staticneuron
Member
I actually toyed with the idea of throwing this in the OP, when I was writing it earlier. It's a good video.
Boiling it down. I think it's similar to how films should show, rather than tell. There's an art to creating a game that shows you how to play, rather than just beating you over the idea with instructions.
Also. Just to cover myself again. Despite using Blow's interview as a jumping off point. I don't agree with his singling out of Japanese games, being the worst culprits today. There's plenty of good and bad examples, from all countries.
It's a good video, I love the enthusiasm and he is absolutely right about examples how games can show instead of spell it out.
Problem is, the game developers are not doing this for use gamers. They also didn't wake up one day and decide that everyone is dumb. Chances are they did play testing.....
and found out that some people are seriously dumb.
It always makes me wonder about gamers and their self esteem when they play a new game and it is feeding instructions, for them to assume it is meant for them. Even worse if you are playing a sequel in a popular franchise.
What the instructions in these games indicate are simply people are really dumb and long time gamers are insecure.