This! I wasn't expecting the precision required on some jumps. Very fun and charming game though.Ori and the Blind Forrest.
This, The rubberband physics in some sections are one reason.Ori and the Blind Forrest.
First Crash was tough. The hitboxes and whatever may be messed up in some wa, dunno about that, but I feel most people are just blaming the sifficulty on it instead of themselves and that they'd have the same issues with the original game. 2 and 3 were a lot easier. Haven't played the remake.
When people name "HARD" games, nobody ever says Sonic Spinball. Yet nobody has ever beaten the damn game.
Same.Yeah idk I found the game brain dead easy on hard.
Rayman on PS1 comes to mind, but that game is generally regarded as tough, so idk. That said, I didn't expect it to be the hardest game I'd ever played, which is exactly what it turned out to be. People who think Tropical Freeze is a very difficult platformer would probably become physically ill if they tried the original Rayman. Tropical Freeze is nothing compared to this.
Shadow of Mordor, I always was getting killed and couldn't do anything.
Jump, jump, jump, store enough combos for a finisher, jump.Gosh yeah this too. Always felt like there were 10 or 15 orcs ready to surround you, even at the beginning.
Viewtiful Joe
"Right I'm an adult now, let's pick adults"
Bosses were ridiculous button sponges, once I got to Fire Leo I youtubed to see how the hell it was done. Then I learned about the Red Hot 100. Tbh it kind of breaks the game
- Breath of the Wild
If you have MGS2 substance/HD edition, do the VR missions, they're super fun and they will teach you the mechanics and strategies that translate over to the campaigns.
Also in MGS3, you sneak if you use the d-pad to move
Seriously? Oh normal.
Please stick with it, it's one of the best in that series
Maybe it hasn't "clicked" with you yet?
When people name "HARD" games, nobody ever says Sonic Spinball. Yet nobody has ever beaten the damn game.
Same.Yeah idk I found the game brain dead easy on hard.
Shovel Knight. It's regarded as an easy game, but I suck at it. I always thought I was good at platformers. I lose a ton of gold everytime I play. I probably am not patient enough with the bosses and just try to attack them without learning their attack patterns.
Toy Story (Genesis/Super Nintendo)
Considering the age group of the audience that saw the movie and wanted to play a Toy Story game, the difficulty really caught me off guard. It's a basic platformer, but there are so many frustrating aspects to it that I get a bit heated anytime I play it.
For starters, you only get 5 hit points, and for some damn reason, your HP doesnt refill when starting a new stage. If you took 4 points of damage and beat a level, you better be good at dodging or you'll immediately lose a life on the next one.
Speaking of lives, you have 3 to start with, with no continues. In order to get extra lives, you have to collect every star in a level. While this does promote exploration in a way, by the time you get to the later levels, you'll be getting hit by so many enemies and objects that you'll lose more lives trying to get a 1-up than you would just trying to beat the level.
Continues can only be gained from getting 300 or more stars in your total score. Given that there are exactly 50 stars per level, you'd have to get 6 "perfect" scores on the first 6 levels just to get 1 continue before the halfway point of the game. That's including the auto-scrolling "race" sections where you only have one chance to get the stars, as well as the Buzz boss battles where stars he drops can disappear in a second.
Then there's the problem with how the characters control. Woody basically has the Belmont jump, and his whipping can be a bit unresponsive at times (this is a bigger problem in the Super Nintendo version). What bothers me the most though is trying to grapple onto hooks with his pull string. It's way too short and often doesn't connect to hooks for swinging (which can be mandatory for progression at times). And dont get me started on the "driving with ice wheels on ice" slipperiness of the RC Car segments. Just awful.
The difficulty is also really uneven. The game starts off fine then hits huge difficulty spikes toward the middle (Claw Machine, Sid's Room, Scud), then goes back down to simple right after.
This is a game that requires alot of replaying and memorization to get good at, which is fine by me. It came out in an era where even the licensed kiddie properties were challenging, but it still caught me off guard back in the 90's and on replaying it a year or two back.
Breath of the Wild's early game is known for its high difficulty, especially compared to previous Zelda games. It's only the latter half of the game (as in, like 30-40+ hours in) that the difficulty drops off.
Kingdom fucking hearts, why no one talks about how difficult it is ?? it's one of the hardest games i have ever played, soulsborne series is nothing compared to KH's difficulty
i played KH 1 on ps3 on normal difficulty, it was a nightmare, i had to play KH2 and BBS on PS4 on easy difficulty to finish them
Ori and the Blind Forrest.