Mega man? It was a yearly franchise at one point.
It stayed pretty high quality throughout.
Oh there was definite fatigue with the latter NES Megaman games until Megaman X brought it back.
Mega man? It was a yearly franchise at one point.
It stayed pretty high quality throughout.
- Tony Hawk: Perhaps the biggest and most recognizable skateboard franchise ever, was big during PSX/PS2 days, but later on, the franchise was milked so badly that lost interest year after year, to the point of Activision throw it into the vault. They tried to bring it back with recent efforts with THPS5 and THPS HD, but didn't manage to restore it's former popularity.
Second best selling game in the Mario Party franchise:I completely disagree with Mario Party. Wasn't Mario Party 8 one of the highest selling Wii games? Oddly enough they stopped making a ton of them once they had their biggest hits. The games only started declining when they decided the original formula needed to be changed for some goddamn reason.
... Dark Souls.
Yearly sequels there for a while. Thank god they took a break, I liked 3, but the formula was starting to wear thin for me. And I always put three playthroughs into those games so it was triply too much.
Not true that it went downhill.It was... 10 years ago. Still, it had a huge sales drop from MP8 to MP9. MP8 sold 8.85 million vs. MP9's 3.11 million. MP:IT and MP10 sold only 1.14 million and 2.11 million respectively. A far cry from franchise's popularity apex.
Like I said, from 1998 to 2007. Afterwards, the series went downhill.
Not true that it went downhill.
Only two Mario Party games sold around 9 million units.
It's safely to say those two were exceptions.
Most of the other entries in the franchise sold between 1.5M and 2.5M.
Here Mario Party series sell-in data by Nintendo.
Look at the update date to know if it's complete or not (for example Mario Party Island Tour has obviously sold more since December 2014).
Bonus Wii Party series sell-in data by Nintendo (developed by the same developer of the Mario Party series).
It's actually very awaring that it's struggling to even become a million seller on Nintendo's biggest userbase right now.
Not really. The 3DS is over six and a half years old. If Nintendo realeased a follow-up to A Link Between Worlds on 3DS tomorrow, it would be very unlikely to sell close to the numbers of its predecessor. Same with a new 2D or 3D Mario title.
Software sales slow down the longer a piece of hardware has been on the market, with few exceptions. The 3DS doesn't have close to 60 million+ active users right now.
Pokemeon is currently one of those exceptions and even for that IP, this is not always the case. It's bigger right now than it's ever been, thanks in large part to Pokemon Go. I talked about this earlier, but Pokemon Black and White 2 sold just over half of Black and White's lifetime sales. Sun and Moon are the exception, not the rule. When you release a new entry in a franchise very late into the lifespan of a system (the 3DS was almost six years old when the latest Mario Party launched), you're selling to a userbase that isn't as active as they were during its peak years, Some franchises can get around this and sell similar (or even stronger) numbers but many cannot.
Pokémon Sun and Moon, released in the same year as Star Rush, is managing to sell the same as it's predecessor and probably already outsold it if Wikipedia's data is old. PS2, PS3 and OG Xbox also had a top seller being a sequel that outsold it's predecessor in it's late life. Hey, Xbox 360's top seller is a five years old game. This happened with Mario Party as well, as MP7 came out during GCN's late life and managed to outsell a predecessor. Sorry, but you're making a flawed rethoric.
Not really. The 3DS is over six and a half years old. If Nintendo realeased a follow-up to A Link Between Worlds on 3DS tomorrow, it would be very unlikely to sell close to the numbers of its predecessor. Same with a new 2D or 3D Mario title.
Software sales slow down the longer a piece of hardware has been on the market, with few exceptions. The 3DS doesn't have close to 60 million+ active users right now.
Thank you for not reading my post.As you can see on the numbers you provided, during N64 and GCN days, the series sold consistently, with very little difference from each other, sometimes a new instalment even managing to outsell it's predecessor, like MP7 did. After MP8 and MPDS, though, sales shrinked version after version, only exception being MP10 for Wii U. Check the facts:
- Mario Party 8 sold 8,8M, it fell to 3,1M on the same system.
- Mario Party 10 sold 2M, 1M less than Mario Party 9.
- Mario Party Island Tour sold 1,6M, a far cry from Mario Party DS's 9,3M.
- Mario Party Star Rush not even managed to sell 1M, another drop to it's predecessor.
The series has been under a process of diminishing returns on most recent titles, being Mario Party 10 an outlier, even though with minimal difference against Island Tour. Some are claiming it's sales varies according to the system's installed userbase but 3DS's lackluster sales from it's titles put this claim on check. If that was the case, 3DS's version should outsell N64, GCN and Wii U installments by quite a margin but it didn't. It's actually very awaring that it's struggling to even become a million seller on Nintendo's biggest userbase right now.
PoKémon biggest period, sales-wise, was with the first two generations on Game Boy.Pokemeon is currently one of those exceptions and even for that IP, this is not always the case. It's bigger right now than it's ever been, thanks in large part to Pokemon Go.
Uhh..Pokemon is currently one of those exceptions and even for that IP, this is not always the case. It's bigger right now than it's ever been, thanks in large part to Pokemon Go.
PoKémon biggest period, sales-wise, was with the first two generations on Game Boy.
The ๖ۜBronx;246038808 said:Uhh..
Yeh, that's what I meant as well. I don't think it's as big as when it was at its height in the RGB/GS days.I mean the IP in general. I'm sure there are some entries before Sun and Moon that have sold more copies.
The ๖ۜBronx;246038862 said:Yeh, that's what I meant as well. I don't think it's as big as when it was at its height in the RGB/GS days.
Mega Man showcases the clear pitfall of making annual sequels: the risk of making a bad game. I think the annual releases, paired with multimedia advertising in the form of a kid's anime and manga, were actually doing a good job of keeping interest in the series high, until a really bad game was released soon after some great ones. That killed the entire momentum of the franchise.
Quality control is important. If you are going to churn out sequels, you need to be able to guarantee that they all are of high quality.
Countless games, even if not considered sequels, that saturated the brand and got tiring. I think that's fair to say.Once again, Halo? "Countless sequels"?
No.
The ๖ۜBronx;246039024 said:Countless games, even if not considered sequels, that saturated the brand and got tiring. I think that's fair to say.
Thank you for not reading my post.
It's a waste of time when someone rebuttal doesn't consider the points you arise.
Is it likely for a new MP game to even reach half what MP8 and MP DS did?
History tell you that no, it's not very likely.
Why take them as sole example then?
Why not compare to the sales range most MP games sold?
Because you want to be right at all cost.
Oh and Mario Party Island Tour has surely shipped more than 1.66M which is the total until December 2014 (for instance through the Nintendo Select series).
No. Not really.
Even if you add the couple of mobile games (which barely anybody knew existed), and the enhanced versions, the number pales in comparison with the other titles in this thread.
No. Not really.
Even if you add the couple of mobile games (which barely anybody knew existed), and the enhanced versions, the number pales in comparison with the other titles in this thread.
You would think all of Nintendo games but they seem to survive. MARIO and Zelda are bullet proof.
Surely MARIO party has run its course.
There's been a new halo every year since Wars, except for 2016, I'd say that's a lot.
The franchise is definitely fatigued anyway.
The remaster of Halo Wars was available in december 2016.
There's been a new halo every year since Wars, except for 2016, I'd say that's a lot.
The franchise is definitely fatigued anyway.
Dark Souls does not belong here imho. A trilogy of amazing games. It's normal to prefer one or another, but i'm happy they all exist.
Rock Band dug its own grave with the yearly releases, spinoffs and just overall missmanagenent.