Fighting games for me, for this reason.Titanfall. I don't know if I'm going to have fun or rage.
Titanfall. I don't know if I'm going to have fun or rage.
Dark Souls II.
Dark Souls.
I played a few hours of Demon's Souls and I was having a lot of fun... And then when you first get to the tower hub level, I randomly picked the prison stage since it doesn't tell you where to go. I died so many times to those floating guys that can one hit kill you... Got pissed and stopped playing.
Months later I tell my friend this and he says "oh the prison is one of the hardest levels, you shouldn't start with it. And use fire spells on the floating guys, they die instantly."
Granted... I really wanted to play this game WITHOUT a strategy guide or looking on the Internet... But how the fuck was I supposed to know these things? The game doesn't really tell you, and I didn't have the patience to go with trial and error everywhere all the time.
Now I really wanna try Dark Souls since I've heard so much good stuff about it, and I DO like a good challenge. I'm just afraid of living a situation like the prison. It's a shame because I died tons of times without feeling cheated by the game, and was having a blast until that happened... If it's how it works though, maybe this time of game just isn't for me?
Civilization V. I don't know if I'm going to end up putting in 30 minutes or 6 hours.
Pikmin games, because I really hate losing Pikmin. It kind of stresses me out.
oh, I just remembered another one.
Shadow of the Colossus.
I really enjoy the colossi fights, but the empty field and clunky controls makes me feel like I'm playing a beta demo.
inb4 2DEEP4U: I "get" what they were aiming for with that, I just find it kinda jarring in a videogame.
Titanfall. I don't know if I'm going to have fun or rage.
Civilization V. I don't know if I'm going to end up putting in 30 minutes or 6 hours.
KOTOR 2.
I absolutely love the game, but I dread new playthroughs because Peragus and the Citadel Station over Telos IV are so mindbogglingly boring and bland, not to mention they drag out REAL fast.
Star Ocean: The Last Hope
I really like this game, I do, but the characters Sarah and Lymel are fucking aweful. 3 fucking "kawaii desu~" characters in one game.... that are not optional... get that out of here please. Cut scenes are weirdly motion capped, over reactions everywhere. Poorly written, drawn out to amazing lengths for no real reason, and the voices are mostly bad all over no matter what language its in. The main character cannot decide what age he is at all clearly going from excited teenager to super deep voice manly guy when angry randomly. The odd "kay~" inflection added to the english version stiff baffles me because its not in the Japanese version. Also generally lack any music in them which is just awkward. and so on.
Then there is the game play. The maps in the game are freaking massive! Minutes to get through if you skip monsters, hours if you fight them. Of course there is no fast travel or an item to take you to a town right away for w/e area you are in. Wanna go to that third town, have to walk ALL the way there because the ship you come on is placed SUPER far from towns every time.
Combat, has so much potential but has tons of weird quirks for no reason. Quick rise, nope. Able to pick targets, Ha why would a player want to do that!? We got preemptive strikes on enemies, but guess what player our battlefields are so huge that by time you make it to an enemy they are able to act making it completely pointless to have this mechanic! Blocking? random stat, because it makes sense that way. and more.
It's basically the Star Ocean game I wanted since I started the franchise story wise, until the end, but its bogged down by so many stupid decisions, mechanics that are archaic even by SNES/PS1 RPG standards, and generally a bunch of clearly half though out decisions about the entire experience.
I like and hate this game at the same time for some reason.
Ranty post because I'm clearly playing through it right now haha.