RavageDark
Member
Blitz: The League. The loads were freaking atrocious.
Also, you have to fight all the way back to where you died. Shit is even more annoying in bloodborne as you can run out of blood echoes.
I would never have made it through Bloodborne if I didn't use a guide. For example, to get a particular rune you need to use a certain gesture in front of a particular enemy for a certain amount of time. You don't even get the gesture in the same area. You find it earlier in the game and use it near the end. I guess it's a cool secret but the amount of stuff hidden in the game is ridiculous and I can only imagine it would be a huge waste of time trying to figure everything out on my own.
I hate this sentiment for a barrage of reasons.So don't play a game about exploration if you think exploring is a waste of your time. There are plenty of games around that offer 'quantifiable progress' a plenty for following an objective marker. Sounds like that would be more your thing.
Yeah and then they make you do 8 generic MMO-style quests to "earn" your license.Xenoblade chronicle x... 40+ hour to get the mecha.
I hate this sentiment for a barrage of reasons.
I hate telling others to not bother engaging with content because they might not enjoy it. If I want to play Metroid to give it a chance, to contribute and indulge in its cultural impact, or to see if I still hate it, those I feel are perfectly valid reasons to play it.
I want to enjoy every piece of media I indulge in, and I want Metroid to change to fit my own desires. If that's what you don't want, that's fine, we can all have our different opinions. But to tell others to not bother feels so close-minded. Also, I like exploring just fine, I gave examples of games I think exploring does right. Getting lost is what I think is a waste of time, and I think Metroid spends way too much time on being lost than exploring. I do not think exploring and getting lost are the same thing.
Besides, I feel my answer addresses the subjective question in the OP, so I think my posts are all valid, whether you agree with them or not.
I love the game, but Okami.
Yeah, not to mention the sheer amount of grinding you're required to do if you want to progress the story. Resource gathering and mining was bad enough, but I gave up when it was trying to force me to grind that affinity nonsense with a character I didn't even like.Xenoblade chronicle x... 40+ hour to get the mecha.
Getting lost is what I think is a waste of time, and I think Metroid spends way too much time on being lost than exploring. I do not think exploring and getting lost are the same thing.
Hence why there's an "offline" mode to accommodate people who don't enjoy the multiplayer aspect.
You can still summon people and get invaded by preset NPCs offline. Even FromSoftware knows not everyone enjoys the online stuff, nor is everyone even always able to enjoy it (Xbox Live costs money, after all, and some people's ISP just suck).
There is absolutely no legitimate reason offline players could not pause the game.
I'm fine with games asking for a lot of my time. I like RPGs quite a bit, I'm currently finding every scrap of free time to play Pokemon and right after I beat it I have Shin Megami Tensei IV: Apocalypse to return to. Both are gigantic games that demand a metric ton of time investment, which I am 100% okay with. The main difference is every time I play one of these games, I can have a 5 minute-30 minute play session and leave knowing that I accomplished something. I gained something out of it and made more progress towards my final goals.A game asking for a lot of your time isn't the same as a game not respecting your time. A lot of people enjoy being lost and mapping out a large virtual space in their head, and the feeling you get from that can't be replicated by a game that doesn't allow you to get lost. If it's there for a reason and people get something out of it then I don't see how it's disrespectful of someone's time. You not enjoying it is a different matter.
When you're lost and trying to get your bearings, you're actually doing something. It's quite different from a game asking you to grind for three hours or something.
Also, asking a game to fit your desires is something I fundamentally disagree with. All games can't be for everyone. Play the games you like instead of demanding the games other people like should be more like the games that you like.
I thoroughly disagree on a fundamental level.For exploration to be legitimately interesting, you need to be capable of getting lost. Otherwise it is just hollow.
Yeah and then they make you do 8 generic MMO-style quests to "earn" your license.
Fuck you, I already made first contact with like 4 alien species, identified the primary threat to humanity, funded the R&D of several arms manufacturers, and singlehandedly established NLA's miranium mining operation.
For that matter, every mission in that game has several generic MMO quests embedded in it, no matter how hokey the connection is. My favorite was "my father disapproves of me marrying a human, will you help me? Okay great! Here's a list of rare flowers I want for my wedding, go fetch them!" God fuck you assholes. I'm a member of Blade and there is literally aFind your own fucking flowers bitch.doomsday clock counting down above our heads.
I hate this sentiment for a barrage of reasons.
I hate telling others to not bother engaging with content because they might not enjoy it. If I want to play Metroid to give it a chance, to contribute and indulge in its cultural impact, or to see if I still hate it, those I feel are perfectly valid reasons to play it.
I want to enjoy every piece of media I indulge in, and I want Metroid to change to fit my own desires. If that's what you don't want, that's fine, we can all have our different opinions. But to tell others to not bother feels so close-minded. Also, I like exploring just fine, I gave examples of games I think exploring does right. Getting lost is what I think is a waste of time, and I think Metroid spends way too much time on being lost than exploring. I do not think exploring and getting lost are the same thing.
Besides, I feel my answer addresses the subjective question in the OP, so I think my posts are all valid, whether you agree with them or not.
It's not entirely bathroom related. My current living situation has me being needed to help out family members at the drop of a hat. I tend to not play online games very often for this reason, also.
Until that situation changes, I need the ability to pause a game.
Persona Q, battles take fucking forever even with the battle speed at max.
I disagree, naturally. I have my own reasons why I think the Metroid games fulfill my own requirements to answer the question, and if we disagree that's fine. My problem with Metroid is not about the exploration, it's about getting lost, which I've previously explained. As someone who has very limited free time and even less time for games, I find being lost to be disrespectful to my own limited game playing time.I don't care whether you hate the 'sentiment ' or not, I'm not telling you not to play Metroid but your reasons for naming Metroid are a poor fit for OP's question. Metroid is a game explicitly about exploration. As in, exploration is what you do. If you hate not being hand held, you are gonna hate Metroid, no shit. It does not mean it's wasting anyones time, it's doing what it's set to do, and with a laser sharp focus at that.
How about this: 'Guys I know what game has Zero respect for my time: NBA 2k16. Imagine, the whole game is about playing basketball and I hate basketball! For me playing virtual basketball is hours thrown in the garbage..' etc etc.
Fable 2, forcing you to stay in the game even if you dont want to play the game
ITT a lot of people think "doesn't hold you by the hand" is the same thing as "doesn't respect your time", which is basically the opposite of the truth. If your answer to this is "Souls games" I can't really take you seriously. There is almost zero filler or padding in Souls games, every little bit matters for one reason or another. If it isn't for you, or you can't fit it into your life, that's fine, but don't come with that weak bullshit that it doesn't respect your time for that reason.
MMOs and F2P games are the real answer. They just want to keep you playing as long as possible, however they can, while providing very few meaningful mechanics.
I thoroughly disagree on a fundamental level.
People want long JRPGs. When I think of not respecting time, I think of something like the original Destiny with tons of required farming.
For Dark Souls I don't think there'd be any harm in FromSoft having a pause that actually pauses during Offline mode, even if it was literally a fade in screen saying "PAUSED" and that was it. Online, you know what you're getting/risking but options are always good and only serve to open the game up to more people.
I almost forgot about the affinity missions. It's such a shame because they are supposedly some of the best content in the game, yet they are locked behind an insane amount of grinding. And 3/4 of your party is mandatory for every story mission, so you are in for a lot of generic open-world questing if you want to see those missions.Yeah, not to mention the sheer amount of grinding you're required to do if you want to progress the story. Resource gathering and mining was bad enough, but I gave up when it was trying to force me to grind that affinity nonsense with a character I didn't even like.
Pity, because I enjoyed the game otherwise, and a few simple tweaks could have made it much more friendly to people with full time jobs.
to me that's a slippery slope. the 'options' argument doesn't really apply to dark souls. It's the lack of easy accessibility that made the series a breakaway hit to begin with. by that logic it should also have an 'easy' mode, an in game hint system, a minimap, etc. where does the line get drawn? the series is enormously popular now, I really don't think they need to cater to an overly demanding subset of gamers.
I want to enjoy every piece of media I indulge in, and I want Metroid to change to fit my own desires.
Calling BS on this.
I played every game offline. There's no reason you shouldn't be able to pause playing offline.
Hence why there's an "offline" mode to accommodate people who don't enjoy the multiplayer aspect.
You can still summon people and get invaded by preset NPCs offline. Even FromSoftware knows not everyone enjoys the online stuff, nor is everyone even always able to enjoy it (Xbox Live costs money, after all, and some people's ISP just suck).
There is absolutely no legitimate reason offline players could not pause the game.
That doesn't make it any better game design.
It's not a "fundamental piece of game design". Having the ability to pause the game to take care of business is just respecting the player's life outside of the game world.
COUNTLESS hard games offer this. Ninja Gaiden Black doesn't suddenly become awful if I pause during a boss fight. Viewtiful Joe's challenge doesn't suddenly vanish if I pause to get a glass of water. Resident Evil's survival mechanics don't vanish if I go to the menu screen.
Dark Souls isn't some special little snowflake. There's punishing a player for playing badly and making mistakes, and then there's punishing a player because they have a life outside the game. Dark Souls - as great as it is - can and does punish players in-game for having to attend to real life issues. I'm testament to this fact many times over.
I've always found it weird to expect a game to respect your time.
If you are the type to worry about whether a game respects your time, dont also be a rigid completionist.
Games like DQVII work wonderfully for casual playthroughs. They're enormous, much of the content is optional, the game slows you down at times in a way that helps you stop and smell rhe roses... It's a fantastic experience. That's what the game is designed to do.
The other stuff is for people who truly love DQ. Who want excuses to wring every last bit out of the experience. If you aren't on board for that, just... Dont engage with that side of the game.
Thank you! I love the Souls series, but can not stand the no pause and the defense force that emerges around it like it some hallmark of design to not respect players with a simple feature.