You really should get better bro. It's that simple. I love playing through these games wondering what danger is around the corner, knowing there is a real risk of losing progress if I make a mistake. It makes every exploration exciting and riveting.
So to compensate, I get really good at the game, and am delighted during those rare moments when I do fuck up.
If you can't take the challenge, there are easier modes that make this sort of thing a virtually non-existent problem. You've also already been catered to in a thousand other games. So either lower the difficulty or play another game. This one is fine just the way it is.
The game is not difficult. When you die in this game, it's because some shit went wrong and you lost an RNG dice roll or got status'd out on turn 1. Everyone I've seen play this has died.
I don't need to play on a baby difficulty because I'm dying. I need the game to not be dated almost to the point of cartridges and do what practically every other game does: autosave at bed-time. Auto-save when you enter dungeons. Cost me minutes, not hours.