its not that the hitstun is a bad thing, its that its too much hitstun, every hit does huge amounts of it, and it makes the game look slower than it actually is
lets look at DMC4 for example, Nero also has hitstun in his moves, but only a little, wich still maintains a good speed while also making each move satisfying to hit on enemies
Hitstun in this game needs to be taken down a bit, at least 70%, and leave more hitstun for something like critical or special moves, not every single move with stupidly high amounts of hitstun
Understood. I'll withhold judgement till I try it in March.
Will be interesting to see how different Episode Duscae will be from the final release product. My hunch is that the differences will be numerous and noticeable. It sounds like they still have quite a bit of development left.