With the switch to sprites being quite recent, it's the type of help we need most.Animation-Imp said:Great work.
I'm sorry I couldn't drop in before,
work and the birth of my first daughter has been very demanding.
Also the models wouldn't open in my version of 3ds max and to top it of I had trouble working with the google wave and haven't followed since.
However,
I'de very much like to help the cause.
As stated before my animation-education is exclusively 2d, so the jump to sprites gives is something I could lend a hand in.
I have no experience in creating pixel-art however.
Also if you need more concept artists,
I would also be glad to help.
At the moment I don't have a online portfolio.
But I could link to some old picks and some badly uplauded youtube movies from in "dem days".
I seriously thought the project died out a couple of months ago.
You can't believe how excited I am to hear you're still going strong.
If you're talking about the first screen, the light coming from the flames might be the main reason. What about the other pics?Sega1991 said:Wow, good work here. Going with 2D sprites was a fantastic decision that really helps the game define a unique visual style for itself.
If I may make a suggestion, though: Dudebro's palette. It took me a moment to realize he wasn't just shirtless and bald. Perhaps making his jacket and beret a slightly more pea green color? Or, really, anything besides the fleshtone sort of tan color you have.
Yeah, but it may be a bit early to show it publicly. Getting some footage out is currently our priority, though.Pietepiet said:Love the sprites. Got anything animated to show?
A LOT of people!Willy105 said:Who's doing the music?
It wasn't Chinner who said that! Chinner was his usual lovely self in another post <3banKai said:Chinner has delivered the only response what most of GAF would say if the game wasn't made by "GAF" itself Like "attack of the clone wars in the first screen?" or "is this speedtree lite or what?" etc. etc.
No, beer is used for a special attackChocolateCupcakes said:I love the beer. Is that his health bar? It looks awesome though.
Sending you a PM in a bit too.Cow Mengde said:Fuck fuck fuck fuck fuck!!!
I'm so sorry Jocchan. I completely forgot about the project after I started Dinosaur News Center. I got your e-mail months ago about the forums but I forgot and never signed up. I'm sure you don't need anyone to design levels by now, but you guys still need beta testers? Again, I'm so sorry I forgot about it.
Jocchan said:If you're talking about the first screen, the light coming from the flames might be the main reason. What about the other pics?
Whoops, missed this. I agree.I NEED SCISSORS said:needs some AA
I see.Sega1991 said:No, it was all of the pics. It wasn't until I stopped and remembered the Dudebro character art that was going around ages ago that it dawned on me what his outfit originally was in that.
I mean, it's a minor detail at best, I just think it would make the character easier to read visually.
Jocchan said:Whoops, missed this. I agree.
The screenshots were taken with default web player settings. Unity does support AA, though.
I see.
I'd rather keep the usual color scheme, so maybe we'll just make the shades a little bit darker.
Thanks for bringing this up
Larger pictures will also be shown during the cutscenesoracrest said:If you show a larger image of dudebro (like at the title screen), so the player sees that he is wearing the shirt and hat, they should then read the sprite correctly when looking at it ingame.
You'd give Chinner a heart attack.Ninja Dom said:Any chance of there being Ninja's in the game?
Yeah, mixing 2D and 3D is not as easy as it sounds. We had to work heavily on the camera settings (coordinates, angle, field of view) to make sure sprites always facing the camera (to avoid weird distortions and a cardboard cutout effect) didn't look off with the game world, especially when closer to the screen edges.Kiriku said:Kind of a weird mix with 2d characters and a 3d world seen from above with a lot of shooting IMO. Hope the perspective and 2d/3d graphics doesn't mess with the percieved hit detection when playing the game. And since you're halfway to 2d only, ever considered going ALL the way?
I know that, deep down inside, you're not <3cuyahoga said:Still regretting my role in this whole affair.
Jocchan said:It had a few small tweaks, but it was too badass not to use it
cooljeanius said:lol at all the port begging in this thread... it's been taking forever just to get the PC version out, and you think there's time for versions on other platforms?
I agree, I personally know a lot of real-life dudebros that refuse to play anything 2D/sprite-based because 3D is "more advanced" (Personally I like the sprites, just thinking as a dudebro here) or something. Unfortunately sticking with fully 3D graphics wasn't an option...cartman414 said:On that note, it's a little surprising that it's going to be a 2d game, because 3d is considered, well, more brodacious I guess. Not that I mind, of course.
Please, doSpacePirate Ridley said:Hahaha, thats even more awesome now.
I would love to help again in some form, I have lot of work, but this project is so awesome that I would love to help a little bit more, even if its a little in my small free time.
http://www.youtube.com/watch?v=8PrDBWPtcNQ#t=19m24scartman414 said:BTW, funny this came up, since Jon St. John answered a question someone else asked about what Dudebro was on his Facebook.
gunbros copied dudebroMNC said:This totally reminds me of gunbros.
I love dudebro so much more than gunbros, but a friend has been playing gunbros nonstop and since this is a 'twinstick' shooter as well as a sort the connection was made (And the bro part lol)Diablohead said:gunbros copied dudebrobelieve!
cuyahoga said:Still regretting my role in this whole affair.