Anyone know when the reviews will hit?
Post #53
Code has gone out (at least in NA). Review embargo: Monday 28th, 5:00 a.m. PDT. I'll have video coverage up on YT next week once the embargo lifts.
Anyone know when the reviews will hit?
Code has gone out (at least in NA). Review embargo: Monday 28th, 5:00 a.m. PDT. I'll have video coverage up on YT next week once the embargo lifts.
I am hoping to see Rayman as a secret character that is the super misterious rabbid hunter.
I even did a quick sketch of that ...
[IMG]http://i.imgur.com/ZR72QMw.jpg[/IMG]
I can quote a preview based on the almost finished version
-its tactically challenging, while still very accessible
- easy to control, bit less so with one joycon only but I guess that can be expected
- you can't rely on sheer numbers and stats, have to take areas, plattforms etc into consideration
-well made coop
-very satisfying, in particular when you pulled off a great team move
I'm pretty much sold on everything about this game except for the question mark that what you do in between battles. If it's just going from battle to battle with nothing to do during the journey, that may be a deal breaker for me.
Apparently there are environmental puzzles to solve. I think we've seen a few examples, like rotating and connecting pipes to form pathways to move forward.
It also sounds like you can find treasures to help you upgrade your characters, and "secret zones" (whatever those are). Also easter eggs you can examine.
GameXplain's preview is a bit difficult to parse. Derrick generally praises the gameplay, the depth and variety, the art direction, the humor, and the merging of these two franchises... but also says the game hasn't fully clicked for him yet, albeit he's a bit non-specific why.Latest preview embargo has lifted.
GameXplain Hands-On Preview
Over an hour of gameplay footage from Game Informer