6. Will there be co-op?kamspy said:1. What DirectX11 features will Dudebro 2 be showcasing?
2. Will DB2 support hardware PhysX?
3. Will Nolan North be voicing the last boss?
4. When will the Hans Zimmer composed opening theme be released to the public?
5. I don't have a Sandy Bridge CPU or a 580GTX SLI video solution. Will I be able to play at a decent frame rate?
cuyahoga said:Still regretting my role in this whole affair.
Yeah, I can see that. They play very differently, though.MNC said:This totally reminds me of gunbros.
1. Backwards compatibility!kamspy said:1. What DirectX11 features will Dudebro 2 be showcasing?
2. Will DB2 support hardware PhysX?
3. Will Nolan North be voicing the last boss?
4. When will the Hans Zimmer composed opening theme be released to the public?
5. I don't have a Sandy Bridge CPU or a 580GTX SLI video solution. Will I be able to play at a decent frame rate?
6. It's planned, but it's early to tell if/how it's going to be implemented. It will depend on our resources later on, and how the netcode fares with the gameplay being pretty physics intensive.Yasae said:6. Will there be co-op?
7. How about multiplayer?
8. I hope the DRM is Steamworks.
thetrin said:OH GOD! I just realized this means I have to finally write an ending to the script for Dudebro D:
Zeliard said:Is Jon St. John still voicing Dudebro?
Awesome work by the way.
cosmicblizzard said:If you want to pass it off to me, you can
JK, I don't really like the idea of someone finishing someone else's script unless it's a last resort. Really looking forward to it and how you're gonna execute the "twist".
SRG01 said:Wait, Nolan North? WTF?
NDS.jufonuk said:Wii Retail ??
Yeah, it still exists... we just haven't made enough progress for another major testing round yet.yencid said:So is the BroSquad team still on? I got a PM about it a long time ago from Dacvak... are we still part of the QA?
EDIT: Jon St. John did the Darksiders trailer? Awesome
You know. After reading your comment, we spent the next 6 months thinking of what could we make to evolve, to go one step further than every other single company has ever gone. To make the game thrilling again!.MacBosse said:Hang on, let me take off my NeoGaf glasses.
Bland enviroments, blob shadows, lame character design, attack of the clones, lack of AA hurts my eyes, and jesus ... haven't we got enough of shooters with boxes and explosive barrels in them?
Am I doing this wrong? ... I'm going to get banned.
Thanks, man.Oblivion said:Damn, you guys actually went ahead and made it? Gotta give ya props, if for nothing else, then just the fact that you followed through with an internet project.
Jocchan said:
It's been decided already, and even if we took profit from the game, Evilore has nothing to do with this, just the people actually working on it.besiktas1 said:You guys have probably talked about this before, but in terms of a XBLI game, maybe making money off it might get you in trouble with Evilore but if you guys agree couldn't (minus MS tax) ALL proceeds go to a charity like childsplay or something. That'd be amazing.
The bigger problem would be sharing eventual profits with whoever contributed, even marginally, in a way that satisfies everyone (nearly impossible). When money starts getting involved, things get messy. So I firmly believe we need to avoid that.besiktas1 said:You guys have probably talked about this before, but in terms of a XBLI game, maybe making money off it might get you in trouble with Evilore but if you guys agree couldn't (minus MS tax) ALL proceeds go to a charity like childsplay or something. That'd be amazing.
BloodySinner said:I thought this was going to be a side-scrolling shooter?
I like how it's listed as a puzzle game. :lolcosmicblizzard said:The hell? Okay guys, which one of you was it?
I hadn't followed this game much either (though saw the birth of it), but I also always had the impression that it was going to be a Probotector (Contra) style shooter Guess not.BloodySinner said:I thought this was going to be a side-scrolling shooter?
They're from the super-secret chapter set in Feudal Japan.cosmicblizzard said:The hell? Okay guys, which one of you was it?
Actually, the side-scrolling shooter route was indeed evaluated for a bit in the very beginning.BloodySinner said:I thought this was going to be a side-scrolling shooter?
Actually, there's a reason for that: physics.CryptiK said:I'd feel it better of the crates and trees were sprites
Would it not be possible to make them more sprite-like in appearance by, for example, giving them outlines (a lot of DS games such as Pokémon and Dragon Quest IX do this) or cel-shading?Jocchan said:Actually, there's a reason for that: physics.
You can pick up and throw several props, and the mechanic is integral part of the gameplay. For example, you can pick up a barrel, throw it to a pack of pissed off yetis and blow it up, or they can pick up a metallic crate and throw it on your head, or.you can walk by an innocent-looking heap of cardboard boxes and have one enemy pop up from inside with boxes flying everywhere
Without physics their behavior would be very different.
If we make everything sprite-based though, going with a 3D environment is almost worthless, we would be much better working on a full 2D game.Wichu said:Would it not be possible to make them more sprite-like in appearance by, for example, giving them outlines (a lot of DS games such as Pokémon and Dragon Quest IX do this) or cel-shading?
There would be a performance hit, especially with many of them on screen. But actually, even if we added them, they would probably feel inconsistent with the rest of the environment (that doesn't have outlines), and I'm afraid they'd stick out more (which is both good and bad). When you're mixing two very different styles it's hard to keep consistency. You need to lay down some rules and stick religiously to them, because every time you break - or bend - one the player will be the first to notice and, unless it's intentional (for example, to stress interactive elements that would otherwise go unnoticed), get turned off (most likely outcome in most situations, actually).Wichu said:Would it not be possible to make them more sprite-like in appearance by, for example, giving them outlines (a lot of DS games such as Pokémon and Dragon Quest IX do this) or cel-shading?