Mizzou Gaming said:The only thing I don't like about BLOW is that he is one of those "my way or the highway" people, which makes him very hard to like or even respect. I'm not saying XBLA doesn't have its share of issues but overall XBLA has been a huge success.
Nirolak said:The crux of his argument though is that Microsoft is no longer a necessary food source.
They should visit NeoGAF and do the opposite of what we say.distrbnce said:The game industry could use more developers with a backbone...
Stand your ground. Make YOUR game.Do NOT visit NeoGAF.
Go listen to the Giant Bomb E3 special and you can hear him argue about it with some MS guys.distrbnce said:The game industry could use more developers with a backbone...
Stand your ground. Make YOUR game.Do NOT visit NeoGAF.
Mizzou Gaming said:The only thing I don't like about BLOW is that he is one of those "my way or the highway" people, which makes him very hard to like or even respect. I'm not saying XBLA doesn't have its share of issues but overall XBLA has been a huge success.
angelfly said:Go listen to the Giant Bomb E3 special and you can hear him argue about it with some MS guys.
hey_it's_that_dog said:People are constantly complaining about the homogenization of big budget games and lamenting the good old days when there was more creativity and diversity.
And you dislike and don't respect a developer for having a vision and wanting to stick to it. Why? Are you somehow emotionally invested in XBLA to the extent that you take offense on its behalf when J. Blow says he doesn't like the way they operate and he doesn't necessarily need them?
distrbnce said:"Er, well it's hard to like or respect a guy that has a different opinion than Microsoft's bean counters" - The rest of this thread
distrbnce said:Yeah, I heard it back when it aired, so I feel like I know exactly what he's talking about in this article. I do agree that everyone defending the bureaucratic nonsense needs to hear it though.
Warm Machine said:I can see how someone new to certification would find it punishing but most game developers in the console arena go through it as a necessary evil and players appreciate the effort even though they don't even know it exists. It effects every game, first party and third party.
You want to skip the extreme cert process but want to have an Xbox 360 game, put your game on XBLIG. The more good games that hit the channel the more people will go there. It was just proven again that enough people go there now to make FortressCraft sell $1,000,000 worth.
sykoex said:It's not like anyone forced him to make a game for Xbox Live, he went where the audience was, and in return he got massive exposure. Seems like a fair trade.
Look at Bastion, no one other than Giant Bomb would have paid attention to it so they had to go Xbox Live exclusive and MS put their marketing power behind it.
hey_it's_that_dog said:What's the maximum price for an XBLIG? I suspect this game has a substantial budget for an indie and he would like to price it in the $10-20 range.
400 pts now. Games that were 800 pts before the change can keep their price.Warm Machine said:$10 I think. EZMuze is/was 800pts.
That's not day and date, I imagine at some point it'll come to PSN even like Braid did.hey_it's_that_dog said:Wish it wasn't Xbox Live exclusive because I was totally going to buy it when it came out for PC next week.
sykoex said:That's not day and date, I imagine at some point it'll come to PSN even like Braid did.
In Microsoft's eyes it is.hey_it's_that_dog said:It's what, 2 weeks later on PC? How much marketing money will MS throw their way for that? The point is it's not a real exclusive.
sykoex said:In Microsoft's eyes it is.
distrbnce said:"Er, well it's hard to like or respect a guy that has a different opinion than Microsoft's bean counters" - The rest of this thread
But the fact is all things being equal, lets say someone owns an Xbox, Wii, PS3, and PC (that can only run Bastion as well as an Xbox), coming out even a day early is enough.hey_it's_that_dog said:So "exclusive" doesn't mean anything. Got it.
V_Arnold said:At the end of the day, XBLA is still the biggest place for Indie, even if Steam CAN catch up.
Nirolak said:The crux of his argument though is that Microsoft is no longer a necessary food source.
Wrong. Everyone knows it was Soulja Boy.Phonomezer said:The same XBLA that gave him a huge break and made him lots of money, I'm assuming.
I agree, and would draw a parallel to the art house film studios. I don't understand how identifying as an art game studio is any different, or why it's suddenly pretentious. The niche spans creative mediums.Stumpokapow said:Some games self-identify as striving to exhibit artistic qualities, while other games self-identify as striving to exhibit toy qualities or entertainment qualities. This isn't someone judging some games as art and some not, it's someone judging his own games as trying to be art.
Captain Fish said:For those touting XBLIG, isn't that store front super bloated and hard to navigate? I remember Giant Bomb staff saying it's a chore to find cool stuff.
It's also fundamentally weird to separate Arcade games from the indie stuff. Steam may put indie on the games that have smaller teams, but when they're about to release and if they sell well they'll get just as much front page real estate as any AAA title.
First there will need to be quality F2P games available - Sony allowed this on PSN for years and there's yet to be any.Gaspode_T said:So now we might have people addicted to a handful of F2P games and pouring money into the system but it will only go to MS and a single publisher.
Rad- said:Because XBLA sales are generally much stronger than PSN sales. Not to mention the game development itself is easier on 360 than on PS3.
And about the Bombcast, one of the main things he mentioned IIRC was that MS forces every game to have a main menu. I guess Blow doesn't want menus in his games? Sounded pretty weird to me tbh.
Fafalada said:That said - F2P in mature markets is served through publisher-portals/social-networks that are very much alike to Console networks - ie. if MS knows what they're doing they should be positioning themselves as the operator/publisher of F2P games - any other model is likely doomed to fail because the entire premise of F2P is ill positioned for operators to be subject to Network holder restrictions and what not.
Well current MS restrictions allow no F2P games, regardless of who publishes them Though that's one messed up limitation.RuGalz said:Most F2P publishers probably never published disc games so by MS restrictions that determines who can publish on XBLA, they are already out of the picture so the default would have to be MS anyway.
TheOddOne said:No, calling your company a art game company sounds to me a bit pretentious. Like somebody said in the comment section of Gamesutra, he is also fast to jump on anybody that doesn't think like he does.
I thought Braid was not art, it was just a platformer with a time-machanic and the music was annoying. If I would classify anything as art, I would have given it to Limbo (but that me though).