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Final Fantasy XIV |OT6| Casino Royale

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So people on the official FFXIV forum's Ninja thread are saying that Trick Attack actually does buff LB damage, contrary to what was initially thought. Would be kinda cool if true.
 
I love stories about Aurum Vale.

That dungeon really separates the boys from the men, huh?

The best is catching live streams of that run. The rage and salt are pure gold.
 

aceface

Member
You clear coil by going into coil and doing coil. Gear helps a bit yeah, but having the best gear is only going to take you so far. What's the point of the gear outside of intrinsic value if you're not doing coil to begin with?

I'm not doing coil 24/7, while not in coil I'm going to do whatever will make my life easier while in coil. You learn through practice yes, but better gear will allow a little more room for error. Plus, fuck RNGesus, token gear all day. Based on my past experience, at this point I just assume that I'm not going to get a drop ever.
 
The day finally came, I bought land!

Mx9SP2D.jpg

And built a house!


It's got a nice view!


Rin (Scy)'s my neighbour!


I guess I should buy furniture!

 

IvorB

Member
Not the case at all. Crit is a garbage increase per point. I fell victim to these same lies, do a SS/det weapon.

Really? Do you have a link to come concrete info? The info I was going off had some crazy formula but basically the more crit you have the higher your crit percentage. I wish the game would be a little bit more transparent about this stuff. What I also like about crits is at least critical hits are something that you can actually see very clearly in the game versus something like spell speed which is just so nebulous. I've been nursing my crit rate for ages now and I get a good number of crits which feels satisfying. I know that's not very scientific.
 

scy

Member
Really? Do you have a link to come concrete info? The info I was going off had some crazy formula but basically the more crit you have the higher your crit percentage. I wish the game would be a little bit more transparent about this stuff. What I also like about crits is at least critical hits are something that you can actually see very clearly in the game versus something like spell speed which is just so nebulous. I've been nursing my crit rate for ages now and I get a good number of crits which feels satisfying. I know that's not very scientific.

Well, yes, the more crit you have the more you will crit. There's some amount of Crit needed per 1% Crit. The issue is that raising base damage (Determ) or casting faster (Spell Speed) will be a larger overall damage gain since the crit multiplier is relatively low anyway.

As for math, this is basically the BLM Math Bible.
 
But why do you need better gear if you aren't clearing coil? Even with full soldiery you're set until the expansion.

For those in the process or plans of clearing it in the future? Also, its an mmo RPG. The entire grind/drive of the game is to get better gear. That drive doesn't go away if you aren't doing raids.
 

Sorian

Banned
Really? Do you have a link to come concrete info? The info I was going off had some crazy formula but basically the more crit you have the higher your crit percentage. I wish the game would be a little bit more transparent about this stuff. What I also like about crits is at least critical hits are something that you can actually see very clearly in the game versus something like spell speed which is just so nebulous. I've been nursing my crit rate for ages now and I get a good number of crits which feels satisfying. I know that's not very scientific.

Well, yes, the more crit you have the more you will crit. There's some amount of Crit needed per 1% Crit. The issue is that raising base damage (Determ) or casting faster (Spell Speed) will be a larger overall damage gain since the crit multiplier is relatively low anyway.

As for math, this is basically the BLM Math Bible.

Yup, that link above. You can go over the whole thing as well but the main page sums it up for you nicely. 1 spell speed = .281 int. 1 det = .246 int. 1 crit = .234 int.

Now what you mention is, of course, true. The more crit you have, the more often, you will crit. The problem is, you need a whole ton of crit to even go up 1% and when crit rates are only falling between 15-20% to begin with, it's not much of an increase to what you've got going on. Now spell speed, which obviously allows us to cast faster and det, which allows us to cast harder, also does not have huge gains per point but both are more easily noticeable with small gains.
 
just need 3 more zodiac drops. new/undergeared players keep slowing me down. how to hell do you get into sastasha with af gear on? shit took 57 minutes

edit: 2 more. i mean you dont want to leave because that run could be the one where it drops. and those undergeared players need some top level stuff, jesus.
 

Nose Master

Member
These story quests never end, holy shit. I've been grinding through them including skipping cutscenes for like two days, and I just got Snowcloak. I just want expert roulette, for fucks sake.
 

Soulflarz

Banned
Uhmm

Am I doing something wrong as a tank?

For the first time, I pull a boss (brayflax's longstop, easy boss?) and uhh

I held aggro the whole time...yet I died, with the mage having no MP?

Any way for me to prevent that?
 

scy

Member
Depends on which boss it is. If it's the last one, don't get hit by the obvious AoE telegraph. That's a ton of damage there and will quickly exhaust the healer's MP if they're trying to keep you up through that. Besides that, maybe your gear is woefully out of date. Are you not using defensive cooldowns?
 
Uhmm

Am I doing something wrong as a tank?

For the first time, I pull a boss (brayflax's longstop, easy boss?) and uhh

I held aggro the whole time...yet I died, with the mage having no MP?

Any way for me to prevent that?

Not really, Brayflox is when WHMs get Cure II, which is not a spell you should spam, but because it has a bigger number, bad WHMs spam it, and they run out of mana. That's fairly standard in Brayflox. You need to explain to the WHM that he should be using Cure I, and only use Cure II if he has the proc that makes it free OR if he needs to heal A LOT quickly, like if the tank is at 20%. Cure II is extremely mana inefficient, but it has much higher healing potency for about the same cast time, so it's like an emergency heal, not a "spam this instead" heal. Most of the WHM healing in dungeons is Regen on the tank and Cure I every now and then.

What Scy said though, if it's the last boss, or well any boss, and you're not dodging stuff, then you're taking a lot of unnecessary damage. The tank has to dodge stuff too. Also you want to stagger defensive cooldowns, in general, to smooth damage spikes and reduce overall damage taken.
 

Frumix

Suffering From Success
For those in the process or plans of clearing it in the future? Also, its an mmo RPG. The entire grind/drive of the game is to get better gear. That drive doesn't go away if you aren't doing raids.

No? Personally I play it to have fun. If some activity isn't fun to me I'm not about to do it.
Gear is means, not an end.
Making it just all about gear and numbers isn't weird? What if you just got the full Dreadwyrm set handed to you. Does that mean all the content, the story, the dungeons, is now not driving enough in itself?
And I thought I didn't make sense.

And gear doesn't clear Coil, I think that's pretty firmly established by now.

I guess if hundreds of hours of hunts is fun for some people though maybe I don't know, who am I to tell what's fun.
 
These story quests never end, holy shit. I've been grinding through them including skipping cutscenes for like two days, and I just got Snowcloak. I just want expert roulette, for fucks sake.

The lame errands you have to do as the "Warrior of Light" are pretty humorous. The story as of the latest patch has gotten more interesting though.

No? Personally I play it to have fun. If some activity isn't fun to me I'm not about to do it.
Gear is means, not an end.
Making it just all about gear and numbers isn't weird? What if you just got the full Dreadwyrm set handed to you. Does that mean all the content, the story, the dungeons, is now not driving enough in itself?
And I thought I didn't make sense.

And gear doesn't clear Coil, I think that's pretty firmly established by now.

I guess if hundreds of hours of hunts is fun for some people though maybe I don't know, who am I to tell what's fun.

In MMO's the combat system is almost always not enough to keep people coming back. The gear/item progression, social aspect and other supplementary systems are usually what keep people coming back. Having things to work towards and unlock for your character.

If you told me to play FFXIV just for its combat I would turn 360 degrees and walk away.
 

Frumix

Suffering From Success
In MMO's the combat system is almost always not enough to keep people coming back. The gear/item progression, social aspect and other supplementary systems are usually what keep people coming back. Having things to work towards and unlock for your character.

If you told me to play FFXIV just for its combat I would turn 360 degrees and walk away.
Well I didn't although I'd argue the combat in 14 can be quite engaging, what's with so many people failing at it.
 

iammeiam

Member
I will never understand why some people are so baffled by the desire of people who aren't bleeding-edge progression raiders for better gear. It boosts numbers and people like big numbers, even when they don't need them. People who aren't doing Coil are still generally doing something with their time, and the boosts provided by better gear will be reflected there even if the boosts aren remotely necessary. Stuff gets easier, people feel like they've progressed.

It also makes everything in Coil easier, which is important for groups playing catch up or just straight up not progressing in Coil. Gear alone won't clear Coil, but it will absolutely enable people and groups to do so who couldn't before. DPS checks get easier, players can survive more avoidable damage,and so on. You have groups clearing content now that they wouldn't have been able to in full i110; it only makes sense that access to i130 will enable groups still struggling to make more progress.

And let's be honest--the gear in and of itself is an end for a lot of people, not just the means. Glamour, bragging rights, whatever, people like gear. I'd assume that's why groups regularly clearing T13 still care about their loot and have upgrade item rotations instead of just going free roll on everything. They don't need upgrades to do anything in the game, at this point, and likely won't ever because we're heading into expansion which should blow gear progression up in the process. The gear just makes it easier, smoothes out the rough patches, provides better numbers, and looks cool. Many of these things are also appreciated by people not regularly clearing FCOB.
 

scy

Member
I will never understand why some people are so baffled by the desire of people who aren't bleeding-edge progression raiders for better gear.

To me, most the confusion is about people who don't do anything in the game at all ... until these things like Hunts come out. And then it's suddenly always on, always available to do that sort of stuff. But that's really less about the gear at that point.

That said, I think most of this is more about the obsession towards hunts right now to get 3000+ Seals per day and not entirely about "why you want items?" At least, I would hope so anyway.
 

Tash

Member
They really need to look at risk vs reward for gear.
I am feeling kinda pissed off at the fact that someone who does mindless solo content while watching TV shows on a second screen gets the same type of gear I get for spending weeks on content trying to get groups together with people having to spend time, and work together through hard content which can only be completed with everyone at the top of their game..

Sure, I understand the need for non raiding peeps to have fun content but seriously? The only thing different at the moment is the 135 weapon..

I would like proper skill and teamwork to be properly rewarded..
 
They really need to look at risk vs reward for gear.
I am feeling kinda pissed off at the fact that someone who does mindless solo content while watching TV shows on a second screen gets the same type of gear I get for spending weeks on content trying to get groups together with people having to spend time, and work together through hard content which can only be completed with everyone at the top of their game..

Sure, I understand the need for non raiding peeps to have fun content but seriously? The only thing different at the moment is the 135 weapon..

I would like proper skill and teamwork to be properly rewarded..

"People play the game differently to me but get good stuff and I don't like that!"

But seriously, I don't get the selfish notion that just because people don't do Coil for whatever reason they shouldn't have ways of getting good gear too. Raiding isn't a requirement and should never be, and raiding is not all about the gear either.

I've been lucky enough to find a static recently which I've been trying to do for ages because I had the thirst for Coil. Not because I was like aching for dem Buttwings, but because the idea of learning fights and progressing through this content feels rewarding to me in and of itself. I think people who aren't doing Coil are missing out, but I can understand not wanting to do it.

Then there are other considerations to take into account. I was one of those people who was only capping my Poetics for gear because I couldn't find a static at the time. Having those other avenues to get gear allowed me to keep myself in or around raiding level just in case the chance came. It also allowed me to get my MNK geared relatively quickly when the opportunity to play DPS for a static arose.

Then you have to consider that not every piece of Poetics gear is best in slot. For some classes Coil stuff will be better, and for some classes Poetics gear will be better. Or if you're a Summoner you can just sit in the corner and cry. Having both avenues and different sets allows you to maximise the proficiency of your gear.

You could also take a look at other content like Relic weapons and say "man, those Coil fuckers are getting their i135 drops just for raiding. Look at all this bullshit I have to through for my Zodiac!". Depending on the person and group, Coil could be a much easier method of getting the best weapons than Relic stuff. It requires a different skillset but still.

I think the idea that raid gear always has to be a level or two above other progression gear is pretty flawed and a poor way to look at how gear progression could and should serve the full playerbase and not just the hardcore raiders. People who don't raid like big ilvl numbers too and the best gear shouldn't be exclusive to raid.
 

Frumix

Suffering From Success
What's wrong with the idea that the best rewards should be available for the hardest activity? There's the problem that eventually they aren't the best rewards anymore and difficulty doesn't scale appropriately but taking it as a vertical slice, yeah, it only makes sense.

The way it is right now is pretty fair to all parties involved.
 
The way it is right now is pretty fair to all parties involved.

I think it's fine right now too. People can get really good gear from Poetics but for some slots Dreadwyrm is noticeably better. I think it's pretty balanced right now.

I just disagree with the notion that gear quality should be super lopsided towards Coil/raid content. You're only serving what is a relatively small subset of your players that are really into raiding and if people felt they were being really put behind on gear simply because they weren't interested in raiding that would be bad.

I would like to see statistics on the percentage of a server's population that's actively doing FCOB. I would wager it's pretty small all things considered. It would suck if people were given inferior gear because some people felt they were better just because they do Coil and deserve better gear.

Where I think it could be improved is by including more non-progression based rewards. More things like exclusive housing items, maybe Coil mounts, glamour gear etc. Give rewards that aren't purely about the bigger ilvl for people to show that they've beaten this content. Like I said, for me Coil is about the experience and while I love gear progression and getting the best stuff I wouldn't deny other people who don't do Coil good gear simply because they aren't interested in raiding.
 
Also have to mention that NOW you can get welfare carbon to make your poetics 130, but it's been several months that Coil has been opened and the only way to get 130. It's the catch up patch. There's still an advantage to raiding, you get your gear earlier. Then the plebs catch up, and then another tier of raid open and you get better gear again. Regardless you have better gear at pretty much all stages because of the 5ilvl weapon advantage and the possibility of mixing the 2sets for optimal stats rather than just take whatever's on poetics.
 
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