This looks kind of awesome. To people who have played Xillia, how does it stack up to other Tales games?
The presentation is among the best in the series. There's some nice improvements and changes to the interface, camera, character models, effects, animated scenes, etc. It's not really cel-shaded so one might prefer say, Vesperia's look over Xillia's, but Xillia's usually doing more and may feel more "modern".
The game doesn't have a worldmap, but I feel like it suffers from going for size over density and content. Most of the overworld consists of large, spacious fields which look cool at first, but don't tend to have anything particularly interesting in them, just lots of enemies and shop materials scattered all over the place. There's places where you can climb and crawl, but it usually doesn't lead to any noteworthy discoveries. There's also a lot of recycling of assets, so they start to feel and look the same over time. Personally I thought Graces implemented the "no worldmap" concept better, as the zones were more compact and it seemed like almost every zone had some nice scenery or something interesting to find. Xillia's attempt looks cool at first, but for me the novelty wore off quickly and running through the fields started to get annoying.
I thought the writing was solid. Tales often has a problem with pacing to me, but Xillia is better than most Tales games there. They usually keep the story moving and annoying stuff like backtracking or awkward breaks in the action for intimate conversations between characters is pretty minimal. Only the last quarter or so of the game feels like it moves too fast and comes across as rushed, but I wouldn't say the game is full of filler moments and overstayed it's welcome. Of the six playable characters, one character annoyed me and one character I found totally uninteresting, but I liked everyone else. I think most people will like them more than Graces' characters, but less than Vesperia's.
For the gameplay I didn't think it matched up to Graces and Vesperia. A majority of the sidequests are the MMO-style quests (you go to a person, they ask you to find item X or kill monster Y, you do that, then you go back and get a reward) that are so trendy with RPGs lately, instead of the more elaborate, long-running quests previous Tales games had in abundance, which I personally preferred more. The combat basically tried to combine the best things about Graces and Vesperia into one game along with some new touches, which is a nice idea in mind that sounds good on paper, but it didn't turn out as well as I'd hoped. It's fun, but when compared to the combat of Graces and Vesperia at their best, it isn't really as good as either of them. The extra systems (cooking, "crafting", etc.) all feel undercooked: they're either easily broken or there isn't much depth to them.
The overall package of the game is enjoyable and there's a lot of people that will probably like it more than other Tales games like Graces or Legendia, but aside from the music, story, and presentation, I wouldn't say it's among best the series has to offer in any individual aspect like combat or content.