Yes, these are the videos from the stream. Thanks, I'll add them to the op.@Hasemo Is this the dragon boss video that you mentioned?
Dragon Boss
http://www.youtube.com/watch?v=TMV7XbYJRSg
The second video (technically the 1st part of the two) have one player using the green thorn
http://www.youtube.com/watch?v=_gBkD4YGm8A
Preorder is up on Japanese PSN.
Preload will start on 24th and digital vwrsion will go live around noon on 26th.
@Hasemo Is this the dragon boss video that you mentioned?
Dragon Boss
http://www.youtube.com/watch?v=TMV7XbYJRSg
The second video (technically the 1st part of the two) have one player using the green thorn
http://www.youtube.com/watch?v=_gBkD4YGm8A
Demo alone is already more fun than all of GE2 imo. The mobility options that grappling provides is just a blast.Thanks for the impressions. God Eater is one of the hunting action games I couldn't get into and this does look similar in some respects but I still want to give it a try. The wall grapple looks fun.
-the game is surprising different from Monster Hunter clone style. I expected this to be very similar to God Eater but this is rather TPS/action game.
The second control scheme places the thorns on circle and run on R, which I found more confortable (especially after being used to run with R in Toukiden).
Some other actions change too - like, to use an item it's R+circle instead of just circle. Maybe more things changed, but I can't japanese. Shooting on aim mode is still done with R, of course.
It's a pity we only have access to one melee weapon, but melee seems fine. Gunplay is great.
I wonder if we'll be able to make bigger customizations on the characters. Only one of the male presets have a beard, but then you can't change the nose, face shape and such (or I missed something).
And can we change our names in the demo? I started with a male character (with a male name) and then changed to a lass, so the name feels wrong now.
By name alone I thought this was a game set in the Advance Wars universe. Damn it lol
Ok I might have to try changing the control scheme. Running with X was annoying since it's hard to change the camera while running.
I also hope the final version has more variety in customization. It has great potentials but lacks options like hairstyles or face sets.
Running with X is super confusing, because I've been playing a lot of MH4 lately, so I was pressing wrong buttons all the time while playing the demo.I like the 2nd control scheme, but between the first and second scheme its pretty much either you get to move the camera while sprinting or move the camera while being able to aim shoot the Ibara with R.
I would rather prefer to be able to aim and shoot the Ibara with R, though I also like sprinting with R. I can't choose !
It's a pity we only have access to one melee weapon, but melee seems fine. Gunplay is great.
On the other hand, being able to quickly aim the Thorn might be a key to winning high level battles, so I guess I'll just stick with the first control scheme and try my best to get used to it.
You can get the Sword and the Spear from Mission 1-1 and 1-2 as a Special Achievement Reward.
You have to get all the Field Resources (Blue thingys) that appear on the field in every mission. Some of them are hard to find sometimes.
For 1-1, theres 4 in total. One where you first walk into it, the next one is in the room with 3 Targets on top of the left pillar, and the last 2 are in the final room, one at the top of the ledge where one target is behind cover, and under the stairs leading up to that ledge.
For 1-2, there's another 4 in total. Two in the first big room, climb up and look to your left. There's one in the corner. Drop down to the right side from there, it's in the corner. Second Room is one on ledge above the door you came in. Last room is behind the civilian pod. Drop the civilian and get it before you put her in there.
Enjoy your sword and spear ! They're awesome weapons.
Yeah. It's much faster to aim at the floor and Ibara away !
Rocket launcher is awesome but the limited ammo is bad for taking care of smaller mobs when they appear. Kinda wish we could have secondary firearm like a pistol or something..
So we're not even limited only to SMGs on the demo? I feel deceived (I did read somewhere it was only the kukri and the smg).
Tell me your secrets on getting more weapons, guys~
Great impressions from everyone, definitely a day 1 buy. Hope that we get this demo too.
Either that or a demo that allows you to carry over your data to the full game.
I assume we should be able to, since God Eater 2 had the same thing. I don't want my 10000 years shaved off to go to waste.
Running with X is super confusing, because I've been playing a lot of MH4 lately, so I was pressing wrong buttons all the time while playing the demo.
On the other hand, being able to quickly aim the Thorn might be a key to winning high level battles, so I guess I'll just stick with the first control scheme and try my best to get used to it.
Nothing kills me more than a bad running animation. Game looks interesting though.
4987 Tokyo
2822 Kannagawa
2531 Osaka
2102 Aichi
2176 Saitama
1935 Chiba
1790 Hokkado
1445 Hyougo
1229 Fukuoka
1121 Shizuoka
622 Nagano
955 Kyoto
761 Gunma
805 Miyagi
748 Hiroshima
727 Ibaraki
554 Tochigi
703 Niigata
553 Gifu
630 Fukushima
430 Okinawa
189 Tottori
383 Mie
478 Okayama
417 Aomori
393 Kumamoto
323 Ishikawa
171 Saga
337 Yamagata
335 Iwate
268 Toyama
343 Shiga
317 Akita
390 Kagoshima
289 Nagasaki
337 Ehime
366 Nara
227 Kouchi
240 Kagawa
322 Yamaguchi
240 Yamanashi
213 Tokushima
258 Ooita
211 Shimane
225 Miyazaki
248 Wakayama
227 Fukui
37373 Total
Freedom Wars confirmed to sell 37373 billion copies.
Sinners in each Panopticon.
Code:4987 Tokyo 2822 Kannagawa 2531 Osaka 2102 Aichi 2176 Saitama 1935 Chiba 1790 Hokkado 1445 Hyougo 1229 Fukuoka 1121 Shizuoka 622 Nagano 955 Kyoto 761 Gunma 805 Miyagi 748 Hiroshima 727 Ibaraki 554 Tochigi 703 Niigata 553 Gifu 630 Fukushima 430 Okinawa 189 Tottori 383 Mie 478 Okayama 417 Aomori 393 Kumamoto 323 Ishikawa 171 Saga 337 Yamagata 335 Iwate 268 Toyama 343 Shiga 317 Akita 390 Kagoshima 289 Nagasaki 337 Ehime 366 Nara 227 Kouchi 240 Kagawa 322 Yamaguchi 240 Yamanashi 213 Tokushima 258 Ooita 211 Shimane 225 Miyazaki 248 Wakayama 227 Fukui 37373 Total
Data was from a half an hour ago or something.
About 60% of them are in the top 10 prefectures (GDP)
Demo doesn't have any kond of multiplayer and the retail version will ship with local mp - online mp will be added in the first big patch.The demo of Freedom Wars is really, really good. Graphics are amazing, the story mode is the real deal (not lore text like SS), and I was amused doing shit and saw more years of prision added to my sentence. Characters more a little slow for my taste, but the action is fast and furious like SS, and there isn't the boredom slow like molasses of MH and Toukiden. Verticality with the Ibara is a much needed twist to the MH formula.
All those small details (like the surprising accurate name speech) and great customization helped the presentation. Could be one of the best vita games if there is enough content.
Only lacks right now is the online multiplayer test (one of the SS best features), but I think that the demo hasn't one or I didn't find it.
Sounds cool, but would somebody explain how the teamwork works as a single-player game?
If the game is designed to move slowly and methodically to stress teamwork (one player is escorting the civilians while others are trying to trap the monster before it can re-trap its quarry,) that works great as a multiplayer game. But AI teammates in teamwork scenarios are usually not reliable, so that play style feels like it could be punishing when you're not playing with friends? The game does have (or will have) online play, but I'm assuming that's not supposed to be the only way to play.
So is there an assignment system where your mates have stats or skills that you try to coordinate for best tactics? Or do they lock into jobs (this one's free-safety distance, this one's melee, this one's doing the thorn bombs)? Do you get used to your AI partners' general choices in battle and have a clear idea of what needs doing when depending on how your team is working at a given time? Or can you switch between characters in SP? How's it all balance out?
FW is looking better with each trailer, but I really hope that the mp patch is going to be released soon after the game.
Since most of its features rely on mp/coordination and so on, it would be sad if it ended like GE2, where people without a chance to play locally cleared the story and sold/stopped caring for the game, because the mp patch came half a year after its release.
Toukiden is pretty the way that older games look on emulators - higher resolution, but it still feels empty because of PSP limitations.Hasemo, how is this game compared to Toukiden when it comes to graphics?.
Yeah, I know that it's supposed to be the 1st update, but I hope that means "within 1 month", not "within half a year".Apparently it should be coming within the first update, along with pvp.
That being said, 11 days to go ! Super hyped !