Blackleg-sanji1
Banned
Ehhh they kind of were apart of the characters...kinda.was summons really that critical in XIII? I remember using it few times but they were mostly just to heal my party members....
Ehhh they kind of were apart of the characters...kinda.was summons really that critical in XIII? I remember using it few times but they were mostly just to heal my party members....
Bad story, ok gameplay, hideous graphic, no optimization and all the glitches in the world. I seriously don't know where the "reviewers are harsher" conclusion comes from.
Ehhh they kind of were apart of the characters...kinda.
People don't wanna say the real answer..games aren't hitting those highs like they use too
Out of the ones I played only time they were critical was X and Xiii
People don't wanna say the real answer..games aren't hitting those highs like they use too
Out of the ones I played only time they were critical was X and Xiii
Yea see that's the thing when the guy said critical did he mean in combat or story? Because I don't have to play the full game to say these summons seem way more integrated into the story than most ff'sI do like how in VI, the Espers had quite a nice sidestory, and they were treated like mystical animals, that Kefka pretty much massacred.
MGSV's was an absolutely pointless open world. Nothing to do but run endlessly from base to base. I don't get how you say you like that but are over western open worlds, Which, in Witcher 3's case, is chock full of varied points of interest.
I have played 10 hours so far and just like everyone, my initial impressions for the first 2 chapters were so-so. I was getting tired of Leide and since there are no chocobos, I skipped on exploring on foot. However once chapter 3 started and the party headed to Duscae, I was pleasantly surprised because the game slowly begins to pick up in chapter 3. I never thought I would be so happy to see Duscae and let me tell you, it's huge. Way way bigger than demo.
I will post detailed impressions in a few hours but as it stand, my playtime is aroud 10 and half hours and My party is level 22. I am havig a blast doing the side content in Duscae after getting chocobos and honestly it is overwhelming. There is just so much to do :/
I wonder when a new FF will reach the levels that the old entries did in the golden age (FFVI, FFVII, FFIX)
Both TW3 and MGSV got 90+ though, with one having terrible gameplay and the other having terrible story. Reviewers are not harsher. Games are getting worse that's all.
I wonder when a new FF will reach the levels that the old entries did in the golden age (FFVI, FFVII, FFIX)
Bad story, ok gameplay, hideous graphic, no optimization and all the glitches in the world. I seriously don't know where the "reviewers are harsher" conclusion comes from.
Is there more CGI cutscenes apart of the ones from the opening and the ending?
VII? What summon is vital to the story, Phoenix? And VIII? There are boss battles against GF's but they don't really show up in the plot, more like side content (they are, however, intrinsical to the character level up system).VI, VII, VIII, X, XI
all had summons crucial to the story, having a good story or being bad as fuck for destroying bosses
I guess XIII counts......but eh
I wonder when a new FF will reach the levels that the old entries did in the golden age (FFVI, FFVII, FFIX)
Perhaps they will see what works and what doesn't with XV, and then, with XVI, a game that, hopefully, won't be under surgery from different doctors, they will get that spark and the right direction. From impressions, it does seem that XV is a step in the right direction, if flawed.
I wonder when a new FF will reach the levels that the old entries did in the golden age (FFVI, FFVII, FFIX)
Both TW3 and MGSV got 90+ though, with one having terrible gameplay and the other having terrible story. Reviewers are not harsher. Games are getting worse that's all.
Dishonored 2 has a 88
Game is "ok" at best.
PSY・S;225324109 said:following this game has been terrible for my health
edit: haven't played xiv but I'd happily accept yoship based on the reception of xiv.
Guys. Opinions don't prove points, facts do.
VI, VII, VIII, X, XI
all had summons crucial to the story, having a good story or being bad as fuck for destroying bosses
I guess XIII counts......but eh
Both TW3 and MGSV got 90+ though, with one having terrible gameplay and the other having terrible story. Reviewers are not harsher. Games are getting worse that's all.
Both TW3 and MGSV got 90+ though, with one having terrible gameplay and the other having terrible story. Reviewers are not harsher. Games are getting worse that's all.
I'm specifically referring to how it was more like zones instead of one big land mass and how it wasn't full of useless map markers every 10 seconds. I don't need one big artificially dense map in my games. I liked the Witcher 3 (well I still haven't beaten it after a year and a half but I'm really close) but personally I can't handle another open world like that for a long, long time.
I'm Final Fantasy XV's case, I appreciate how it feels more realistic for the road trip theme of the game. And I don't think I want to be spending all my time in a Final Fantasy game clearing every monster nest or bandit camp on a map. Even when you remove that you are left with the sense of scale and realism provided by an open world which I think is it's greatest asset.
I haven't played Xenoblade so i can't compare it to the game. As for the side content, dead eye quest returns and there are hunts given by the big outposts throughout the world map. These hunts can be challenging at times but let me tell you, if you don't enjoy the combat, you won't enjoy hunting. They require utilizing warping mechanics and using parry defense moves along with party skills to complete. Even some hunts that I was overleveled for gave me quite a challenge and food buffs are a must for them.Have you played xenoblade, how is the "so much to do" when compared to that game where so much of the stuff was like bad MMO quests.
Define "shitty gameplay." You didn't enjoy the combat? Fair, Witcher 3 was pretty divergent in that regard. Of course if you played it on normal like most press did you missed out on a lot - harder difficulties force you to rely on systems like oils, potions, bombs, and more clever allocation of skills. The combat takes on nuances it just doesn't have on easier modes.
To my point, what is "shitty" about either games in regard to gameplay? Both games have tremendous production value. Both games have fully developed systems that build on each other. Perhaps you don't care for the particular flavor, but objectively speaking those games are not "shitty."
I haven't played Xenoblade so i can't compare it to the game. As for the side content, dead eye quest returns and there are hunts given by the big outposts throughout the world map. These hunts can be challenging at times but let me tell you, if you don't enjoy the combat, you won't enjoy hunting. They require utilizing warping mechanics and using parry defense moves along with party skills to complete. Even some hunts that I was overleveled for gave me quite a challenge and food buffs are a must for them.
As for so much to do comment, Exploring the map unlocks new discoveries on them and being a completionist, I was trying to unlock as much as I could so yeh, this took a big chunk of my time. Right now, you can do the following stuff and that is just chapter 3.
Side quests from NPCs, mostly fetch but some have boss fights/monsters etc
Race chocobos
Customize regalia
Upgrade weapons from cid
Do party based missions that occur randomly when camping or driving
Do the hunts
Explore using chocobo to level it up
Explore the world map as you desire to unlock new landmarks
So yeh, there is a lot to do now which is why it feels overwhelming to me.
The game we followed died long ago.
Does FFXV have towns or is it a big central city?
I wonder when a new FF will reach the levels that the old entries did in the golden age (FFVI, FFVII, FFIX)
VII? What summon is vital to the story, Phoenix? And VIII? There are boss battles against GF's but they don't really show up in the plot, more like side content (they are, however, intrinsical to the character level up system).
You left outside 9 that is literally the game where the summons are more important to the plot.
I have played 10 hours so far and just like everyone, my initial impressions for the first 2 chapters were so-so. I was getting tired of Leide and since there are no chocobos, I skipped on exploring on foot. However once chapter 3 started and the party headed to Duscae, I was pleasantly surprised because the game slowly begins to pick up in chapter 3. I never thought I would be so happy to see Duscae and let me tell you, it's huge. Way way bigger than demo.
I will post detailed impressions in a few hours but as it stand, my playtime is aroud 10 and half hours and My party is level 22.
I am having a blast doing the side content in Duscae after getting chocobos and honestly it is overwhelming. There is just so much to do :/
The game we followed died long ago.
It has two. Lestallum and Altissia.The latter is comparatively big.
So I played the game for around 12h. Reached Level 22 for my characters.
Likes:
- I like the battle system. Its dynamic, quick and fun. The combo of different weapons can make great combos.
- Main Quest is good until now. Haven't played a lot of it though since I'm focusing on mob hunts and side quests.
- Boss fights are great.
Dislikes:
- The open world is terrible. Huge and mostly barren. Its boring as hell.
- Side quests are 90% boring fetch quests (literally go to way point find a gold colored small orb and return it. Rinse and repeat) and 10% actual good quests. Also, you have to return said items to quest givers I though JRPGs fixed that shit already like Xenoblade Chronicles X and SMT4A. (Nitpick)
- Traveling by Car or even Chocobo is pretty boring and time consuming. I mostly play Pokemon whenever I travel by car since it can take more than 5 minutes sometimes.
- Magic is shit. I like the effect and its actual use but the fact that I have to go into a menu everytime to "craft" magic gets annoying.
- I will never understand them assigning X as the jump button AND the action button. Whenever I try to open a door or pick up an item I end up jumping. Its a nitpick but pretty annoying after 10h of gameplay lol.
- You can't fast forwarded time. If you go to an inn or camp you always wake up in the morning (from what I can tell since the Time menu is confusing as fuck). So you'll have to wait for mob hunts that are required to do in the night.
- THE FUCKING DEFAULT SPEED at Caves and dungeons is slow as hell!!!! You have to actually always press the sprint to run and wait between stamina refreshes. Ugh.
These are my impressions so far. Overall not enjoying my time as much as I'd like. I guess since I'm focusing on Side quests. I'll probably focus on the main now and skip the rest. Not worth my time tbh. Main quest overall seems pretty good.
Customizable controls and hud ?
I've put 20 hours in the Judgment disc demo,
I can't even imagine how awesome the game will be-
I hear many people are saying the open world parts are not even all that good compared to the actual chapters that follow.
That's insane!
Personally I think it's a dumb idea that changing the title on the cover of the box would suddenly make it a better game.
IMO, if it's good, then it's good. If FFXV turns out to be a great game but not a "great FF game", I won't give a damn.
Is there a good comprehensive summary out there yet on what that crazy "second half" actually was? You know, the one EDGE was talking about