shipped :D

Now I hope S-E fixes that Radeon problem asap and it should be smooth sailing from here on out. Heh...probably going to end up replaying Mirrors Edge and finishing Bioshock 2 now, since i'll have a much better processor and my video card wont be bottlenecked (upgrading from Athlon 64 X2 6400+).

Also benchmark should've used FFXI enemy classes for PC ranks :lol Then again it would suck to be told your PC was "Too weak to be worthwhile".
 
Teknoman said:
Alright, AMD Phenom II X4 955 Black edition + Motherboard just shipped :D

Now I hope S-E fixes that Radeon problem asap and it should be smooth sailing from here on out. Heh...probably going to end up replaying Mirrors Edge and finishing Bioshock 2 now, since i'll have a much better processor and my video card wont be bottlenecked (upgrading from Athlon 64 X2 6400+).

Also benchmark should've used FFXI enemy classes for PC ranks :lol Then again it would suck to be told your PC was "Too weak to be worthwhile".
That would have been pretty good :lol
 

Flea

Banned
Question for those in the beta, does your character name have to be <first name> <last name> like I see in game play? I'd much rather just have one name.
 

Khrno

Member
New interview from Game Entertainment with Hiromichi Tanaka and Nobuaki Komoto, thanks to Elmer.

-- Please tell us the theme of Final Fantasy XIV.

Komoto:
For us, it was thinking, "What do Final Fantasy fans like?" The keyword we came up with was "growth." The most important aspects of role-playing are growing your character, getting new weapons, new abilities and opening the door to new stories and adventures. And that's what FFXIV is, a place to grow through meeting new people and attaining new abilities. There is also a brand new story to enjoy... you could say the theme of FFXIV is combining all these key RPG elements for the player.


-- Each title in the Final Fantasy series has its own unique world and special charm. What is unique about FFXIV?

Komoto:
The world of FFXIV isn't just a straight fantasy world, but as you can see in the opening movie, incorporates some technological aspects as well. It still has that medieval feel, and it's designed to be a world where the characters and their adventures feel natural.

The two main points we built around were daily living and adventuring and giving the player the ability to enjoy either one. As for the story, our Scenario Writer experimented with many things not usually seen in online games. For example, there are a couple little riddles and some foreshadowing hidden in the opening movie if you take a close look. We would like to see players working together to progress the story so they don't spoil it by accident in coversation. There are many facets to the game world and secrets hidden in every nook and cranny.


-- You've prepared a number of races this time around, but do you see people flocking to any one in particular?

Komoto:
The Lalafell, which are like TaruTaru from FFXI, seems to be pretty popular with everyone. We went through a little trial-and-error trying to get the height just right, and I think we settled on something good. (laughs)

Tanaka: We also have new tribes like Highlander and the Galka, now Roegadyn, are a much more "macho man" type of race. I like them a lot.


-- FFXI has been running 8 years now, which is a long time for an MMO. Are opnions and requests from FFXI going to be reflected in FFXIV?

Komoto
: Thiking in terms of the version updates, we've always been listening and responding to the opnions of FFXI users. However, there are some specific requests or hardware-related issues that sometimes we just can't respond to. With FFXIV, we can address a lot more since we have been taking in feedback all through the beta process. We want to continue this rapport with the players up until the official release and beyond.


-- The basis of any RPG is the encounters, so what are the highlights of FFXIV battle system?

Komoto:
During the Alpha, we got some criticism that battles had bad pacing, so now we've made it feel a little more like an action game. This doesn't mean you need to be good at action games to play, but rather the learning curve is much softer and once you get together with a party, the pace really picks up and everyone's roles start to come together. There's also a lot of freedom to it. If you want to fight a certain way, you can learn different abilities and set up a character that matches your particular style.

Tanaka: In FFXI, you have Auto-Battle and can chat freely, but this time we threw out that option and went with a system that focuses on pace and strategy. There are pros and cons to this type of system, but we think the majority of users are satisfied so far.


-- What stands out about the encounters in FFXIV?

Komoto:
We want players to focus on how they engage a monster. In FFXI, you would just kill one after the other, but now there are party vs. party battles which demand players focus on tactics and strategy. This is just something I found funny, but there are monsters that will stare in your direction. So, you might think "What are you lookin' at?" and smack them only to find out they're ridiculously strong. (laughs) Even in regular battles you will find yourself in wrapped up in all sorts of situations. I think that's something people will really enjoy.


-- Are you aiming for a wider age range or looking to appeal better to both male and female players?

Tanaka:
There are many players who don't have a lot of time, and we want to hear their opinions on how to make the game enjoyable. We want to build something where players won't be left behind by their friends if they can't play as much.


-- Is that what you're aiming for with the Guildleve system?

Komoto:
The first objective of Guildleve is to make FFXIV accessible to new players -- anyone can jump right in and enjoy a solo adventure. The difiiculty is selectable and there are no requirements stopping low-level players. Players can even invite others to come along, and it's a great way to meet new adventurers.

Also, with most MMOs, once you start grinding experience points, it can be difficult to stop. Guildleves give you clear end points and help you manage your time better. This makes it especially easy for light users to budget time to play. Also, people can get drawn into difficult quests or ones with great rewards. The goal is to let people clearly plan out what they want to do each day.


-- What system have you prepared in terms of communication online?

Komoto:
There are many dicussions going on about Guildleve, and there is one suggestion that people be able to enter an instanced area where they are invisible to other players and cannot be bothered by them. However, having many people playing together in the same world is an important part of the game, so we decided to keep everyone interacting in the same field areas. Still, we are thinking of ways to keep users from griefing each other.

If players are at a checkpoint after completing their Guildleve, we would like them to be able to wave a greeting to an incoming party and maintain that multiplayer atmosphere. We feel that it is very important to preserve that warm feeling of sharing a game world with many other players. We also want to devise tools, akin to the Linkshell, which allow players to communicate during Guildleve and form parties with ease.

Tanaka: For FFXIV, we also have ways to communicate outside the game. With the Player Site, users can stay in contact with each other even when not in-game.


-- It seems like there are opportunities to just sit back and chat then.

Tanaka:
Yes, that's right.

Komoto: We've also increased the ability to express oneself through the wide range of emotes.


-- Through all the new experiences the Final Fantasy series gives us, there is always that certain "something" that is common to them all. What is new to FFXIV, and how does it retain that Final Fantasy feel?

Komoto:
As I mentioned earlier, that Final Fantasy "feel" is about growing and uncovering a new story. That is what we want users to enjoy the most. For FFXI, being an online game was enough to make it new, but this time we're focusing on Guildleves to allow players with less time to fully enjoy the game and community sites to promote communication. This will be a Final Fantasy that adapts to the lifestyle of its players.

Tanaka: I'm always asked "what makes a Final Fantasy?" but even we don't have a definitive answer. However, there is a unique flavor that permeates each title -- it's just hard to put into words. It could be the colors, the atmosphere or the elemental system. Also, there is Aetheryte, which exists as the Crystal of this title.


-- In FFXI, expansions and other additional content kept the game evolving. What kind of plan do you have regarding the life of FFXIV?

Komoto:
As far as a plan, we have the next two years mapped out, and a ton of ideas stored up beyond that. We have more and more things we want to try, but we have to also have to examine how users play the game. The ideal would be to combine our ideas with what the users want and deliver something good for everyone.


-- Unlike FFXI, now you are hearing opinions from mostly beginners.

Komoto:
Those kinds of opinions are very important to us. Before we would only get demands from heavy users, but with FFXIV, there are many more light users, and we want to hear their concerns directly. Since we're already pretty knowledgable about online games, it's important to have some back and forth with those who aren't.

Tanaka: In FFXI, when I have the time, I like to go in-game as a player and check out what people are saying. (laughs)


-- Lastly, do you have a message for those people thinking of purchasing the game?

Komoto:
People looking to have fun with the game just need to take a spin through the character creator. Final Fantasy is associated with having a preset character that you take through a story. With FFXIV, you can freely make any kind of character you wish, and this should help even beginners ease themselves into the game world. In addition, you can make a wide variety of characters and start them out in different places, experiencing the story in different ways. We've also included many tutorials to give beginners peace of mind and allow them to enjoy the game and its story.

Tanaka: There are many people who play an MMORPG for the first time and are a little shy and guarded. I say take that first step and try talking to people. An online RPG is different from the standard RPG in that it's a place to meet new people and make new friends. I think that's an amazing experience, and I know if you summon the courage to reach out to others, a wonderful new world will open up before you.
 
Teknoman said:
Also benchmark should've used FFXI enemy classes for PC ranks :lol Then again it would suck to be told your PC was "Too weak to be worthwhile".

The official FFXI benchmarks all used it. My current PC is now "Impossible to Gauge" for that game, which is almost a decade old. :lol
 

hteng

Banned
benchmark on my alienware m11x 4Gb core2duo 1.7 GHz (OCed) GT335M (max OCed). I got around 1500 points.

I hope it's playable though, since other seems to be playin on their laptops as well.
 

Amneisac

Member
-- FFXI has been running 8 years now, which is a long time for an MMO. Are opnions and requests from FFXI going to be reflected in FFXIV?

Komoto: Thiking in terms of the version updates, we've always been listening and responding to the opnions of FFXI users. However, there are some specific requests or hardware-related issues that sometimes we just can't respond to. With FFXIV, we can address a lot more since we have been taking in feedback all through the beta process. We want to continue this rapport with the players up until the official release and beyond.

I guess no one fucking asked for HARDWARE MOUSE support yet.
 

Sin

Member
Thank you for the following order placed with GAME.

Order number(s):
*********

As you may already be aware, the UK release date for Final Fantasy XIV Collector&apos;s Edition has changed to 30-Sep-2010. Changes to release dates are relatively common in the videogames industry and are unfortunately beyond our control.

Don't worry, your order is still live and will be despatched prior to its release date via your chosen method of delivery.

Ugh... anybody else got anything like this? :/
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Sin said:
Ugh... anybody else got anything like this? :/

My order with amazon.co.uk...
Not yet dispatched
Dispatch Estimate: 21 Sep 2010

Delivery Estimate: 22 Sep 2010 - 23 Sep 2010
 

Khrno

Member
Sin said:
Ugh... anybody else got anything like this? :/

Amazon and Play still have the 22nd as release date.

I have it preordered on both sites, you might as well do the same, and just cancel the ones you don't want 10 days before release.
 

Sin

Member
I have a pre-order on both GAME and Play really, so its not much of a problem, but in the email it says that the Collector's Edition release has moved to the 30th. Wtf.
 

Zomba13

Member
Mines also been changed. They better not fucking ship then. If they do I want those goggles designed to help the Standard Edition peeps catch up to the CE early start. They either better push back the SE as well so we UK CEers still get a head start or we better get it at the time we pre-ordered it for.

EDIT: Now thanks to my mini-rage there Gamestation have sent me another email saying 'lol FFXIV is now 22/09/10. Our bad, Games Devs do this ya know.'
 

Sin

Member
The Alchemist Penguin said:
I just got the same email, moving the date back to the 22nd. Someone must have hit the wrong button and then realised their mistake.

Same, crisis averted! :lol
 

Amneisac

Member
Salaadin said:
Has the initial disk space requirement for this been mentioned yet?

Following a few of the same threads as you I've seen the whole story :) don't get scared about your storage space on your 64gb you ordered. It'll be okay, but you just won't be able to have multiple games installed at once. Of course they'll install/uninstall so fast who cares!

62.5GB
-16GB Windows 7
-4GB swap, etc.
=42.5GB

Call it 40GB if you want to be completely safe. There's no way the game will be over 40GB for a long while. Just get a second, regular drive for media and stuff.
 

Salaadin

Member
Amneisac said:
Following a few of the same threads as you I've seen the whole story :) don't get scared about your storage space on your 64gb you ordered. It'll be okay, but you just won't be able to have multiple games installed at once. Of course they'll install/uninstall so fast who cares!

62.5GB
-16GB Windows 7
-4GB swap, etc.
=42.5GB

Call it 40GB if you want to be completely safe. There's no way the game will be over 40GB for a long while. Just get a second, regular drive for media and stuff.

Stalker!

I do think Ill be ok but I just get paranoid about this sort of thing. Thanks for the input.
I also have a 640GB 3.5in drive already and a 500GB 2.5 drive that I can always turn into a 3.5 drive if I need to. Im not to strapped on disk space otherwise.
 

Alex

Member
Whoa, I did that desktop composition toggle and got 3200 on my E8400/8800 GTX/4GB ram setup. 720p, but that's high for that setup.

I ordered a 460 GTX 1GB too, so it'll be curious to see how things go.
 

Alex

Member
It's for Windows 7, someone linked it up above I was unaware of it. It's under the compatibility tab for a program, turns of Aero basically when you launch that program.

Usuaully those kinds of tweaks do nothing at all for me, because I run a pretty skeleton startup, but it got me about 175 points on low at least! No change on high, I think I'm just outright GPU capped for high. Processors aren't even cracking 50%.
 

hteng

Banned
desktop composition can be turned off via

System Properties > Advanced Settings > Performance Settings > Uncheck Desktop Composition
 

TheExodu5

Banned
Desktop composition only effects performance because the benchmark runs in windowed mode. Performance would be unchanged in true full screen.

Anyhoo, here's mine:

bench.png
 

Aurora

Member
Damn, so I just noticed I've been accepted as a beta tester. The only problem is I'll be abroad for much of the next coming weeks and won't have time to play the game.

I wouldn't mind handing my log in details to someone in the UK looking to beta test the game (am I even allowed to do that?). Just seems like a waste otherwise.
 

hteng

Banned
woah turning off desktop composition bumped my score up 100 points to 1632, that's not bad. I assume this game can be played on windower from the start so this would help tremendously, also i could maintain the frame at 30 more often too.
 
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