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Forza 7, GT Sport, Project Cars 2. What are the biggest differences?

Noobcraft

Member
I think it's great that consumers have a choice of 3 huge racing games this fall (that are track racers) and that they all launch in a month of each other.

Honestly I think they're all shaping up well, and the choice you make depends on your preferences.
Right. Hopefully they all turn out great and sell well. I'm definitely picking up FM7, and considering PCars 2 as well for the One X. I don't currently have a PS4 (sold it for $200 before the Pro came out) but I hope to play GT Sport some time too.

GT Sport is interesting because they're trying something different with the online focus.
 
There's something about Project Cars that doesn't look right, like the cars are bouncing and not part of the world....if you watch the gameplay videos...
 

mclem

Member
Curious if I'd like the main Forza line. I adore Horizon, but I'm well aware that it's a more arcadey take on the idea - but is the baseline handling and modification interface the same? I understand the modding just enough in Horizon to adapt a car into one that tailors to my strengths, which might give me scope to perform well enough in FM if it doesn't ask much more of me than that.

I've played GTs in the past and I like them well enough, but I'm simply not good enough to really perform. The rewind mechanic in FH (and I'm aware it's in some later FMs) goes a big way towards making it more accessible to me.
 

Noobcraft

Member
Curious if I'd like the main Forza line. I adore Horizon, but I'm well aware that it's a more arcadey take on the idea - but is the baseline handling and modification interface the same? I understand the modding just enough in Horizon to adapt a car into one that tailors to my strengths, which might give me scope to perform well enough in FM if it doesn't ask much more of me than that.

I've played GTs in the past and I like them well enough, but I'm simply not good enough to really perform. The rewind mechanic in FH (and I'm aware it's in some later FMs) goes a big way towards making it more accessible to me.
The tuning and modification in Horizon is very similar to Motorsport. The handling model in Motorsport is less forgiving, and puddles in particular are way less forgiving, but Motorsport has a lot of accessibility options just like Horizon.
 

BigEmil

Junior Member
small list about Forza:

- only fixed-ratio center differentials are simulated, no viscous, no active systems like in a Lancer or Impreza for example
- ground effect aero effects aren't simulated (stronger the closer the car bottom is to the surface)
- ABS and TC is non-adjustable (it's just ON/OFF and the same slip ratio starting point for all cars if set to ON)
- cockpit adjustable brake balance not present
- cockput adjustable anti-roll bars not present
- brake balance adjustability in the garage is tied to having carbon-ceramic brakes, older race cars are non-adjustable entirely in FM
- no correct caster, camber toe settings taken from IRL production cars (edit: spring rates are also not original, just what feels good and believable)
- dampers only have one setting, no "fast bump" like modern race car dampers have
- can't flash the lights for overtaking blue-flagged cars
- no simulation of torque vectoring differentials
- no simulation of brake-disc heat warming up the tires
- no brake fade or overheating brake discs
- no engine cooling simulation
- no engine damage from over-revving or overuse of high-end revving
- no adjustable turbo pressure in race cars (for many 70s and 80s car really important)
- no passive or active rear wheel steering in cars that have it
- no manual DRS use
- incorrect simulation of hybrid drive systems
- no battery charge with kinetic energy recovery
- no settings for recovery mode
- no distinction between gasoline motor enhancing and wheel-driving battery power use
- doesn't apply battery power to the correct axle if different from standard driven axle

I'm sure I could come up with more and for the record, Assetto Corsa for example simulates all of the above and most of it pretty well. Also, that was only the car-simulation, didn't even go in the general simulation aspects like flat spotting, correct DRS zones and rules, Push-to-pass (with rules), wind direction, air density with temperature... actual sims do all of those.
I know some of these words
 

mrklaw

MrArseFace
Curious if I'd like the main Forza line. I adore Horizon, but I'm well aware that it's a more arcadey take on the idea - but is the baseline handling and modification interface the same? I understand the modding just enough in Horizon to adapt a car into one that tailors to my strengths, which might give me scope to perform well enough in FM if it doesn't ask much more of me than that.

I've played GTs in the past and I like them well enough, but I'm simply not good enough to really perform. The rewind mechanic in FH (and I'm aware it's in some later FMs) goes a big way towards making it more accessible to me.

I think you’d like it. You can pretty much drive it like the road races in FH if you want, and it’ll be forgiving enough. Nodding screens are very similar too.
 

Fiber

Member
small list about Forza:

- only fixed-ratio center differentials are simulated, no viscous, no active systems like in a Lancer or Impreza for example
- ground effect aero effects aren't simulated (stronger the closer the car bottom is to the surface)
- ABS and TC is non-adjustable (it's just ON/OFF and the same slip ratio starting point for all cars if set to ON)
- cockpit adjustable brake balance not present
- cockput adjustable anti-roll bars not present
- brake balance adjustability in the garage is tied to having carbon-ceramic brakes, older race cars are non-adjustable entirely in FM
- no correct caster, camber toe settings taken from IRL production cars (edit: spring rates are also not original, just what feels good and believable)
- dampers only have one setting, no "fast bump" like modern race car dampers have
- can't flash the lights for overtaking blue-flagged cars
- no simulation of torque vectoring differentials
- no simulation of brake-disc heat warming up the tires
- no brake fade or overheating brake discs
- no engine cooling simulation
- no engine damage from over-revving or overuse of high-end revving
- no adjustable turbo pressure in race cars (for many 70s and 80s car really important)
- no passive or active rear wheel steering in cars that have it
- no manual DRS use
- incorrect simulation of hybrid drive systems
- no battery charge with kinetic energy recovery
- no settings for recovery mode
- no distinction between gasoline motor enhancing and wheel-driving battery power use
- doesn't apply battery power to the correct axle if different from standard driven axle

I'm sure I could come up with more and for the record, Assetto Corsa for example simulates all of the above and most of it pretty well. Also, that was only the car-simulation, didn't even go in the general simulation aspects like flat spotting, correct DRS zones and rules, Push-to-pass (with rules), wind direction, air density with temperature... actual sims do all of those.

Well, bunch of lies up there.

Did you tried forza on simulation mode?

Or you just wanna trolling?

There is high revving caused damage, you shitty liar.
 
Well, bunch of lies up there.

Did you tried forza on simulation mode?

Or you just wanna trolling?

There is high revving caused damage, you shitty liar.

Ok, good to hear that they got the most important thing from that list right then(I'd have to check, didn't do anything when I tried a 60s F1 car when the game was new). Btw. a ton of the rev limits are wrong in Forza as well and all cars have a rev limiter even though some of them didn't have them IRL. Used to be the same in GT6.

Edit:
I can't think of a single area where GTSport excels over its competitors.
best looking replays, Scapes... simulates Active Yaw Control from the Lancer. Only other game that simulates active center differentials is Assetto as far as I know.
 

Niks

Member
I can't think of a single area where GTSport excels over its competitors.

Lightning, and arguably car models. Although having the "best" models is kinda of a moot point since all racing games nowadays have great looking cars.
 

borges

Banned
First of all: All three games will be great, rest assured.
Having said that, and this is my opinion, Forza is better on all regards: Best graphics (at least on Xbox One X), much more content, better and more variety of single player modes, and probably better post launch support.
 

nekkid

It doesn't matter who we are, what matters is our plan.
Pcars 2 wins with proper VR.
Anything less is just a game.

Heaven forbid.

I remember reading someone on GAF arguing that it's not a proper racing game if it's fun.

Was it you?
 
6o2c.jpg
 

eso76

Member
Well, GT doesn't have a lot of tracks but in its defence I will say that the ones it does have are pretty diverse and interesting enough, plus it has rally which the other two lack.


And hey, it might not have tracks, but it has like a thousand locations for photo shoots !
I mean, wouldn't you rather look at your cars than drive them ?

I can't think of a single area where GTSport excels over its competitors.

Well, graphics definitely.
I mean, pcars2 on pc and fm7 on xboxox are going to be more advanced technically, no doubt, but GT will still look the best.
Also, car models accuracy.

GT is extremely stylish, artsy car erotica.
Forza is straightforward uhd car porn.
Pcars2 is the grease on your hands.
 

cakely

Member
I'm going to carefully read the reviews, but I see no reason not to pick up both FM7 and GT Sport this year. PC2 is kind of off my radar, and I'm not even sure why.

FM7 maybe be close to perfect this year. The addition of dynamic weather and day / night cycle was pretty much the last feature I considered "missing" from the series.

I think it's great that consumers have a choice of 3 huge racing games this fall (that are track racers) and that they all launch in a month of each other.

Honestly I think they're all shaping up well, and the choice you make depends on your preferences.

This. If you're a track racing fan and you own a current-gen console, it's going to be a glorious month.
 
Well, GT doesn't have a lot of tracks but in its defence I will say that the ones it does have are pretty diverse and interesting enough, plus it has rally which the other two lack.

PC2 has rallycross which is essentially the same thing as GT's idea of rally.
 
Curious if I'd like the main Forza line. I adore Horizon, but I'm well aware that it's a more arcadey take on the idea - but is the baseline handling and modification interface the same? I understand the modding just enough in Horizon to adapt a car into one that tailors to my strengths, which might give me scope to perform well enough in FM if it doesn't ask much more of me than that.

I've played GTs in the past and I like them well enough, but I'm simply not good enough to really perform. The rewind mechanic in FH (and I'm aware it's in some later FMs) goes a big way towards making it more accessible to me.

Probably not. I own F5, F6, FH1-3 and really only play Horizon. I LOVE that fast and furious vibe from the horizon games, and just wandering around the country side feeling like I'm 18 again.

By contrast I get bored silly in FM after one race, the only thing I'd say maybe is if you LOVE staring at various cars in game and thinking about their specs and painting them and stuff then maybe it'll be fun to get the new variety of cars in FM7, but otherwise you'll probably just end up playing FH3 more than FM7. The rewind is definitely great for SP games and multiplayer is really fun if you play with someone you know, but again ... why not just play FH3 instead, unless you really love circuit track racing which was always the most boring part of FH3 for me.

I still ordered FM7, got a glitch on amazon when it was $60 for the ultimate version but its a disc so I'll play a bit then trade it in for $30-40 and rebuy digitally when its half off or whatever.
 

Fredrik

Member
Don't rub it in! It's bad enough as it is :(

Seriously though, personally I'll be investing my racing time with Project Cars 2 and Forza Motorsport 7 on PC until PD surprise release the GT7 they've probably worked on in secret this whole time, then it's GT's time to rule this genre again. I refuse to believe that GTS is everything that PD has in the oven. If it takes 4 years until the next GT arrives then they've destroyed the IP from my point of view.
 

bombshell

Member
First of all: All three games will be great, rest assured.
Having said that, and this is my opinion, Forza is better on all regards: Best graphics (at least on Xbox One X), much more content, better and more variety of single player modes, and probably better post launch support.

"Better on all regards" - suspiciously neglects to mention online modes where GT Sport is the only one of the three that aims to properly regulate the racing.
 
Don't rub it in! It's bad enough as it is :(

Seriously though, personally I'll be investing my racing time with Project Cars 2 and Forza Motorsport 7 on PC until PD surprise release the GT7 they've probably worked on in secret this whole time, then it's GT's time to rule this genre again. I refuse to believe that GTS is everything that PD has in the over. If it takes 4 years until the next GT arrives then they've destroyed the IP from my point of view.

With it's online focus, I'm sure GT Sport will have DLC to add lots more content down the line, so might be just a case of waiting and picking it up later, if you don't want to buy it day one.
 

MilkyJoe

Member
Just been watching some comparisons on YouTube on 4k TV. GT is the worst looking in game, but the killing blow goes to it's sound. It's astonishingly bad.
 

enzo_gt

tagged by Blackace
I can't think of a single area where GTSport excels over its competitors.
Lighting, photo mode, having more FIA stickers on the game and eSports opportunities? But even then, PCars2 has a long-running league.

All the gameplay related stuff? It gets washed.

It would have been to incendiary, but I was considering making a thread on whether there has ever been two directly competing titles releasing around the same time where one so bountifully and clearly outclasses another, with regards to PCars2 over GT Sport. Maybe Overwatch and Battleborn, but those were slightly different when it comes to how they play vs. public perception.
 

Fox Mulder

Member
Pcars 2 wins with proper VR.
Anything less is just a game.

It's just a game you can spend more money on.

I'm fine being a console pleb.

On topic:

PCars burned me hard, so even though it will probably be the most realistic of those three (Assetto Corsa is even more realistic but that's not the point), PC2 will be a sale buy for me. They took way too long to fix PC1, I remember they needed 4-6 major patches until the game got good, too many bugs, too many problems. I don't expect many cars but the variety of 1 was decent, so I don't doubt 2 will be the same.


I really tried to like pcars, but it pissed me off in many areas. Even the producer was an asshole on forums.

Still, pcars 2 is hard to ignore. Im willing to give it a fair shot, just wish they were aware enough to have a demo. They're only going up against both Forza and Gran Turismo.
 

fresquito

Member
"Better on all regards" - suspiciously neglects to mention online modes where GT Sport is the only one of the three that aims to properly regulate the racing.
No, it's not the only one. PC2 has a licence that tracks both your success and your racing etiquete. It's still based on lobbys, though, so not as well organised. But you can use filters to avoid rammers and only allow people of similar skill level.
 

Fox Mulder

Member
One of the major factors that I forgot to say was that I really doubt they will manage to get a stable 60fps. The first one was a mess on consoles, so I'm pretty skeptical.

I'm sure no one is showing basic ps4/xb1 footage for a reason. Everything is all about ps4 pro and Xbox X 4k stuff these days.
 
Nope, most hardcore simracers place pC somewhere between simcade and hardcore sims (iR, rf2). If pC2 physics stays comparable to pC, then most hardcore simracers won't touch it.

all right, but if it's a good racing game, they will touch it and love it, but for what it is and not for what some might have advertised it. Most hardcore sim racers do play all kinds of racing games, I'd say it's not even 20% of the hardcore guys that purely stick to iR and rF2 + maybe AC.
Not sure about the low-speed grip levels, but pCARS2 could become more sim than RaceRoom with just fixing some stuff and a more nuanced tire model.


On GT Sport, you have to see the advantage of the online-focus. It adresses the "the online guys are all super fast or they are all assholes that shove you off for funzies". If everybody has to race online then all difficulty levels will be there, you will find people who play fair and are similarly fast. If they had a better offline campaign, the average player wouldn't play online and the 2-3 times he'd try, he'd probably have a shitty experience. It totally CAN work, but I think PD will have the reviews as well as the car and track count working against them in a big way.
 

0racle

Member
Just been watching some comparisons on YouTube on 4k TV. GT is the worst looking in game, but the killing blow goes to it's sound. It's astonishingly bad.


I agree, and imo sound is the upmost importance when in a racing game. There is no in game music ( in most racing games ) to keep you pumped.

If your car sounds like shit, I can't get into the groove and get bored quite fast.
 

nillapuddin

Member
Will any of these 3 feature Auto-cross modes/tracks?

My family is into it and I think its pretty cool, obviously its basically just a single player time trial but obviously the track layout and length can have huge variety (and short durations)

I feel like its perfectly suited to competitive gaming because its short, fast and rewards perfection.
 
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