Spyder_Monkey
Banned
3 options
Two of them are basically the same thing and the other one requires more work for the dev's. This is such a shitty policy either way.
3 options
It was monumentally stupid, but they were a market leader and could get away with it somewhat. They aren't in the position to be alienating indies in their current climate anymore. I wholeheartedly agree though, that it was awful from inception.
Didn't Spencer said that the parity clause was gone?
Didn't Spencer said that the parity clause was gone?
http://m.neogaf.com/showthread.php?p=92400277 Nuclear Throne - Any other game that had to do that would be blocking. Which if you watch E3 2013,2014 you will know is quite a few.I'm not spinning they never blocked anyone big or small.
If they had there would be at least one Dev saying they were actually blocked and as far as I'm aware none ever showed up.
Axiom Verge was funded through pubfund so had an exclusive deal of 1yr with Sony if the loophole Vlambeer used still works then it would have been fine. Check first reply for source.Axiom Verge
The Witness
Binding of Isaac
Firewatch
Towerfall Ascension
All released months later with no extra Xbox specific content, and im sure there is more.
https://www.polygon.com/features/2014/7/2/5858032/towerfall-matt-thorson
That's also how I read it, the parity clause would be xb1 and window store version releasing at same time.I read it as MS wants them to add "Play Anywhere" as the exclusive content (due to the Parity Clause), and they dont have the man-power/resources to do that right now
I think he said it never even existed.
But the parity clause was introduced this generation. There has never been a time when the clause was active and Microsoft was in the lead.
It seems that there's been something like it since the 360 days:But the parity clause was introduced this generation. There has never been a time when the clause was active and Microsoft was in the lead.
http://www.eurogamer.net/articles/2011-08-24-why-microsoft-wont-publish-psn-firstsEorgamer said:"Titles for Xbox 360 must ship at least simultaneously with other video game platform, and must have at least feature and content parity on-disc with the other video game platform versions in all regions where the title is available," it reads.
"If these conditions are not met, Microsoft reserves the right to not allow the content to be released on Xbox 360."
Indeed it doesn't but I guess we won't know for sure with the NDA in place.Besides a comment from Phil saying that they don't enforce it anymore, I agree with you that Microsoft hasn't made it clear to devs. If this policy is no longer in place, they should make sure that any potential developers openly know. Lack of evidence either way is what I'm talking about here.
In this case, the dev stated that they've started conversation with Microsoft and that's where the relation to the parity clause ends. Their comments after that indicate that they can't commit to a release "if" Microsoft imposes restrictions. That does not tells us that Microsoft is indeed imposing the restrictions the dev mentioned.
It did -Huh. I had thought it existed beforehand.
That applied to XBL/Arcade btw.Except it's older than that. Here's Eurogamer's article from August 2011 about it.
http://www.eurogamer.net/articles/2011-08-24-why-microsoft-wont-publish-psn-firsts
It seems that there's been something like it since the 360 days:
http://www.eurogamer.net/articles/2011-08-24-why-microsoft-wont-publish-psn-firsts
It did -
That applied to XBL/Arcade btw.
Edit - beaten
Actually the link posted by ramoisdead -I see a lot of people repeating this and it is 100% false.
I think it's a misinterpretation or straight twisting of this statement:
So it's encouraged, but not mandated.
is a follow up after the GDC event from Devs speaking anonymously so nothing is being twisted or misinterpreted.Yes.
In the end, people just want games. The console makers denying games isn't helping out the consumer or themselves.
Actually the link posted by ramoisdead -
is a follow up after the GDC event from Devs speaking anonymously so nothing is being twisted or misinterpreted.
Probably easier to ditch the clause when there are twice as many of your consoles out in the world. What dev would choose to release second on the platform with wider adoption (without incentive)For what it's worth Sony had a policy where late ports needed extra content as recent as last gen and it applied to major releases. I think it's gone now at least.
Probably easier to ditch the clause when there are twice as many of your consoles out in the world. What dev would choose to release second on the platform with wider adoption (without incentive)
Probably easier to ditch the clause when there are twice as many of your consoles out in the world. What dev would choose to release second on the platform with wider adoption (without incentive)
So which devs have been refused to launch their game on the XB1 in say the last 18/24 months?
But the parity clause was introduced this generation. There has never been a time when the clause was active and Microsoft was in the lead.
Just to clarify: they were not refused, they said the process at Microsoft didn't work for them, so they reduced the priority of a XBone release.
I think he said it never even existed.
I'm actually glad Sony doesn't allow that EA-EA trash, only would encourage more of it.
You shouldn't need publisher exclusive subscriptions even if it was 5 cents a month.
Which is just backwards as they are acting as a publisher in that case. Just like it is wrong with Sony blocking EA access(As someone​ who doesn't like the idea of program) ultimately it should be the consumer to decide whether or not they are fine with a "straight port" coming "significantly" after. Although, in reality it is new content if you have never played it on other platforms.
I suppose this is what im trying to understand, this particular Dev was told by ID@Xbox that they couldn't release on XB1 at a later date than the PS4 without new content? Cause im not really reading that in the article posted?
The rest is speculation on their part what might lay ahead to meet the parity clause or get a complete exemption. To their credit: they'd be NDA'ed before they had clarity. So some of the "speculation" might be insider information they got themselves beforehand. They use press kit and sure have a lot of other (biggish) indie friends."We have Xbox One dev kits, and we'd love to do Xbox One but because of the parity exemption stuff, it doesn't feel like we can prioritise it,"
Well that's the current policy so...I suppose this is what im trying to understand, this particular Dev was told by ID@Xbox that they couldn't release on XB1 at a later date than the PS4 without new content? Cause im not really reading that in the article posted?
I too am happy but for better or worst it isn't Sony's job to determine what offers value to the consumer for services like that.I'm actually glad Sony doesn't allow that EA-EA trash, only would encourage more of it.
You shouldn't need publisher exclusive subscriptions even if it was 5 cents a month.
I'm actually glad Sony doesn't allow that EA-EA trash, only would encourage more of it.
You shouldn't need publisher exclusive subscriptions even if it was 5 cents a month.
According to Phil, it's to make them feel like First Class Citizens (tm)Someone in Microsoft made a decision that they would rather not have a game release on their platform than release without parity. Just think about that.
At this point in time MS policy isn't a blanket one either depending on the situation.That's curation, not a parity clause as relates to the alleged Microsoft policy.
Nintendo is hand picking all the titles that get onto Switch right now, they're not throwing down a blanket ban on late ports with no exclusive features.
You could argue the merits or wisdom of Nintendo's policy, but it's not the same thing.
it can be the same thing in the sense for some games they want new content at release just like MS does atm.Nindie 1 is yet to get in the door with Switch, and argues that the eShop team - formally called the Publisher & Developer Relations department - in North America doesn't necessarily have the experience to perform the curation / gating role it has. They make the point, partly substantiated by another source later in the article, that the team is also using a curation remit to "try and force developers to create exclusive game modes or commit to some time-based exclusivity just for the right to release games on their system". The word "arrogant" is used when referencing the drive by Nintendo to gain some forms of exclusivity while offering little in return, a conflating of publication approval with "strongarm" demands for unique content.
Furi was released not too long ago on Xbox One and it also had to have an exclusive boss (which was bullshit).
Doesn't really seem like too much has changed, with 'come talk to us' being the asinine way to approach things.
I'm not spinning they never blocked anyone big or small.
If they had there would be at least one Dev saying they were actually blocked and as far as I'm aware none ever showed up.
At this point in time MS policy isn't a blanket one either depending on the situation.
And going by it can be the same thing in the sense for some games they want new content at release just like MS does atm.
But the parity clause was introduced this generation. There has never been a time when the clause was active and Microsoft was in the lead.
I have more important shit to worry about in the world than what white corporate male #74675882758 has to say.
Just to clarify which I should have before I never 100% believe anonymous claims it was more of a point to highlight based on those claims the situation can be similar between the two.I mean, if you really want to believe anonymous developer mostly unsubstantiated claims about NintendoToo™ in a topic literally about an indie dev wanting to choose Nintendo over MS due to MS policies, that's your choice.
I read it as MS wants them to add "Play Anywhere" as the exclusive content (due to the Parity Clause), and they dont have the man-power/resources to do that right now
Someone in Microsoft made a decision that they would rather not have a game release on their platform than release without parity. Just think about that.
Taken at face value that's not this case here. Boneloaf just rather let money on the table than to deal with Microsoft's bullshit.
I'm not saying that's more flattering for MS
Not exactly true because the point being made is they have the resources to work on XB1 atm but because of the parity clause and the unknown of the extra work they may need to do to get through(As they don't want to do exclusive content) they cannot commit to working on it hence theI read it as that they just can't commit resources to anything "extra" Microsoft might ask of them, but that nothing happened yet. It's interesting because the OP title could really be "Gang Beasts can't commit to XB1 release due to possibility of parity clause, considering Switch" as nothing fully suggests that it is actually impeding them. They just stated that they can't commit to a release because they don't know yet.
It's already in effect which is why they are talking to them to get an exemption from having to do exclusive content to be on the platform.It's backwards, it doesn't make sense.
Not exactly true because the point being made is they have the resources to work on XB1 atm but because of the parity clause and the unknown of the extra work they may need to do to get through(As they don't want to do exclusive content) they cannot commit to working on it hence the
It's already in effect which is why they are talking to them to get an exemption from having to do exclusive content to be on the platform.